Originally posted by Blizzard (in Blue Post):
"Loot RNG
We realize that sometimes RNG can be frustrating. I’m just not sure how beneficial it would be for the game and its longevity, if all of a sudden RNG started being “smart” and avoiding giving out items that are either useless or redundant to players.
“Smart loot” is great for quests and lower level content, but messing around with the randomness of loot attribution in high-end content is, in my opinion, something that would only be detrimental to the game.
LFR already gives out loot that is based on spec, that’s as far as we are willing to go with “smart” RNG in such environments, also, that only happens because of the nature of that specific loot system.
From a design standpoint, it’s perfectly ok for loot not always being desirable. Rarity is exciting."
Ok, from the top, Blizzard knows loot RNG can be particularly frustrating, but then states they don't know how it would be for the game and its longevity. Well, this isn't me trying to suggest blizzard should just give us all whatever we want all the time, in order to keep the customer happy, but they might consider this: the progress of raid teams can either be bolstered well above normal content rate by an insanely lucky streak of roles, or can be crippled by extremely unlucky rolls. the gear curve is now higher than it has ever been and it is absolutely impossible to say that skill > gear, because that ship has sailed. Now, both are required, and not just from the player standpoint, but from the raid standpoint. the fights now have more 1 shot mechanics than ever, sure, but there are also many berserk timers, meaning virtually every fight is a gear check. So, no, the idea of "smart loot" would not be detrimental to the game.
Consider this more disgusting situation. As of this writing, my guild, a 25 man guild, currently 11/14 has done the content every week, and has seen 1 dps trinket drop from any boss, and no one in this same grp has rolled for one and received one. Weapons and offhands have been a bit scarce, as well. The 2 things that make the biggest difference have not dropped, much, and to be honest, this has hurt us in progression more noticeably this round than in ToT or Terrace.
And as for the design standpoint, it may seem perfectly ok for loot to not always be desirable, but realistically, it also instills a degree of apathy and careless attitudes in raiders, because seriously, why bother, when we have been struck down time and time again? And if you really think Rarity is exciting, then why is it exciting? For the same reason that 2 birds in the bush is more exciting than the one in the hand? HAH! Would you say the same about sex? Rarity is exciting? Then if so, your marriages must really suck.
Oddly, I don't tend to hear the same bitching from pvp'ers. they earn the point, they get the loot they need, and continue on with their arena/BG careers in the game, and if they get the wrong loot, that's their fault. They don't usually get bombed with every piece of gear they want in a single week, but they know they will get it, because RNG is removed.
It may be time to do something different than RNG. Earning things may be better than randomly receiving them.