Page 1 of 4
1
2
3
... LastLast
  1. #1

    Why is wow great?

    I keep hearing this a lot of the time, yet so many people are unhappy with so many aspects of wow, often propose complete overhaul of that game as a way to "fix?" it

    So are people really only saying wow is great because of it's huge subscription base? Apparently there are chinese games that beat it hands down subscription wise. And what of the people that think blizzard can do no wrong? is it blind fanaticsm? Content wise is wow really the greatest MMO on the market? I mean Wow may have been great in 2007, but that was 7 years ago, and it may have been coasting on it's popularity ever since.

    Is wow really actually great? or is much more of it nostalgia and statistics than a genuinely great product by today standards and not 6 year old standards.

  2. #2
    Herald of the Titans CosmicGuitars's Avatar
    Join Date
    Jun 2013
    Location
    Canada.
    Posts
    2,749
    It's better than the competition.

  3. #3
    I am Murloc! Firebert's Avatar
    Join Date
    Sep 2011
    Location
    Dat Ingurlund, brrrrrap
    Posts
    5,295
    WoW is great because it caters to everyone.
    37 + (3*7) + (3*7)
    W/L/Death count: Wolf: 0/1/1 | Mafia: 0/5/5 | TPR: 0/2/3
    SK: 0/1/1 | VT: 1.5/3.5/5 | Cult: 1/0/1
    Legendary Overlooked, Glyphmaster Gunhaver

  4. #4
    WoW does the majority of things better than other MMO's, and it's playable on computers older than the game itself
    Quote Originally Posted by Count Zero View Post
    I think MMO-C should be renamed "HJTC-C" - Hyperbolic Jumping To Conclusions Champion.

  5. #5
    Why heroine is great?

  6. #6
    Warchief Lemposs's Avatar
    Join Date
    Mar 2013
    Location
    Denmark
    Posts
    2,170
    First of all, no game beats WoW in subscibers. Players certainly, that is free to play for you.

    Is it great, compared to a lot of MMOs it is. But in the end it comes down to preference of people and that is where Blizzard lost a lot of subscribers with competitive quaility MMOs with different themes and ways to play.

    And all the complete remakes and complaints. This is a WoW heavy community site, go to other MMOs forum sites and you will most likely find just as many complete remakes and complaints. I remember GW2 having quite the amount of threads on elementalist being glass mediocre dps.

  7. #7
    It's not great, it was great a few expansions ago now they are just bleeding subs.

  8. #8
    Warchief Lemposs's Avatar
    Join Date
    Mar 2013
    Location
    Denmark
    Posts
    2,170
    Quote Originally Posted by Vladar View Post
    It's not great, it was great a few expansions ago now they are just bleeding subs.
    Is this bleeding subs 100 % in correlation with the games greatness?
    Or you know a combination of 9 years of gameplay being boring, bigger competition, far bigger market in singleplayer and multiplayer, quaility free to play games etc.

  9. #9
    It's the gameplay. I played several of the "new" MMOs and they all felt clunky and unpolished. Most prominent is the horrible SWTOR engine, that's so far behind WoW that there's no way it could compete. Also the endgame PvE is still the best, other games fail because they are missing that.

    Another thing is that the rotations (or spells in general) are well-planned and interesting so that even simple Patchwerk style fights are fun to play. (This was different in vanilla / the first expansions when most dps rotations were very simplistic.) Generally I would say the game is very polished and feels smooth to play.

    Also, with the comic-style graphics, it doesn't look too bad even after many years. For example, trees in the original zones are very simplistic but it's not that obvious. Current content has very nice graphics though, only the character models suck...

  10. #10
    Dreadlord .Nensec's Avatar
    Join Date
    Aug 2008
    Location
    Netherlands
    Posts
    764
    In truth it isn't. Anymore. It used to be much greater than the competition because it managed to put together a lot of good things when the MMO scene was relatively new. They started at the right time, when just about everyone was getting broadband internet.

    The game required very low system requirements ( I remember playing it on a single core amd sempron, on board graphics and 512mb ram. Fuck ye. ) so anyone could play it and they largely still keep this formula to this day; you can practically play this game on a toaster if you want to.

    Nowadays the game isn't much better than the competition. RIFT, SWtOR, TERA, GW2, etc.. all have their ways of being better than WoW but in the end WoW has history on it's side. Many players are reluctant ( myself included, damn it all ) to start 'anew'. Dropping all the accomplishments gathered over the year and effectively turning them into dust. This is what keeps many players playing too; they don't want their accomplishments to be futile. Ther's a reason I still walk around with "Death's Demise" to this day.

    Sure the game is innovating with things, adding in a bunch of technology to push the MMO scene forward. But many have already been done in beforementioned games. They just never reached the popularity to remain as alive and vivid as WoW does. The game has, what, 9 million players left now? That's still about -~8- times as many as all the other games -combined-.

    What the other games lack is a buffer where they can fuck about in. WoW can do a lot of things that don't work out 100% and get away with it, if a new game does it then it generally quickly falls apart and the game turns F2P to save it's own ass from certain downfall.

    There are many more reasons, such as a very rich lore spanning from '90s to now with so many story twists and spin off plots somewhere that we haven't even seen yet ( Turalyon anyone? ) that can almost consist of an entire expansion alone if you elongate the story a bit and invent some new enemies to fill the gaps ( Hello, Pandaland ).

  11. #11
    Combat mechanics and response. Most other modern MMO's feel a bit sluggish / simplistic in comparison. That and full open world, which is an absolute must for any MMO to be worth playing in my opinion.
    Benevolence is a luxury for the strong - Wrathion

  12. #12
    Lol what a silly question.

    -Rich and exciting world
    -Plenty of different races, stories and flavors
    -Incredibly good animations
    -Really nice game system overall, from quests to UI, to inventory and health/resource
    -Beautiful artwork, stylized
    -Fantastic class design (all classes feel unique and fun to play)
    -Combat is fast paced and addictive
    -Tons, tons and tons of content
    -Well designed around playing with others
    -The best endgame out there by far, raids are fun and challenging
    -Very polished in every front

    Why wouldn't it be great? People leave because it's natural to leave a game after playing 118723687123 hours of it. If you don't have anything ataching you to the game (like raids or friends) you might just go and maybe comeback for a new expansion.
    This game is insanely good and the best mmo by orders of magnitute.

  13. #13
    Quote Originally Posted by ravenmoon View Post
    I keep hearing this a lot of the time, yet so many people are unhappy with so many aspects of wow, often propose complete overhaul of that game as a way to "fix?" it

    So are people really only saying wow is great because of it's huge subscription base? Apparently there are chinese games that beat it hands down subscription wise. And what of the people that think blizzard can do no wrong? is it blind fanaticsm? Content wise is wow really the greatest MMO on the market? I mean Wow may have been great in 2007, but that was 7 years ago, and it may have been coasting on it's popularity ever since.

    Is wow really actually great? or is much more of it nostalgia and statistics than a genuinely great product by today standards and not 6 year old standards.
    There is an age old addage that goes something like this: You will never please everyone all of the time, so please as many people as you can most of the time.

    When you couple this with a fairly standard observation, that only a very small vocal minority tend to talk about things, you end up with what you are seeing: The appearance that a very large number of people are "unhappy" with many aspects of WoW.

    The truth of the matter is, the large majority of the players are pretty happy with the large majority of the game. Sure, pretty much everybody has something they might nitpick about, because WoW is not perfect. But it does what it does much better then pretty much all of its competition.

    The people who are vocally unhappy with a lot of WoW are the type of people who probably will never be satisfied unless the game is changed so radically it would outright break the "make the majority happy as often as you can" part of blizzards philosophy, which means that they are never going to get what they want, and so they take to the forums to bitch about it.

    Honestly, sometimes the squeeky wheel gets some love, but more often then not, in this kind of situation, the squeeky wheel just gets replaced.

    As to other things:
    - You really can not compare chinese MMOs to american ones. They use completely different models for calculating subs, and usually are also designed with a completely different playstyle in mind.

    - Content wise, WoW has a SHITLOAD of content. The main problem is that since the main focus of WoW is the "max level" end game, after 4 expantions worth of raised level caps, HUGE swaths of it end up getting bypassed by new players. Sure, as a Vetran of the game since day one of launch, I have seen pretty much ALL of it (though I have never played alliance, so there is a HUGE whack of content there i have not seen), the average new player is probably going to skip upwards of 2/3rds of it on the straight and narrow path to 90. If blizzard could figure out a way to make old content meaningfull to max level players, they could open up a massive amount of "new" stuff for many current players to see.

    - WoW definately has not been coasting on it's popularity. They have constantly been innovating and improving the game. To say anything othewise is simply ludicrous. I mean, if you compare WoW at the end of vanilla to WoW today, the number of improvements is astounding.

  14. #14
    Field Marshal Omniscient's Avatar
    Join Date
    May 2012
    Location
    Arizona
    Posts
    73
    I really enjoy the combat system. I hate how a lot of other MMORPGs you end up having to 'aim' a lot of your spells and it's all dodgeable by moving out of the way or just keep moving and etc which is bad especially if any latency comes into place. That and their attempts to balance the game, despite it being terribly broken sometimes.. It's still a LOT better than a LOT of games. PvP-wise I've really enjoyed WoW until MoP, which it became really bad or me. It's just better than the competition, and it's hard to move onto another game when you have so much time invested into characters and you KNOW all about this game but not the next. Moving to something you know little or nothing about is a lot harder than just sticking with what you know, especially if you still enjoy WoW.

  15. #15
    Quote Originally Posted by .Nensec View Post
    In truth it isn't. Anymore. It used to be much greater than the competition because it managed to put together a lot of good things when the MMO scene was relatively new. They started at the right time, when just about everyone was getting broadband internet.

    The game required very low system requirements ( I remember playing it on a single core amd sempron, on board graphics and 512mb ram. Fuck ye. ) so anyone could play it and they largely still keep this formula to this day; you can practically play this game on a toaster if you want to.

    Nowadays the game isn't much better than the competition. RIFT, SWtOR, TERA, GW2, etc.. all have their ways of being better than WoW but in the end WoW has history on it's side. Many players are reluctant ( myself included, damn it all ) to start 'anew'. Dropping all the accomplishments gathered over the year and effectively turning them into dust. This is what keeps many players playing too; they don't want their accomplishments to be futile. Ther's a reason I still walk around with "Death's Demise" to this day.

    Sure the game is innovating with things, adding in a bunch of technology to push the MMO scene forward. But many have already been done in beforementioned games. They just never reached the popularity to remain as alive and vivid as WoW does. The game has, what, 9 million players left now? That's still about -~8- times as many as all the other games -combined-.

    What the other games lack is a buffer where they can fuck about in. WoW can do a lot of things that don't work out 100% and get away with it, if a new game does it then it generally quickly falls apart and the game turns F2P to save it's own ass from certain downfall.

    There are many more reasons, such as a very rich lore spanning from '90s to now with so many story twists and spin off plots somewhere that we haven't even seen yet ( Turalyon anyone? ) that can almost consist of an entire expansion alone if you elongate the story a bit and invent some new enemies to fill the gaps ( Hello, Pandaland ).
    that's probably the most comprehensive answer I've heard, I would tend to agree with your assessment here.

  16. #16
    Pandaren Monk mrgummage's Avatar
    Join Date
    Feb 2009
    Location
    The Hague, NL
    Posts
    1,825
    Quote Originally Posted by Dnusha View Post
    Why heroine is great?
    Because she is a strong female role model for impressionable young women.
    mrgummage#2816 | Grand Marshal Hottage | Warlords of Draenor Beta Club
    ASUS N53SM : Intel i7 2.2Ghz (3.1Ghz Turbo) : 16GB DDR3 : Geforce GT 630M : Samsung 840 EVO 1TB : Windows 8.1 Pro

  17. #17
    Field Marshal Archypew's Avatar
    Join Date
    Dec 2012
    Location
    Azeroth
    Posts
    82
    it is very big and complete.
    Quote Originally Posted by Mudor View Post
    Rumours about several raiders in method getting bent especially Leeds I've been hearing about. Can anyone confirm?
    Quote Originally Posted by Shudder View Post
    Looks like they're closer to 20m.

  18. #18
    The Lightbringer UnifiedDivide's Avatar
    Join Date
    Jan 2011
    Location
    United Kingdom
    Posts
    3,766
    A few reasons really, imo

    1. It made MMOs easier. WoW added things as simple as quests to give players XP rather than have them grind out the XP. It removed death penalties, for the most part. You didn't lose gear or XP when dying.

    2. It was a noticeable improvement in graphics at the time. The style also helps it age well enough.

    3. It came on the back of some of the best RTS games I've played. The Warcraft name surely helped it a good amount.

    4. The most important thing; Polish. It's effectively what Blizzard does best. Think of new features they've added that were in other games before. They take the feature, polish it up to get rid of any kinks and then maybe put their own spin on things. The combat isn't as clunky as some other MMOs and you get a general feel for the "flow" of movement, imo.

    5. Time. This is two-fold really. The first thing being when they released. It was just a stroke of luck that they released when they did. No other sub-based MMO is going to get such a surge in players as quickly as WoW did. Especially when you know WoW has had closer to 30+ million subs at least try the game. The second time factor is just how long it has been out. Many new MMOs don't retain players due to lack of end-game content. Think something like SWTOR when it first came out. WoW has now had 9 years of live dev time to get content out. Not including all the dev time they will have had before the game's servers went up on it's US release. AFAIK, only RIFT and Guild Wars 2 are really doing well in adding end-game content. Though I guess GW2 content is a little different since it's content that includes the Living Story, WvW and so on.

    The number of subscribers does not show how good a game is. Not unless you know for a fact that every subscriber left because they thought the game was crap.

    Rarely updated...

  19. #19
    Quote Originally Posted by Lemposs View Post
    Is this bleeding subs 100 % in correlation with the games greatness?
    Or you know a combination of 9 years of gameplay being boring, bigger competition, far bigger market in singleplayer and multiplayer, quaility free to play games etc.
    What bigger competition? There is no competition, at all.

    It is constantly declining for a reason, but competition certainly isn't part of that reason lol.
    Last edited by Blimey; 2013-10-25 at 11:54 AM.

  20. #20
    Every time I try to play another mmo I always think to myself what's the point you put so much time into wow you might as well stick with it.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •