"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
God I hate that part of the chain.
Really annoys me to no end Blizzard forcing PVE types into pvp.
I spent 6 hours constantly queing for those two BGs before I finally got my wins on my main. Another 4 hours doing it on my druid before I got my wins. My lock is still at that part cause I just can't bring myself to do it again... I HATE PVP so fucking much.
I had this same issue on my Alliance toon; my horde toon was easy to get the wins on, done it on two horde now... Alliance, no way, not gonna happen. You certainly tried more than I did, I only did about 15 games, all lost, and gave up!
Soo.. I buy it. Everything. My conclusion: It's bad quest design. Now... Mr.Blizzard what should he dew?
Im Horde and I have a hard time losing a Silvershard mines, Its crazy how its not 50/50 accross the board. Some the Ally always win (IoC) and some the Horde (Silvershard Mines). Atleast in my experience.
Pay $35 change to horde side, and pay again to get back.
I actually believe him.
Just run AV, and you will see what I mean.
Before I reach a tower, alliance already took over 2 towers.
Blizzard will not fix this imbalance.
Last edited by xenogear3; 2013-10-27 at 04:57 PM.
Same as it was always stupid to make PvE gear so good compared to it's PvP counterpart that PvPers were forced to get it to remain competitive, especially in S11 with the bullshit DS trinkets and DW Weapons. Is it stupid? Yes. But considering PvP'ers have had this treatment since Vanilla you really can't complain. It used to be 10 wins for each, I think? Before it was nerfed on the PTR.
Queue up with 3 fury warriors for Temple > GGWP.
Yes it really is that easy.
what battlegroup are you on, cause I can believe that the SSM is giving you trouble, but i mean ToK cant be like that, you just gotta get ball greedy and do not go in the middle, but also never stop moving. you can do it, dont give up, if you do they win
Considering this is BY FAR the easiest legendary in the game to get, your doing it wrong.
This is where playing on a massively high pop realm on the winning faction paid off for me. I didn't start there. I played eight years (However long of day 1 of vanilla to 5, 6 months ago) on a PVP server as the underdog faction. That old server is now dead as hell. Meanwhile I won my first attempts at those two BGs, and recently helped my raid leader do the same on an alt of his.
Moral of the story? Buck up, save up, give the devil (Blizzard) their due (pay to transfer) and your time spent in wow will be much, much better. My new realm is a PVE realm too, so nobody can gank me no matter how tired I am or what I'm doing or how little attention I'm paying. It's glorious.
"El Psy Kongroo!" Hearthstone Moderator
#1 fire mage US. u mirin'?
"Aaah ah ah ah ah ah ah yea, f*ck me, ah, f*ck, aah yeah"
- Jenna Jameson
Whether you buy it or not, that's what's happened. In my case, it wasn't 60 games, but still an impressive amount before i could get that done.
People join the battleground in (questing) PvE gear, they don't follow advice, flee when they see enemies coming, go on their own to do silly achievements and /gasp under a rainbow while others are busy fighting.
All while the other team seems to be the most coordinated thing ever.
oQueue seems to have exaggerated/exacerbated the faction advantages on the battlegrounds that have them. Where there's a real or perceived advantage for one side, that side will show up in premades, and the other side will be the unlucky random sods who didn't get the note. Yes, it's certainly possible to play all day and lose every single match under those conditions. Not just possible but likely.
- - - Updated - - -
Well, heck, why not require a heroic Garrosh kill to get the cloak? Why not simplify it to Garrosh dropping one cloak token per 25m kill (none for 10m). That seems pretty legendary to me.