I just que for dungeons with rested exp to level my guys now. Tired of the leveling quests in MoP already. Can do other stuff outside of the game in between wait times and don't have to put too much work into leveling.
Enter dungeon. Kill some mobs. Don't have to run around all over the place, which can be annoying after leveling up a bunch of characters already.
But let's just take a second to compare this to vanilla leveling. A leveling system when you would spend more time trying to find quests and traveling that actually doing a quest. (Noggenfogger you soab, tanaris quest to go to hinterlands...) I remember running UBRS like 15 times to get 58-60 because i didn't know about silithus and plaguelands had no quests left.
But anyway I personally hate jade forest, as well as most panda lore, so l find leveling annoying because of that. Don't think it takes too long though.
I leveled 3 toons from 85-90. (I had 12 at 85.) The first one I did a few quests, found that I just couldn't get into the Jade Forest horde storyline, and got to 86 through general exploring, some BGs and dungeons. Then I tried to quest in Valley of the Four Winds, ran into Virmen, and gave up on questing. Got to 90 solely through dungeons (until I had to give up on them because they were so dull and repetitive), BGs and Scenarios.
Second toon was my rogue, which I love to PvP on, so I just ran BGs all the way to 90 (actually winning AV weekend about half the time helped a lot).
Last toon was my warlock, months into the expansion. Did some more exploring, a few more quests than I had before. Completed Treasures of Pandaria. Killed a lot of rares on my mostly-dead server. Did a lot of scenarios, a couple dungeons. Actually enjoyed questing in Kun-Lai Summit.
Overall, idk why, but I just couldn't get into MoP questing. There bwas some of the best exploration in the game to date though - best since classic, maye even better.
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Honestly they have reduced the xp required to hit 90 by a lot. I found I levelled extremely fast and hardly done with krasarang wilds before I hit 90. If you can't hack it then stop levelling up alts. It's entirely subjective and says more about you as a player then WoW. There is a guy on page 1 of this thread who has 25 90's!
"If you look out of the window as a human being, at nature, all of nature is unconditionally and absolutely beautiful wherever it is. Whether it's a jungle. Whether it's a desert. Whether it's the Arctic wastes. Or even your own back garden. The only ugly things you will ever see when you look out of the window are things made by man." - Stephen Fry
Just got my 5th level 90 character, I like it honestly. I stay in Jade Forest as long as I can , then do the same with Kun-Lai and then finish in either Dread or a dungeon.
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In the process of my 9th char 85-90. I waited until the XP nerf and all my chars had tonnes of rested XP.
I believe it caps at 1.5 levels, I quickly knock that out then wait a few days until max rested XP again whilst cycling through other characters.
I agree, I think MoP levelling is the worst ever.
at 89, buy mob tagging from a friend. takes 60min and your done.
If you're a tank you were doing it wrong. Lvling my blood dk so I just solod the beginning panda dungeons and went from 85 to 88.5 in 2 hours. Bosses give 1 to 1.5 million xp mobs give like 60k
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"so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon
It's funny how it just gets worse and worse.
0-60 - fun fun fun! Don't like what they did with azeroth though, was much better before cata.
60-70 - great music and nice quests
70-80 - ok let's get on with this, ah some nice places to see
80-85 - oh no.
85-90 - the most boring leveling in the whole of the game.
I know some people actually enjoy what WoW's leveling system is offering, but I know at least a vast majority of the community highly dislikes, or even hates, the current quest system. I for one do not enjoy it in the least. It's boring, long, repetitive, and most of all, not fun.
i agree mop levelling is boring not only you are danied flying and heirlooms (the first also is big let down if you want to do some mining or herbing for boosting xp) but also dungeons aren't giving good xp; so basically you have only 2 alternative to questing: grinding mobs or do pet battles
How about we let the parenting of kids to... their parents? No, seriously, World of Warcraft is a videogame. Gaming it's supposed to be a fun activity (if you have that fun through challenges, social interactions, etc is completely up to you). Not some kind of "School of Hard Knocks about the Real World".
Lvling as a tank or healer right now is RIDICULOUSLY easier. Combining questing and lvling I was halfway to 88 by the time I finished the Jinyu questline. I skipped 4 winds and hit 88 as I opened the Alliance camp in Kun Lai went the Townlong and finished the Sha questline just for the helm then dinged 90 after I freed the second Paragon.
Dps have it more difficult I imagine since the queue times'll be longer, but there's no reason to be whining about lvling as a tank or healer unless you're either burn't out or just one of those that think Blizzard should give you an auto lvl button just because you have a 90 already.
The confusion caused when one's mind
overrides the body's basic
desire to choke the living shit out of
some jerk who desperately needs it
I just leveled my DK from 85 to 90 on the Timeless Isle exclusively. Why? Because MoP leveling is slow and boring.
First, get a water walking potion or two from the AH if needed. Then get to Jade Forrest pop the potion and run on your mount to Timeless Isle - you'll make it before Fatigue kills you off.
Then, farm the turtles and small boars on the west coast. They give a ton of XP. Something like 23K per kill. At 85 it takes a while, but after an hour or so you will be 86 and it becomes a lot easier. Use any of the isle specific buff drops (Book of Ages, Healing Crystal, etc) - it gets a lot easier with those. At each level increase the small mobs increase in XP they give.
I was blood specced and bought decent MoP greens at 85 to start. By the time I was 87 I was able to round up clumps of turtles, chicken things and boars and burn down 3-5 at a time without dying. That's basically 100K XP every minute. It gets faster the higher you get, because you kill them faster, and you get more XP per kill per mob. The little caterpillar clumps along the south coast are in packs of 10 and die fast too, once you get high enough level to kill them before their poison stacks enough to melt you.
I basically parked my DK on the west coast of the timeless isle for a week. I played a 30-45 minute session each day and was 90 in less than a week.
I tried doing the same on my rogue and it was harder due to squishiness but still doable. I plan to do the same with my Druid and my Warlock.