Originally Posted by
Kelimbror
Scaling can be a large system that encompasses several concepts. Scaling doesn't only apply to having content scale to a number of people. It can be everything from downscaling your character and thus their gear and spell, to upscaling for pvp similarly, to encounter scaling based on level and also amount of people, and everything in between. In Rift, mentoring was overtuned for a while but I thought they fixed it on World Events at least?
Other games utilize it in all capacities, but if a game is using it to just increase HP and nothing else then they are being lazy programmers/devs. That's not what scaling is. So in Rift it might be subpar, but other games use it effectively. I guess I'm expressing that Rift should be using it effectively.
So not to compare games, but recent use of scaling included:
Challenge Mode Dungeons which were effectively time trials at a default item level for gear.
Flex Raiding which scaled raids from 10-25 people. This included mob health, mechanics, damage output, etc. Pretty much there is a tuning for every amount of people on a linear grade. This way the challenge is effectively the same provided you aren't bringing people to carry you. At no point do you cross a threshold where it is easier or harder just because of the number of people.
People have tried to say there is, but the devs gave the math to prove otherwise.
GW2 uses it to scale you up for PvP and World Events, so you can take place in activities even if you are just starting a character. It also keeps the zones relevant to an extent.
Rift has all the ones you mentioned and they are activities that are used pretty regularly. I've just personally always wanted to see them do more with the Chronicle system. But anyways, I didn't mean to derail the thread about 2.5...it just came up with the Chronicle reference. I believe it's about to be used in WoW to make all old content relevant again by allowing downscaling similar to Rift, so that's a good thing. Scaling just seems like one of those mechanics that is started to be integrated in every MMO, then borrowed and improved in another, and so on. I don't see it going away.