Originally Posted by
SappedByALock
I think they should implement more variety in dungeons and raids. Maybe use the exploration formula they used with the Timeless Isle into a dungeon? Provide multiple ways to achieve the goal of the dungeon. Something like Dire Maul with the loot being better at the end if you did not kill anything along the way. Use creative ways to accomplish goals instead of: mouse over this, click it, press buttons, loot, leave, requeue. Replay value on everything would rise substantially.