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  1. #221
    Quote Originally Posted by Mkgego View Post
    If it were 15 pple it would be ok i guess...

    But 20 ¿? Thats screwed up for most of 10 man guilds (including mine)...

    Not to mention that many of my fellow guildmates play the game on a "shitty" pc, if they have sometimes lag issues in 10 man don´t see how we are going to step into 20 man raiding...

    Merge 2 damm guilds for high end raiding or we are screwed ? WTF

    Don´t like this shit at all, get it down to 15 or simple remove it
    So 15 man is good because it doesn't have a big effect on you, but it would for 25 mans who would end up disbanded due to the drama of cutting half their raid team (you'd be surprised how many internal cliques etc a healthy 25 man has and how one player stroked against the hairs can start shit) :P?

    I like 20 man, tbh. There's a far bigger chance of 10 mans surviving by merging 2x guilds with a similiar mindset, than there would be of 25 mans surviving a cut-down to 15 people. And you'll see far fewer people end up guildless and searching for a new home (10 mans will be merging, 25 mans might have to cut 3-4 players vs 25 mans having to cut half their roster).

  2. #222
    High Overlord Direction's Avatar
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    So is it going to be the same difficulty like it is now but in normal you can move people around like flex and mythic is just unbelievably hard?

  3. #223
    Quote Originally Posted by Direction View Post
    So is it going to be the same difficulty like it is now but in normal you can move people around like flex and mythic is just unbelievably hard?
    Not unless you think heroic is currently unbelievably hard. Normal next expansion = flex now. Heroic next expansion = normal now. Mythic next expansion = heroic now.

  4. #224
    Deleted
    Quote Originally Posted by Direction View Post
    So is it going to be the same difficulty like it is now but in normal you can move people around like flex and mythic is just unbelievably hard?
    WoD mythic = todays heroic

    WoD heroic = todays normal with flex capabilities

    WoD normal = todays flex

    WoD lfr = todays lfr with flex capabilities.

  5. #225
    Quote Originally Posted by Direction View Post
    So is it going to be the same difficulty like it is now but in normal you can move people around like flex and mythic is just unbelievably hard?
    Mythic is what heroic is now.

    Heroic is what Normal is now (with 10 to 25 people)

    Normal is what Flex is now (with 10 to 25 people).

  6. #226
    i think in the end it will be 10\25 or 10-25 mythic. Dont forget, many things can chage before release.

  7. #227
    Deleted
    Personally not happy with the change, we've been trying to recruit people as is for our 10man and people trickle in slowly enough that it usually just replaces people we lose to RL. Can't see many ways to double our guilds size, but we'll have to make it work somehow I guess.

    Would have been much happier if things were just left as is, which seemed to be working fine, or it was upped to 15, which is reachable - though then I guess 25 would be crying over having to cut away 15 or so people, which makes me wish they'd just left things as they were. Raiding has been very enjoyable in WOTLK and MOP, regardless of any balancing issues 10 v 25 might have had.

    Quote Originally Posted by Direction View Post
    and mythic is just unbelievably hard?
    Mythic is as hard as heroic is now, give or take.

  8. #228
    Yes... No... I've lead 25s and 10s and 10s heroics since BC. Personally I enjoy the tighter knit set of players when going for 10 heroics, and now I'm looking at not only recruiting 10 more people or merging with another guild (if I want to do Mythic, which if it is the same difficulty as current Heroic, I do), but also finding a good officer or co-leader to help manage that many people.

    In the long term it's a good thing, but right now I just want to bash my head against a wall thinking about it.

    Quote Originally Posted by fappasaurus View Post
    typical 10man close minded thought process. You realize 25man has to tell 10 of their freinds to piss off and you only have to recruit maybe 5-7 people? go to wowprogress just talk to another guild near your rank. And those people who get cut in 25man can't exactly go to another 25man since they are all cutting.

    If anything the best idea would have been 30mans and 25mans w/ small roster could merge w/ a 10man.

  9. #229
    Quote Originally Posted by Nagassh View Post
    Personally not happy with the change, we've been trying to recruit people as is for our 10man and people trickle in slowly enough that it usually just replaces people we lose to RL. Can't see many ways to double our guilds size, but we'll have to make it work somehow I guess.

    Would have been much happier if things were just left as is, which seemed to be working fine, or it was upped to 15, which is reachable - though then I guess 25 would be crying over having to cut away 15 or so people, which makes me wish they'd just left things as they were. Raiding has been very enjoyable in WOTLK and MOP, regardless of any balancing issues 10 v 25 might have had.



    Mythic is as hard as heroic is now, give or take.

    Hey, 25 groups will be dropping their 5 slackest members, pick em up. There should be a fair amount of them roaming around looking for a guild.

    On top of that, you don't have to say "We're a 10 man guild, which would make you feel like you downgraded, so you'll just look for a 25 man guild " you'll be saying "Hey, all the guilds are equal size, so WHY NOT ME!!!"

    Should work out fine. Don't forget to look at things from all angles before deciding a mirror is just a stupid piece of glass you can't see through.

  10. #230
    Deleted
    Pros:
    Easier to balance around the assumption you have most classes in the raid.
    No more meaningless "which is easier" debates.
    Less development time wasted on tweaking 2 hard modes.
    Thunder(or whatever)forged gear will always have the same % of dropping (hopefully present 10-man drop rate).
    A single world first will happen.
    Brings the hardcore community a tiny bit closer since we will all be on the same boat (no more "10 or 25?" questions when responding to fellow raiders).
    Some 10-man raiders would like to participate in larger raid environments, not as large as 25.
    Some 25-man raiders would like to participate in slightly smaller raid environments, not as small as 10.

    Cons
    10hc guilds will need to recruit.
    Loss of the "small elite team" feel of 10-man raiding. You feel less essential in a larger group.
    People who were forced to go 25 after 40 will probably not enjoy going to 20 from 25.
    Even though they remove the "flexible" tag from items they just add another with "mythic" so purples will still have 4 different versions.

    Neutral points:
    Being a melee will still suck.

    I'd say there's more advantages to this change. Might suck short term, but it's a very cool solution to several different problems.

  11. #231
    High Overlord Direction's Avatar
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    Quote Originally Posted by Dracodraco View Post
    Not unless you think heroic is currently unbelievably hard. Normal next expansion = flex now. Heroic next expansion = normal now. Mythic next expansion = heroic now.
    That is dumb so they're just pretty much renaming things.. i was hoping they were going to scale mythic up above what heroic is currently.

  12. #232
    You can still do 10 mans, just bring 10 people. It isn't screwed at all. But if a few people want to come with, why not? That's great. I think it's a great change.

  13. #233
    Quote Originally Posted by KClovesGaming View Post
    You can still do 10 mans, just bring 10 people. It isn't screwed at all. But if a few people want to come with, why not? That's great. I think it's a great change.
    Not heroic 10 mans, no. The new "heroic" is equal in difficulty to the current normal .

  14. #234
    Quote Originally Posted by Nagassh View Post
    Mythic is as hard as heroic is now, give or take.
    So you're in on the pre-Alpha testing?

    No, you're not. Stop acting like assumptions are fact.

  15. #235
    Time to resubscribe to disappointment!

  16. #236
    Quote Originally Posted by Durandro View Post
    So you're in on the pre-Alpha testing?

    No, you're not. Stop acting like assumptions are fact.
    https://twitter.com/Ghostcrawler/sta...99535470395392

    Don't need to be on pre-alpha if GC himself tells us we're right.

  17. #237
    Quote Originally Posted by Durandro View Post
    So you're in on the pre-Alpha testing?

    No, you're not. Stop acting like assumptions are fact.
    Hey

  18. #238
    well, this is fucking retarded.
    10mans, recruit
    25man, kick some people.
    a move with no real benefit, that fucks over everyone.

  19. #239
    Quote Originally Posted by Warak View Post
    i think in the end it will be 10\25 or 10-25 mythic. Dont forget, many things can chage before release.
    mythic scaling would be just bad for the race imo, you'd switch numbers around.
    Id assume they stay 10/25 as you said, or go with a lower #

  20. #240
    They should make mythic 40-man

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