Talent one, allows us to get our dots on our main target so we are able to do quick switches without sacrificing dos on the single target, like not having to hold orbs on ra den to nuke down the anima.
Talent two is really nice for single target fights like iron juggernaut or malkorok, where we don't have to switch targets and just ficus that one target for extend end periods if time.
The third target is great for any multi dot fight where you have a lot of movement, like paragons, having all those extra orbs woke moving will be great.
Obviously, these are crude forms of the talents and numbers are not close to be finished, but the ideas themselves are good. They help a lot of our current problems. Overall, I'm really pumped for 6.0 it seems they want to fix a lot if the problems and I'm really happy about it.