I hope they somehow will implement encounters which will require 3-4 tanks, just for a nice change.
Honestly, the biggest problem I see with this 20man setup is that it's 4 dps and a healer being cut. potentially more if they move back towards 3+ tank fights (which were fun though) That means there needs to be even more tanks/healers per dps going around, which we all know isn't the case.
I see raid comp being the same as most have been posting though, 2 tanks, 14 dps, 4 heals.
Last edited by Felocity; 2013-11-09 at 02:01 PM.
Number 1 Enchantment shaman world 8) soon to be deathknight
From what I understand, this is not a new difficulty. Raid Finder is still raid finder but flex was renamed to normal, normal was renamed heroic, and heroic was renamed to mythic.
The summary on the front page here does make it sound like a new difficulty but the PowerPoint presentation from the wow panel says otherwise
I can see it now...
20 man
4 healers
5 classes with healing specs...
Inc "SUNWELLED" for healers for whoever the poor 5th ends up being
since ofc 20 man is closer to 25 than 10 man, and i see that you all say 4-5 healers. Is disc + fistweaver + 3 healers a bad idea? Like what healers in theory would be best to bring if 4 or 5 healers?
It'd be cool if we could have more tanks, tanks to me usually make the raid feel much more epic. You have 1 tank in a 5-man, but only 2 in a 25-man?
Imagine a Council-type fight where there's about 4 or 5 tanks, with there being two tanks on one big boss at any one time, taunt-swapping and the other tanks are tanking the medium sized bosses as well as the small trash.
Mythic should be 2-5 Tanks, 5 Healers, 10-13 DPS.
Maybe even a tank:healer:dps ratio of 1:1:3.
10M: 2 Tanks, 2 Healers, 6 DPS
15M: 3 Tanks, 3 Healers, 9 DPS
20M: 4 Tanks, 4 Healers, 12 DPS
25M: 5 Tanks, 5 Healers, 15 DPS
You have to be kidding, right. No one in their right mind would bring a holy priest along to anything this entire expansion. This is the best tier they've had so far in this expansion, and they're usefull on exactly one fight - Malkorok. Even on that fight, although disc brings less HPS than Holy by a small margin, disc is far superior due to the fact that their divine aegis and general shielding still goes in before the encounter shield, meaning you can turn people invulnearable with shields (imagine having a person sit with 25K hp - anything that breaks his shield, such as taking a ball accidentelly or getting smashed into the air and then taking fall dmg would kill him. With a disc priest keeping a shield up on him? No danger anymore. No other healer provides that security).
So yea. 4 Healers, 5 with disc+fistweave if your healing is lacking, 3 with disc atonementing if you've got good healers - assuming exact same situation as we're in now (which it won't be).
I don't think that 5 healing the majority of fights is really the standard. Looking at what we have done over the last two tiers (for the first kill)
4 healer fights (4)- Blackfuse, Garrosh, Norushen (due to the week 1 zerg strat would be 5-6 now)
5 healer fights (6) - Paragons, Horridon, Lei Shen, Sha of Pride, Spoils, Ra-Den
6 healer fights (12)- Galakras, Dark Shaman, Malkorok, Council of Elders, Tortos, Ji'Kun, Durumu, Primordius, Dark Animus, Iron Qon, Twin Consorts, Jin'rokh
7 healer fights - (4) Immerseus, Fallen Protectors, Iron Juggernaut, Megaera
8 healer fights - (1) Thok
We may run more conservative/healer heavy than other guilds at our progression level (because we rarely hit DPS walls), but 17 of 27 fights the last 2 tiers (63%) used more than 5 healers for progression. We only ran less than 5 on 3 fights really (Norushen doesn't really count because it was redesigned after week 1).
Running less than 4 healers in a 20 man would be underhealing a fight (in a raid size to healers ratio) more than 4 healing a 25 man would be today. It's probably not going to happen that often. Fights that would be 6 healed today will be 5 healed in 20M and fights that would be 5 healed will be 4 healed in 20M. Watcher also said during the Q@A that 5 healers is their design target for 20 man, with some fights going down to 4.
it sounds like raid utility will be even more important
poor hunters and mages