all 5+sec cc needs to go out the window or cut them with atleast half duration
all 5+sec cc needs to go out the window or cut them with atleast half duration
You're right except for 2 things.
1. My name is spelt "God" not "Loucious-sama".
2. I'm not a man, because man is inherently flawed. I am in fact a being so far beyond your comprehension that archaic constraints like flesh, blood, time and consequently, gender, have no meaning to me.
Warrior- yes to all, add a shout that stuns 1 enemy for 3-4 seconds and knock back everyone else (short range)
Mage-yes no but PoM poly dragon's breath is a mini stun into a 70% slow (think charge)
Priest- Dominate mind is fine because it controls both you and the controller (they should add resistance so that you have some control of movement but no control over abilites. yes to everything else
Warlock- shadowfury is a fair ability reduce the range a bit, and remove fear pathing and make it so fear targets run around in a circle.
Rouge- cheap shot no longer dr's but lasts 1.5 seconds, remove free combo point abilites such as mark of death, remove blind replace it with ranged smoke bomb
Paladin - yes to all
Hunter - Pet abilities stay silencing shot is blanket that doesn't lock you out if it interrupts -yes to everything else
Monk - Fists is main damage so if you can it trinket-able it would be a big nerf - silence is well disigned so no
Druid - remove Nature's swiftness - no to everything else because it what makes the class.
Shaman - Remove Nature's swiftness
Dk- yes
No CC should be removed because nobody really knows how the stat squish is going to effect damage/healing burst levels. Plus removing things from classes is like going backwards in time, just keep whatever classes have and add more things.
I think ccs are not bad, but we just need more ways to get out of them.
Also people make me laugh when they want to nerf monk silence and FoF, getting the monk silence requires skill, and is very easily counterable. And it is possible to trinket FoF, you just need to learn when to trinket at the right time.
Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose
another form of arms race upon existing one?I think ccs are not bad, but we just need more ways to get out of them.
Make ALL hard CC share diminishing returns (Stun, Fear, Poly, Blind whatever else there is) before becoming immune to CC for 20 seconds
Roots are broken on ANY damage after 2-4 seconds, slows are slows, keep them as they are.
Fear keeps you in place, it's too buggy at the moment, people going through walls, getting stuck in things, sometimes ending up CLOSER to the target... it's dumb
Make PvP trinket baseline, having just 1 race with it is stupid
PvP IS NOT FUN when you can't DO anything, I noticed a lot of low level PvP, even though it was incredibly imbalanced felt a lot more fun because I was actually in control of my character more. Nothing is more frustrating than sitting there for 20 seconds being unable to do anything
Obviously this would mean healers would need to be rebalanced yet again in PvP because if you couldn't chain CC A healer they'd just heal people up to full no problem.
I think PvP needs so much CC due to the nature of the burst, both healing AND damage. Too many big cooldowns making classes either gimped without them or overpowered with them. I get balance is hard but you've had 8 years practice, just make spells work different in PvP if it's that hard, and don't give me the BS about it being too technically difficult because you've hotfixed and changed enough so far in minor patches that it can't be that hard.
Make ALL hard CC share diminishing returns (Stun, Fear, Poly, Blind whatever else there is) before becoming immune to CC for 20 secondsIn this scenario healers will be a secondary issue, 20 sec freedoms would provide a huge advantage for melee paintrain comps.Obviously this would mean healers would need to be rebalanced yet again in PvP because if you couldn't chain CC A healer they'd just heal people up to full no problem.
They should just remove all the dumb shit they added since wolk/cata
Instead of a game where you can never stop heals? Yes.
These are the changes that need to be made are:
Aoe cc will all have a 1.5 cast time(maybe moveable for melee?)
A blanket silence is removed and replaced with a instant cast silence, they can not use ic spells wile they have this silence on them.(this will force people to cast and be interrupted by normal interrupt)
The damage to interrupt fear and hex is now all interlinked. So if you get damage the it breaks the next one if you get feared and take damage you will automatically get out of it. This will reset on hex/fear dr.
Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose
Removing Cyclone would be beautiful. Most hated thing I have ever seen or had done to be.
Dristereau - Axxolentus - Infernus - Sequentia - Nulo - Desterrar
Silvermoon - Shadowsong/Aszune - Tarren-Mill/Dentarg (SL Mage Tower: 29/36)
I'd just like to see some common sense changes to all CC. Hard CC like sheep, cyclone etc should be on a long CD's and non spammable. There should be a limitation to their use. For the love of god fear etc should break any ANY non dot damage. What does CC really add to PvP? It originally existed for a PvE role that no longer exists. Is hard CC required AT ALL outside of PvP and grinding? The days of doing TBC heroics and having to CC mobs, and wiping if you broke it early are long long gone.
Some classes need their sustained damage and survivability increasing, I think you could then justify reducing their CC. Likewise - players should be punished in a PvP scenario for ignoring healers, or having a bad priority for kills.