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  1. #1
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    New gear style and stats

    I am a little concerned about the new gear style and how it will influence stats on my monk. We know that reforging will be gone and stats on gear will change to whatever spec you are. I play a crit spec because we only raid 10man in my guild, but what if we change to a higher roster and it would be better for me to stack mastery instead? Am I then stuck with crit stats or have I completly misunderstood the new way gear works, or will this change make all Brewmasters have the same playstyle/stats?

  2. #2
    Quote Originally Posted by Lavinath View Post
    Am I then stuck with crit stats
    Pretty much this. The only thing that changes appropriate to spec, are primary stats (say agility or int). Haste/mastery/crit or the new tertiary stats will stay the same. So, if you would respec to MW, the whole agility would switch to int, but you would still have all of the crit on your gear.

  3. #3
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    The lack of reforging and reduction in sockets will likely reduce flexibility in gearing. If you want a specific gear focus, you need to get that stat on gear. Right now you can pretty easily switch between a crit and mastery focus by just switching gemming and reforging. You won't be able to do that next expansion.

  4. #4
    Herald of the Titans Babylonius's Avatar
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    As it is with all of these threads voicing similar concerns. We only have the idea behind the change, we have no indication on how it will play out. We might not want crit next expansion, we might want all agility, at which point it doesn't matter much what else shows up. Until we have evidence on the gear and what it looks like, as well as class changes, its impossible to tell how its going to look in several months with a new expansion.
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  5. #5
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    Quote Originally Posted by Babylonius View Post
    As it is with all of these threads voicing similar concerns. We only have the idea behind the change, we have no indication on how it will play out. We might not want crit next expansion, we might want all agility, at which point it doesn't matter much what else shows up. Until we have evidence on the gear and what it looks like, as well as class changes, its impossible to tell how its going to look in several months with a new expansion.
    I know it's early I am stressing over this but I would just also like to give my guild a clear answer as to whether I'd be able to tank next expansion. And if they make it so every class just wants as much of a primary stat as possible without getting some secondary stats to breakpoints or places where you are comfortable I am gonna be very sad We can only wait and see when the expansion comes out how it is gonna be but I am really having my doubts towards the system after being super happy about it.

  6. #6
    Herald of the Titans Babylonius's Avatar
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    Quote Originally Posted by Lavinath View Post
    I know it's early I am stressing over this but I would just also like to give my guild a clear answer as to whether I'd be able to tank next expansion. And if they make it so every class just wants as much of a primary stat as possible without getting some secondary stats to breakpoints or places where you are comfortable I am gonna be very sad We can only wait and see when the expansion comes out how it is gonna be but I am really having my doubts towards the system after being super happy about it.
    If you're concern is whether Brewmasters will be able to tank... Yes, they will still be able to tank next expansion. Whether you'll be able to do it is a personal question, but Brewmasters will still be tanks.
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  7. #7
    There was a time, once, where you couldn't change the stats on your gear. And you could still min/max for the stats you wanted. They added reforging because min/maxing meant that people wouldn't take gear (or gear upgrades) because it had the wrong secondary stats. I guess Blizzard figures people won't do that anymore now that primary stats like Agility are much better compared to secondary stats than they were in BC/Wrath. Monks will still tank, and yes, if you want to stack crit, you'll still be able to stack crit. Interestingly, with the removal of hit/exp and dodge/parry, Spirit is the only secondary stat that isn't immediately relevant to every spec in the game. Or is it a primary stat? Spirit is weird in this new system.

  8. #8
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    Quote Originally Posted by Felade View Post
    Spirit is the only secondary stat that isn't immediately relevant to every spec in the game. Or is it a primary stat? Spirit is weird in this new system.
    Armor will also be a stat for tanks again. I don't think they said if it would be secondary or tertiary, but I'd assume it's going to be secondary. Perhaps there will be a dps only stat as well (multistrike?), and armor/spirit/x will change into each other when respeccing.

  9. #9
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    Quote Originally Posted by Lavinath View Post
    I know it's early I am stressing over this but I would just also like to give my guild a clear answer as to whether I'd be able to tank next expansion.
    It's way too early to even consider making a call as to our performance next expansion. We're missing months of beta, balancing and information, don't jump the gun just yet. Remember you also get a free lvl 90 next xpac if things get ugly.

  10. #10
    Quote Originally Posted by paraalso View Post
    Armor will also be a stat for tanks again. I don't think they said if it would be secondary or tertiary, but I'd assume it's going to be secondary. Perhaps there will be a dps only stat as well (multistrike?), and armor/spirit/x will change into each other when respeccing.
    I imagine armor and spirit will be stats mostly confined to trinkets, rings, amulets, and (perhaps) cloaks - items that don't change their primary stats. By limiting where it shows up, they can make the stat more powerful in smaller amounts. So if you have armor or avoidance on an item, it might actually have a noticeable effect. We're going to have start going out of our way again to get specific best in slot pieces instead of just sticking with the first piece we get and rely on reforging and gems to get stats where we want them.

  11. #11
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    Less flexibility, more meaningful items. Right now you mostly care about ilvl, then reforge, gem and enchant to get the right stats out of it. Even the worst stat combo can come out as not so bad for you. With this change they will make players fight for that specific piece of gear. Having a gem or enchant will be more noticable, since their numbers will be smaller and the power of one will rise. I imagine them turning out like 2 times more powerful since they plan to reduce the amount of gems in gear from 2-3 to 1, also reduce the number of enchantable gear pieces (types) that can be enchanted. For example only shoulders (scribers), legs (tailors, leatherworkers), cloaks (tailors, engineers), weapons, chests, hands and heads would be enchantable (note: prolly bringing back head enchants since head is kind of an important item, but they are removing meta gems, heads should have at least something important on them). <<< this is just an example, I have no way of knowing which one will they keep at the end. They just said the number of enchantable pieces will be reduced.


    If I was them, I would remove (merge) bracers with hands. They are basically the same. Less armor = more meaningful pieces. And all the other armors should have a visual appearence. You can even see a necklace or ring on your finger in Skyrim. Kind of cool that every items appears on your character. They don't feel like stat sticks.

  12. #12
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    I'm just wondering if this will affect weapons. Say I'm using a fist weapon on my Enhancement shaman, if I then switch spec to Elemental, would the agility on the fist weapons then turn into intelect? Or if my Retribution paladin goes Holy, will the strength on his two-handed sword become intellect? If so, then this sounds marvelous!

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  13. #13
    Weapons,cloaks,trinkets and rings are role-specific aka you can't use one for all specs.

  14. #14
    Herald of the Titans Hinalover's Avatar
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    Quote Originally Posted by Luneward View Post
    I imagine armor and spirit will be stats mostly confined to trinkets, rings, amulets, and (perhaps) cloaks - items that don't change their primary stats. By limiting where it shows up, they can make the stat more powerful in smaller amounts. So if you have armor or avoidance on an item, it might actually have a noticeable effect. We're going to have start going out of our way again to get specific best in slot pieces instead of just sticking with the first piece we get and rely on reforging and gems to get stats where we want them.
    GC SPECIFICALLY mentioned that in the Q&A. He was talking about Spirit specifically about how healers really like Spirit but is in that vague area right now. So they are planning on putting it on Rings and Cloaks. I would assume trinkets as well. But it would not surprise me one bit if they add Armor to that as well.

  15. #15
    Quote Originally Posted by Hinalover View Post
    GC SPECIFICALLY mentioned that in the Q&A. He was talking about Spirit specifically about how healers really like Spirit but is in that vague area right now. So they are planning on putting it on Rings and Cloaks. I would assume trinkets as well. But it would not surprise me one bit if they add Armor to that as well.
    And trinkets, necklaces, and weapons. Realistically only half of the equipment slots are armor-specific, so there will still be plenty of variation.

  16. #16
    The Patient allaiva's Avatar
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    I like the theory, will just mean we go back to WotLK (and before) style for gear upgrades and looking at secondary stats more meaningfully (as opposed to now where any neck is an upgrade and can be reforged to whatever). I hope they don't go too overboard on armor for leather pieces. Yes, druids would like it, but armor compromises so little of monk mitigation I'd be really sad if that started to get stacked on our gear >.> Either way it will be super nice to not have to push towards a higher expertise level just to ensure that Keg Smashes don't get parried compared to other tanks.

  17. #17
    Herald of the Titans Hinalover's Avatar
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    They could possibly change Armor to how much mitigation you can handle. Since currently Armor factors into how much damage we get hit with before Stagger takes into effect. What can happen is say Armor reduced the amount of damage taken by X amount (lets say 50%). 100k hit is reduced to 50k pre Stagger. At base amount, your talking 50% Stagger, so you take 25k hit and Stagger the rest of the 25k. So realistically it could be useful.

    Wait....that sounds too similar to what it does before.....I guess what I mean is that you could have as much or as little Armor as you want as a Brewmaster.

    Or what they COULD do is take all armor off gear completely and only have Armor on "Tanking" gear. We will just have to see. Or have it similar with cloaks where it is a "Bonus Armor."
    Last edited by Hinalover; 2013-11-11 at 04:09 PM.

  18. #18
    The bigger problem I see is that stats can turn from "not optimal" to "utterly useless". Like the Cleave stat (increased AE damage) in single target encounters or the Avoidance stat (Absorb % of AE damage). Bad memories of having to farm Maraudon to survive in AQ40 come up... however, on the tooltip the Avoidance stat seems not to replace any stat.

  19. #19
    Quote Originally Posted by thebdc View Post
    The bigger problem I see is that stats can turn from "not optimal" to "utterly useless". Like the Cleave stat (increased AE damage) in single target encounters or the Avoidance stat (Absorb % of AE damage). Bad memories of having to farm Maraudon to survive in AQ40 come up... however, on the tooltip the Avoidance stat seems not to replace any stat.
    Avoidance, Sturdiness (no durability loss), Movement Speed, Cleave etc. are all TERTIARY stats. They're not accounted into item level; not budgeted.

    From the discussions I gathered that Tertiary stats are BONUS, and not guaranteed. You could totally have a [Helmet of the n00b] drop this week without tertiary stats and next week you can have a [Helmet of the n00b] with Cleave as a tertiary stat.

    They kind of hinted that they'll be completely bonus and random, so no hope in farming for them.
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  20. #20
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    I'm personally happy for the suggested changes as the stats they are getting rid of are a pain in the rear and will look forward to not having "character maintenance" each time I get a couple pieces of gear (especially balancing RoRo). With (limited) gem slots and enchantments + item squish there will probably be enough customization option to be ok just not to the extremes you see today.

    Have to take in mind I'm expecting vengeance to either go away or get completely revamped as well, so have to see how tank redesign factors into all of this too.
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