Page 1 of 3
1
2
3
LastLast
  1. #1

    The new stat system and how it will honestly be AMAZING

    So I was thinking about how they removed Dodge, Parry, Hit, and expertise from gear and reading a few posts from the doomsayers and honestly I don't think it will be that bad....

    Personally I think it may be the start of something that Blizz has been experimenting with in Mists...multiple viable stat builds.

    In case you didn't know Brewmaster Monks are kind of unique as they have 3 viable stat builds

    Want an easier rotation? Focus on Haste!
    Want to do more damage? Focus on Crit!
    Want to survive against really big hits? Focus on Mastery!

    This essentially makes 3 different styles of Tank and maybe they can do that with DPS?

    But Mystery they removed reforging how are they going to do that if you can't reforge into different styles! There's not even gems or a lot of enchants anymore!
    Well Timmy I'm glad you asked that!

    As such all though you will have gear that will change based on your spec (agi->int etc) the secondary stats should remain the same so multiple gear sets will probably be necessary for the people who seriously play 2 or more specs but not for the normal people

    Gear should basically come in the following flavors

    Haste/Crit, Haste/Mastery, Crit/Mastery, HUGE amounts of Crit, HUGE amounts of Mastery, or HUGE amounts of Haste

    As such the new gear system will create the ability for people to try other specs easily and instead of having a full set of armor for a second set you may only have to replace a few pieces for the cutting edge heroic crowd but the casual crowd can easily just switch out the necessitys and heal normal and 5 mans just fine

    But what about that Brewmaster System I was talking about?

    Well what if we enter a world where because of this there are more viable choices for stats instead of a few small ones

    Lets take the Mage for example the fire of which mainly focuses on crit...what if they made it so stacking haste created a new playstyle for the Fire mage that is still very viable lets say haste gives them a more busty option that eventually makes it so they can freely cast easy 1.5 second Pyroblasts instead of Fireball...bam new rotation however the crit build we all know and love is still there and can do pretty damned good DPS too.

    ..of course since this is Warcraft and these are numbers. As such theorycrafters will go in and find a definite RIGHT answer that will do more then the other styles but this allows people to experiment maybe in Mythic Raids certain styles may be better for certain fights and they have to switch accordingly but it gives stats are more meaningful impact and makes it so although there will always be a definitely best option ever there will be other right answers too and no real wrong

  2. #2
    removed the annoying stats and put in cool ones. so i have no complaints

  3. #3
    Scarab Lord Teebone's Avatar
    10+ Year Old Account
    Join Date
    May 2013
    Location
    "Sunny" Florida
    Posts
    4,218
    What worries me is I play the agility based tanks, druids and monks. They are based a great deal on dodge and parry, how will this be balanced back to viablity?

  4. #4
    The Lightbringer Blufossa's Avatar
    10+ Year Old Account
    Join Date
    Aug 2011
    Location
    Imaginationland.
    Posts
    3,430
    Quote Originally Posted by Mysterymask View Post
    ..of course since this is Warcraft and these are numbers. As such theorycrafters will go in and find a definite RIGHT answer that will do more then the other styles but this allows people to experiment maybe in Mythic Raids certain styles may be better for certain fights and they have to switch accordingly but it gives stats are more meaningful impact and makes it so although there will always be a definitely best option ever there will be other right answers too and no real wrong
    I agree OP.

    It will be awesome to see different people with different specs/gear come WoD, but there will always be the "elitist jerks". :P


    Quote Originally Posted by Teebone View Post
    What worries me is I play the agility based tanks, druids and monks. They are based a great deal on dodge and parry, how will this be balanced back to viablity?
    Lots and lots of hp and armor. Beyond that, I dunno yet.

  5. #5
    Scarab Lord Teebone's Avatar
    10+ Year Old Account
    Join Date
    May 2013
    Location
    "Sunny" Florida
    Posts
    4,218
    Quote Originally Posted by Vren View Post
    Lots and lots of hp and armor. Beyond that, I dunno yet.
    If that were the case... sounds weak -_- god I don't wanna go back to stamina stacking.

  6. #6
    Quote Originally Posted by Teebone View Post
    What worries me is I play the agility based tanks, druids and monks. They are based a great deal on dodge and parry, how will this be balanced back to viablity?
    They're not just going to throw you to the wolves. I'm sure they've thought of something.

  7. #7
    Stats are stats at the end of the day. There will always be an optimal set up. We can't reforge anymore so it's different then prior to having reforging really. I really don't see anything special or amazing about it. I think it'll make it so you can have more options for upgrades though since you can't just get a piece of gear and reforge it into whatever stats you need.

  8. #8
    Deleted
    only because the dodge and parry are removed as stats from gear, this does not mean that your character cant dodge anymore!! your potential dodge rating can be calculated from any other stat they like! agi would make sense

    absolute no problem for you sir.

  9. #9
    Quote Originally Posted by Teebone View Post
    What worries me is I play the agility based tanks, druids and monks. They are based a great deal on dodge and parry, how will this be balanced back to viablity?
    dodge and parry will still be baked into tank classes. the plan i guess to have abilities do "after using X ability you have an X chance of increase dodge or parry"

  10. #10
    Immortal roahn the warlock's Avatar
    10+ Year Old Account
    Join Date
    Aug 2010
    Location
    In your base, killing your dudes
    Posts
    7,555
    Quote Originally Posted by Teebone View Post
    What worries me is I play the agility based tanks, druids and monks. They are based a great deal on dodge and parry, how will this be balanced back to viablity?
    Im sure you will still have dodge... it will just not be on gear.
    It was never Hardcore Vs Casual. It was Socialites Vs. Solo players
    Quote Originally Posted by ringpriest View Post
    World of Warcraft started life as a Computer Roleplaying Game, where part of the fun of the game experience was pretending to be your character. Stuff like applying poisons and eating food enhanced the verisimilitude of the experience of playing a fantasy character in another world. Now that game has changed to become a tactical arcade lobby game.

  11. #11
    exactly..I mean monks and druids don't stack dodge and parry now you will probably still get the 20% from Shuffle and the 35% from EB

    Not to mention you will probably still get dodge from Agility the same was warriors,dks, and paladins still get parry from strength
    Last edited by Mysterymask; 2013-11-14 at 09:19 PM. Reason: adding to it

  12. #12
    Quote Originally Posted by Teebone View Post
    What worries me is I play the agility based tanks, druids and monks. They are based a great deal on dodge and parry, how will this be balanced back to viablity?
    Dodge and Parry is not going away, it just won't be on gear any more. So for Druid & Monk tanks you will barely notice anything, since you never had tanking stats on your gear anyway.

  13. #13
    Quote Originally Posted by Teebone View Post
    What worries me is I play the agility based tanks, druids and monks. They are based a great deal on dodge and parry, how will this be balanced back to viablity?
    They are removing the stats from the gear, not the passive bonuses or ability based bonuses (parry for shuffle and dodge from elusive brew for example). I stack crit and reforge away haste and mastery. So with the new system I'll lose out on all the crit, but have increased haste and mastery, unless I go for specific gear with desirable secondary stats.

    Warriors, DKs and druids will probably get something baked in similar to monks (use this ability to increase your parry/dodge for X secs) or other active mitigation abilities.

  14. #14
    The Patient
    10+ Year Old Account
    Join Date
    Mar 2012
    Location
    Novi, MI
    Posts
    252
    I'm neutral on the stat change so far. I mean, i'm for all the changes but I'm not sure they'll be able to make something more engaging so it is meh. BUT I'm curious to see how the parry/dodge thing works out. I'm wondering if they will tie dodge and parry to other stats so that they still improve or maybe they'll just focus on how they scale with primary stats and that'll be how you increase those stats.

  15. #15
    The Undying Slowpoke is a Gamer's Avatar
    10+ Year Old Account
    Join Date
    Sep 2010
    Location
    World of Wisconsin
    Posts
    37,275
    They removed "garbage can" stats, that's all people need to know to love this.

    No more "you have excess of this stat, go reforge it into one of the garbage can stats."
    FFXIV - Maduin (Dynamis DC)

  16. #16
    You already have plenty of classes that can build 1 way or the other.

  17. #17
    Quote Originally Posted by Teebone View Post
    What worries me is I play the agility based tanks, druids and monks. They are based a great deal on dodge and parry, how will this be balanced back to viablity?
    I recall a post saying that armor might provide tanking "stats".
    I assume that armor might behave a little differently when in a tanking spec.

    Removal of many stats which needed capped is a huge improvement.
    Those offered no interest, no depth and were all or nothing.
    Good on gear until the cap, awful afterwards.

    Reforging was an attempt to fix bloated loot tables, and to add depth to gearing.
    When all it did was spawn numerous 3rd party tools and an optimal route which those tools would work out for you.
    There was a right way, and there was everything else.
    That was not depth.
    Last edited by ComputerNerd; 2013-11-14 at 09:28 PM.

  18. #18
    I think a stat on tank gear is suppose to be called damage reduction. ie +20 damage reduction and so forth. Along with other cool tank proc bonus'

  19. #19
    Quote Originally Posted by melodramocracy View Post
    You already have plenty of classes that can build 1 way or the other.
    yes that is true my idea is that stacking certain stats may completely change the rotation and be more dynamic ..its a bit more possible now that we don't have to deal with hit and expertise on gear

  20. #20
    Quote Originally Posted by Teebone View Post
    What worries me is I play the agility based tanks, druids and monks. They are based a great deal on dodge and parry, how will this be balanced back to viablity?

    I think they are planning on adding a stat called avoidance with the new tertiary stats
    Last edited by fluffhead; 2013-11-14 at 09:36 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •