I don;t think flying will form a "tight knit community" what I think is required for that is simply to have a collection of quests requiring a group to complete (e.g. outdoor areas of elite mobs which can't be killed efficiently solo).
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Pay me $100 and I will level your gd lazy ass.
Then will you admit you're a troll?
Riiiight. Then again, not sure what kind of response could be expected from someone who seems to love GC so much. I sure hope he's not your example of a solid logical basis because I would feel very bad for you. However, you don't have to like that rebuttals have been made, they still show the major flaws in Blizzard's logic and Blizzard has yet to explain themselves further about how these holes are not holes so they are kind of on the losing end of this one at the moment.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Let me pose this question to the whiners.....what do u currently do in game that utilizes a flying mount? Timeless isle - no flying, raids and dungeons obv no flying. Outside of farming what is there currently to do in game that NEEDS a flying mount and you can't live without it? I'm just curious to get a feel for what someone's thinking when they say that not being able to fly for a few weeks or months would make them quit the game.
So I have proved you wrong about there not being players that gather 100 stacks per day.
I am not saying that this player is a bot he may just be someone that enjoys gathering but as you can see he has listed over 80k golds worth of ore in just four days he is, also, quite prepared to gather ore without a mount and most servers have people just like him. So when you remove flying and make gathering more tedious and slower players' income is not going to raise to offset the time they now spend gathering because players like him that are prepared a spend hours of their time and some will even cheat to gather huge amounts mats will still be controlling the price.
In which case why are you and others defending a decision that essentially forces everyone to take the fool's option?
Is that supposed to be a good thing? "You move like an octogenarian turtle, but that's okay because the world's only the size of a paddle-pool anyway." That's two negatives, and no, these do not cancel each other out to make a positive. It just makes Blizzard doubly lazy.
That is a thin explanation. Very thin.
"You can't use your flying mount because it's a building - even though it's a HUGE building."
/rolleyes
By that logic, you shouldn't be able to fly at max altitude on your flying mount because you'll freeze to death either. Keep it at the treetops.
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When I am roaming around on a ground mount in areas where flying is forbidden, I have stopped and helped people out. Rezzed someone dead or what not.
When I'm flying over head at 100 yards above the treetops - I never see them to know they could have used any help.
Mount Hyjal is from the past 3 expansions.
How is this really different from skipping mountains of "trash" out in the open world?2) Because skipping all the trash to get straight to the boss kills means the top-tier gear in the game with only the boss kill worth of effort. Too easy imo.
It's still just all about convenience in the end. I get it, "trash" is inconvenient when it's out in the open world but somehow it's a necessity when in a raid zone.
There are mountains of players on TI every night on my server. It is miles from being a ghost island.3) Pulling entire camps of mobs...lol. Yeah, so could running straight into Sha of anger or running of a fucking cliff. They aren't equivalent.
4) Yeah, and I would be willing to bet all of those mobs are either rares or required for a quest. Can't exactly skip the shit you have to kill.
5) The quest lines do, the paths themselves don't. Let's just have them start putting up invisible walls too. They say they want us to explore but they want to restrict areas of the world, they contradict themselves.
6) Not actual flying. We had boss mechanics or jumps or the like but not actual flying on your mount (besides some bugs)
7) Yeah, and how many people gave a shit about IoT or TI except for the Valor and gear? The IoT flying restriction mostly just hid their shitty development since it was gated anyway and TI would barely be visited after the first week if it wasn't for world bosses and easy VP (oh and assholes ganking their own faction).
There were many players on IoT in the weeks and days before 5.4 launched.
Aside from Valor and Gear - there isn't much else to work for in WoW, at least right now anyway.