Originally Posted by
Nemesiz
I'll tell you what we did:
Mantid side: Blood DK, MW, SV Hunter (me), DPS Warrior & Arcane Mage.
Mogu Side: Guardian Drood, Warlock, SP, Fire Mage
What we found important at the very beginning; Both sides must open same type & amount of crates & Not opening the biggest crates after another.
Basicly this is our order, the timer marks are as follows; 1st big add dead before 190th second. 2nd big add dead before 60th second.
Our crate order: 2x Pandas | 1x Big add + 3x Small adds | 2x Medium adds + 2x Small Adds | 2x Medium adds | 1x Big add + 2x Small adds | 1x Big add
Here are the Energy numbers: 0 | 14 + 3 = 17 | 17 + 6 + 2 = 25 | 25 + 6 = 31 | 31 + 14 + 2 = 47 | 47 + 3 = 50 |
Since you have a gap between the big adds, your 3 min. cd's would be ready. Also make sure your tanks pull the big add into the middle, for cleaving down Unstable Sparks. On Mantid I sat solo on the Unstable Sparks so the 2 other dps'ers wouldn't have to swap.
When setting down grps for Spoils, always have buffs / debuffs in mind. In our case, we tried to do Melee & Caster grp, I had Attack Speed for me and the warrior on Mantid side.
On Mantid side we use Hero on the first big add to get it down quickly.
Hope it was of some help. If your players dies from Set to Blow often, ask them to make a weakauras for it and slap it in the middle of the screen, then it's hard to miss.