I played in Vanilla and the first half of TBC with no guild. What does being or not being in a guild have to do with wanting to play and enjoy a game? Do you really think if nothing changed that all the guilds from vanilla would still be around? People get burnt out, raiding in this game takes a lot of commitment regardless of what people seem to say (3 hours a few times a week isn't a big deal right?). Plus, you're still doing the same stuff, killing bosses for gear that will eventually have to become outdated just so you can kill more bosses). Subs would have dropped and guilds would have broken up without all the new people being able to come in and have a game where they have the ability to play it on their own terms.
Yes, but those are hobbies people do for fun. Amongst a ton of other things. How many people sit down and play D&D 5-6 hours a day every day? Or chess, or magic? AND pay $15/mo. WoW has a pretty amazing grasp on a lot of people. If we were stuck in the days of vanilla most of those people wouldn't even be playing anymore due to life moving on and the content being too time consuming to get into.#2 - There are a lot of games that have last a long long long time, hell people still play regular nintendo games, D&D, Magic the Gathering, Chess etc.
History will have to record that the greatest tragedy of this period of social transition was not the strident clamor of the bad people, but the appalling silence of the good people - Martin Luther King, Jr.
Little to no friends in game until I got into a guild. I had two friends outside the game that got me to start but were on a different server. Point being that solo individuals were and still are the backbone of this game. Talk about guilds all you want but it's the odd guy/girl logging in to play a main or start a new alt that keeps the subs high. In TBC those people were stuck with just leveling alts, in WoTLK they finally got their chance to raids and more people got into it. Now that all those people are able to see/do the content there's less to keep them sticking around. At the same time, if they weren't able to enjoy the content they would be burnt out on leveling alts and have nothing to do.
I would definitely say WoW is in another league of 'hobbyness' compared to some other things. Would you call facebook games a hobby for people who do nothing but play them 24/7? More like mild/severe addiction. Either way, a game this aged still holding on to so many people is pretty impressive.#2 If you don't think WoW is a hobby that people do for fun you need a new outlook on this game
Why would you be so sure of this? The only friends I made were people who were already in my guild (which I joined because it was the one that my IRL friends were in). I never felt the need to socialize with people in my 5-man groups, even when I needed to spam "LF2M (insert dungeon name)" in order to find them. I certainly don't remember this magical in-game community that was somehow lost along the way.
History will have to record that the greatest tragedy of this period of social transition was not the strident clamor of the bad people, but the appalling silence of the good people - Martin Luther King, Jr.
I don't know if it was already mentioned. I was to lazy to read all 7 pages of post here. But one thing that i find very nice about WoD is the new raid system. Bringing new fresh meat to the game will be hard, and marketed at younger kids, who won't be paying 25 bucks to xfer servers to raid, cause they don't have that kinda cash for a silly game. The redesign for allowing current content to be done xrealm, will benefit the game, and maybe bring people back to raid and play with friends. I know that as a Guildmaster, and a Raid Leader one of my biggest issues was finding raiders, since a lli outnumber us 6:1 on my server and horde is dead. These changes will make my life, and quality of life easier, and give me more tools to keep my group going. instead of being worn out trying to find a freaking DPS replacement every week. Its a old game, but if Blizzard continues to move in the avenue of having less boundaries, i think it will add some time to the game. I have 9 90's on a dying server, and i am def not paying to xfer them, nor will i wasted time and level a new toon. Id rather quit. So these quality of life changes will keep me subbed, for now
its age and age alone. its a decade old. that simple.
No it's not that simple, I unsubbed from Cata because I thought it was shit, resubbed and have stayed subbed in MoP and I am terribly excited for WoD, people have lots of reasons for leaving the game and yes age might be one but there are 5 million other reasons people left.
History will have to record that the greatest tragedy of this period of social transition was not the strident clamor of the bad people, but the appalling silence of the good people - Martin Luther King, Jr.
No one is saying that age is the reason most people unsub. Everyone knows that there are thousands of reasons why people unsub. The main argument seems to be "the game is old so it doesn't attract as many NEW players as it used to". Your experience does not apply since you were a returning player.
WoW is going to be around for a long time yet. It is the introduction into the MMO market. If you think it doesn't attract many NEW players, think of all the other MMO's. Their new players are former MMO players looking for something that tastes different (do you want Coke or Pepsi). But no game has more of an ability to grab a random non gamer than Warcraft. We can analyse and surmise until the cow's come home but at the end of the day WoW is like any of us.
We're all dying, it's what we choose to do with our time that matters. The developers have figured it out and if anything, the game is stronger now then it was 3 years ago. The next thread we should start is about how we're dying and time is running short and our friends are unsubbing from our lives.
Last edited by Obtuse; 2013-12-01 at 07:13 PM.
Obtuse and Obedient of Stormrage US
WoWs not getting any younger, but neither am I!
I love this game.
We'll grow old....together!
Last edited by WolfHugs; 2013-12-01 at 09:35 PM.
"I made this!"
The OP is completely right. When Cata was released, I didn't suddenly think "the levelling is terrible, the endgame is rubbish. the changes they have made to the game have made me hate it". what I actually thought was "hey, I have suddenly realised that WoW is 7 years old, and as a result I must be bored of it. Strange that I didn't realise it when it was 6 years old, but what the hey".
There are a multitude of reasons for what has happened over the last few years. There is no one right answer. Neither is there one "simple" solution to fix it, despite what numerous posters seem to think.
WoW may "die", but it won't be due to age. You underestimate peoples ability to get attached to things and remain permanently hooked. There are some people who drink alchohol their entire lives, while others hit a point where they say "I have had enough of this, I will find something else for my life". And alchohol has been around a LOT longer than WoW. You cannot apply standard game rules to something like this. It is WAY beyond a game for many of those that play it.
When challenging a Kzin, a simple scream of rage is sufficient. You scream and you leap.
Originally Posted by George CarlinOriginally Posted by Douglas Adams
Do you see VHS tapes being sold regularly in an average western store anymore? No? VHS is practically dead in terms of revenue unless you go to places in the world where DVDs and Blu Rays aren't common place. Blu Ray will eventually be replaced with something else. It's just a matter of time, which is the point of the product life cycle.
Last edited by Frozen Death Knight; 2013-12-02 at 01:46 AM.
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The server I was on, Barthilas, now has no more Alliance raiding guilds and the population has dwindled to near zero. One part no thanks to the 25 man raid changes which caused almost all of the 25 man guilds to disband or downgrade and letting go players. In this perspective the game would be dying for me unless I cough up money to transfer or reroll.
Can't say its the same for everyone else though.
I disagree completely. WoW WAS casual in Vanilla but it was Casual to the point of being hardcore. The subs dropped because Blizzard has stuck with roflstomp hello kitty content. How many people actually killed C'thun in Vanilla? Few? What about Ragnaros or even The last boss in ZG who's name escapes me? That's because WoW WASN'T casual back then if it was casual back then there would have been higher progression than there is today. SOO is so faceroll I'm surprised there aren't over 1,000 guilds that have cleared full heroic. From what I've been told by Blood Legion is that there was only one boss in the entire raid that was "worth it" and then blizzard went and nerfed it because it was to hard! DAFAQ? It took guilds 5-6 months to achieve full raid progression in vanilla and SOO only took a week and a half for full heroic progression. So WoW HAS gotten dumber.
Look at the subs durring even wotlk and then look at the subs now. There's about a 7 million player gap between there and it's not just because wow has gotten old. It's because WoW has gotten so easy you can play it with your penis. Don't believe me? If mythic raiding lives up to it's hype and is as difficult as WoW or BC content was, I GUARANTEE 5 million players will come back. I would wager a month's paycheck on it. If however they flop it yet again...... we're going to see another sub drop. It's not because it's old it's because blizzard is trying to make a game for retarded 12 year olds and many,many people are fucking sick of it. Don't believe me? Look at Path Of Exile's sub's.
My YouTube channel: http://www.youtube.com/user/KungKeno21?feature=mhee
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Please dont reference Wrath. Wrath was Blizzards leap in the direction of the Facebook gamers. Also, I havent played with my penis since I was an arcane mage in Cata. However, you are wrong about the raiding in vanilla. Vanilla raiding was 100% gear check or how many warriors you had to tank. The progression was slower because it was gated by shit like broken bosses, rep grind to enter raids or grinding rep to fight bosses. However, I dont disagree that the stuff has become far to easy. Also it took months for heroic siege, because they played on the PTR for months
Pretty well put. In order to extrapolate out the idea that Blizzard has inadequately maintained WoW, I'd like to point out that the game hasn't done anything new or revolutionary in a long time with WoD not expanding the game really at all, just copy-pasting old ideas. On top of their fairly bad CS and their inability to adapt their business strategy at all to the current market, I just don't see WoW gaining subs for an extended period as it is now or seems to be in the near future. The game is old sure but being old doesn't mean you can't be loved. Look at some of these actresses that are like 40+ yet they're still hot as hell and I'm sure quite a few men would like to spend some quality time with them. The same can be said for quite a few actors who are 'old' too. If you maintain something, it tends to perform better for much longer. It's fairly obvious based on the numbers that WoW hasn't done a good job. OP saying that casualization isn't the problem isn't completely correct. It is PART of the problem, because during the first tier of Wrath, they for the first time, lost a TON of subs because Naxx 25 was too easy and it was boring. The game has been on an ever continuing slide since then. Could it be worse if they hadn't made LFR and stuff like that? No one knows for certain. However, it's impossible to not at least point to 'casualization' as part of the problem. They made the game too easy and too simple so people could just jump in and jump out. People have mostly stopped jumping in and now only seem to jump out.