Is this a universe or is it just one galaxy?
It's a universe. Everyone [starts in the same galaxy, but there's more than one galaxy].
It's been said that your first ship has terrible range. I assume this is just for jumps. Could you potentially manually fly to new solar systems?
Yes, but nobody's actually done it yet. It takes [...] a really, really long time.
Will there be a "favourites list" of planets?
Yes, you can set waypoints.
Will every solar system have AI spaceships, or are you sometimes completely alone?
Yes, you can be completely alone.
Can you cut your engines and just quietly drift through space?
Yes.
Is xenoarchaeology a thing?
Sean likes the idea. There were internal conversations about about "remains", but nothing is confirmed yet.
Will there be wormholes?
The portals that you've seen are kinda like that.
Can you get yourself in orbit around a planet?
No, the work required by the player would be far too complex.
Will there be rings around some planets?
Yes, but we haven't shown it yet. If it's on sci-fi book covers, we kinda need to do it.
The atmosphere transitions we've seen so far have been quite short. Will there be a variance in the depth of atmosphere depending on the size of the planet?
The transition time obviously varies with your ship's speed, and we wanted it to feel like it would in a movie. We'll tailor the speed to what will be fun from a gameplay point of view, rather than something excessively realistic.
Will you be modelling brown/dark-brown dwarf stars, or will you stick to stars with larger masses and temperatures?
We have a lot of star types, and not all of them exist in the real world.
Will there be planets completely composed of sand or water?
Yes.
Are there maps of the planet's terrain?
Yes, there's a minimap, a map and "key points" highlighted which you can discover.
Will there be Earth-like size mountains, canyons and oceans?
Yes, there are big terrain features.
Can my ship go underwater?
At the moment, no.
Is it possible to get to a point on a planet where you're completely stranded and unable to reach your ship?
At the moment, we class that as a bug.
Will there be dynamic/timed weather effects?
Yes, there will be a single prevailing biome/weather type on a planet.
Are there carnivorous plants?
Yes. In early builds, we had things similar to Barnacles from Half-Life and bird-eating plants.
Can I be eaten in one bite by a creature/plant?
Yes, some of them will be.
How big can one animal be? As big as Godzilla?
You can have really big creatures, but I'm not sure about Godzilla specifically.
Will I be able to have a pet if I find a creature that isn't too big or too aggressive?
No, and you can't take creatures in your ship.
If I kill a species, will it stay dead? If an area is mined, will it stay mined?
If you do something of significance, it will be shared. Insignificant things will only be saved locally. Things like killing a bird aren't significant, but things like destroying a space station are.
Will the game have cities?
I don't want to say how big groups of buildings can be - want people to discover that - but I want people to know what kind of game we're making. Think more about the first three Star Wars films - like Tatooine, out on the edge of space - and less about the later three films with cities, because the latter feels less sci-fi to me.
What's the coolest way that you've died in the game?
Your suit has different ratings for how long it will survive in different environments. Sometimes, you'll have something marked on your map which you need to discover that you can't get to. I found an ocean which was really deep, and my suit couldn't handle reaching the bottom. I could scan and see something was down there, but it was quite dark. I dived down and ended up drowning, and I'll never know what was down there. It could be a wreck, or a creature that I've never seen before. It's weird; you never really get stuff that spawns there, so I'm curious as to what the system would've created.
Will we be able to establish a home base that we can return to?
The game isn't really about that - it's more about the voyage - but you can stay in one area if you want to.
Can we sprint in the game?
Yes. In everything we've shown so far, you're pretty much always walking.
Can you fly your ship in third-person view?
We've had this discussion a lot internally. At the moment, you're always in first-person. We tried going into third-person when you warp, but we didn't really like it.
Can you name your ship?
Ships are a discovery like everything else. You can name the ship type if you're the first to discover it - everyone who finds that ship type will have that name - but you can't name a specific ship.
If you see another space ship, can you scan it and see its stats?
No, only when you see it at a space station or tradepost.
How big are space station interiors? Are they bigger than the docking tunnels we've seen?
There's space at the back of that docking tunnel, and the space stations themselves are quite huge, but there's not a huge amount to do inside; It's mostly about trading and looking at ships. I think of them as a kind of "ship showroom".
How is it possible for your little ship to compete against a big armada like in the trailers?
Freighters are armed reasonably well. In order to take them out, you'd need an advanced ship with good equipment just to partake in/survive an engagement. You're normally joining in an active fight or initiating and expecting other ships to join in. You won't be able to do it by yourself. Playing as a pirate, you'll normally take out some smaller dropships, build up your ships, and take out smaller freighters. You can build up your ship enough to survive against a large freighter, but you'll never be large enough to take on a fleet by yourself.
How are factions distributed?
Do they have "turf" that you can wander into, or are they peppered throughout the universe? It's closer to them having their own "turf". The galactic map is divided up into named regions - different colours representing different resources and things - like you'd see in sci-fi with different "quadrants" of the galaxy.
Is it conceivable to play this game offline?
Yes.
Is there a significance behind the logo?
Yes - it's the "Atlas". We haven't said exactly what it is yet, but it's something you encounter in the game.
Is the pop-in we see in the trailers going to be present in the final product?
It's a part of the generation of the world. You'll pretty much never see it when you're walking around or flying into a planet, but you'll notice it when you're flying over the surface of a planet. It's something that we're looking to reduce.
Is there a targeted framerate?
We're aiming for 60, but we can't promise that. Higher framerates obviously give a significantly more fluid, responsive game, and that's what we're going for.
Are you considering a physical release?
We're an indie studio, so we assume it'll be digital-only.
Any chance this could come to Xbox One?
We're not allowed to talk about that.
With the current build, is the hardware still capable of added content in the future, or are you stretching the capability of current hardware with this game?
I always think that we could do so much more, but I don't think we'll necessarily achieve everything that we want; we're a really small team after all.
How will the game handle addons/DLC?
It won't be like traditional DLC. It won't be "There are two new creature types!", it'll be more about new features like you see in Starbound or Terraria. Just more things for the player to do.
Release date?
2015, not allowed to say more than that. We're going to go quiet to work hard on the game after a month of solid press-work.