True, but I think that there are lots of ways of improving the shadow dps quality without clinging to an outdated mechanic like snapshotting. Inventing interesting features is smarter and more effective than sticking to the same old thing. I believe that their thought about alternate rotations or the fact that they intend to balance Shadow around being set on default orbs rather than have to pool them are steps towards a new direction.
How is the orb change promoting any difference? It sounds to me like changing rage into energy. That kind of change.