Well, the way that vote kick was working with guild groups in LFR in 4.3 was no good either. You do need to be able to kick people during combat and looting. You don't really need to be able to kick too many more of them than at present.
A big problem is identifying people who are doing the trolling. Right now I don't know of a simple way to know who blew a Battle Horn. The Battle Horn is such a useful gizmo that I would hate to see it removed from raids. But I would like to be able to know who blew it.
I speak from personal experience. I spent 2-3 hours one weekend in about 10 different oqueue waitlists. When I finally got in a group we wiped on Immerseus like three times before disbanding. Thanks, but no thanks. I'll run Flex with my guild when they do it, and lately that's been not at all. For those reasons, LFR is still my best bet for collecting legendary quest drops.
P.S. I love how everyone who disagrees with you is either a moron or a "shitter."
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What hours? That has not been my experience at all. Granted, I play late nights and weekends.
Now you're the one who's delusional. Queue times in LFR are the same as they have ever been. 5-15 minutes for a healer, 15-45 minutes for a DPS. On top of that you can queue for multiples at one time so as soon as I'm done with one LFR I'm zoning right into another. With the exception of one bad run on Sunday night in which my group wiped on Sha of Pride four times every boss was a one-shot this week. If your LFR experiences have really been so horrible I can only conclude that you must have played a factor in that. Judging from your attitude here I wouldn't be surprised if you drove off tank after tank by raging at them, calling them retards, and raging at the "shitters" in your group.
And an accurate description of 87% of normal mode raiders their first time in. When you're running LFR expect for 75% of your group to be doing any given fight for their first time in their current role. When you're running Flex or Normal you're running with players who have done the same fights over and over for over two months. Of course facing the assassin is going to be much easier for them because they know what they look like and where they're coming from. Similarly, if you've done the fight 10 times you know that the dinosaur is going to chase the furthest players away up and down the hall, so you are able to steer clear of the middle. Inexperienced is not the same as mentally deficient.
Problem is SoO lfr only being set at 496. Bump it up to 500 something and all the people with ungemmed timeless gear and green weapons/trinket will actually go back to ToT to get some gear first.
I just want a back-end "upvote" system. Where at the end of a raid I can upvote those I enjoyed playing with and it tries to matchmake me into groups with them later.
I have to say that I always raise an objection to this sort of system due to the potential for abuse--it's better than downvoting though--but it did suggest to me that perhaps Blizzard should start matchmaking those with higher numbers of kicks together. Although I suppose someone trying to get geared up and gain some experience could get put into some sort of death spiral of being forever matched with trolls and those who aren't interested in getting better. Bad for the game in that case.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Blizzard should establish a Minimum DPS requirement to get loot or Valor.
If you fail to meet the minimum, and that should be an easily achievable number if you are trying, then no loot, no valor.
Same for HPS for healers.
@Ghostcrawler:Some advice: [My pet issue] is why there were sub losses is one of the weaker arguments players use. Players don't have that data.
What will that DPS requirement be? What if the tank derps up front and you're pulling the most DPS so you grab aggro and instantly die. You should get no loot for the entire fight because you did the least damage, right? Or how about if you're in the nest group, on the conveyor belt, on engineer duty, or an any of the numerous crucial tasks that require high burst damage but will ultimately destroy your overall DPS for the fight. No loot for you?
So if you're grouped with four heroic-geared healers and they keep everyone constantly topped off you're screwed because your HPS will be low no matter what you do.
When people make suggestions like that I have to wonder if they've actually raided before.
Wouldn't work for healers on the grounds of their HPS is effected by the others. Just a few patches ago if there were two disc priests with any sense and the bare minimum ilvl to get into that raid, no non-absorb healer was going to be able to get significant healing in between all the DA and SS going around. They've severely curbed that but the same issue can come up if a couple overgeared Pallies join up and non-stop spam.
With DPS they'd have to set it very, very low as well. We're talking 80k on Garrosh or the backlash would be intense.
Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
[What's half of minor?]
"Statue casts Soothing Mist at a nearby ally for toddler healing."
Flex doesn't require 3rd party addons ANYMORE. With the new tech that has been added recently. Building groups across regions is easier than ever without having to add ppl to your battletags if you don't want to. Just need to get the word out about it still, not many ppl know about it still. Press "O" Go to the Raid Tab on the bottom. Click the Red Button "Other Raids" and enjoy. This feature is being built upon as we speak for WoD. It will be improved and will be easier to find. To get back on topic, I also don't Que for LFR. Nothing will help that until the toxic attitudes disappear which is sad because they never will. Accountability is the only thing that comes to mind when thinking about this topic.
The "toxic attitudes" are vastly over-exaggerated. Most of my LFRs go smoothly. Everyone once in a while I'll stumble across a bad run. For the most part, however, players work hard and even the ones who are behind the curve are willing to learn. Sometimes you get a dud that has to be kicked, but that's actually pretty rare. My non-guild flex experiences have been far worse than my LFR experiences.
Would not work. And would not be fair. Different people, different skill set. Some people can achieve very high DPS, some others will struggle. That is why there are World First raiders, Server First raiders, Heroic raiders, Normal raiders etc.
You are talking about LFR. The bar is set very low so people who cannot raid Flex or higher has a chance to do some raiding. Why penalize them for raiding at the lowest difficulty? Why are people so uptight about doing more DPS/HPS than others? You are better than them, so you are doing better than them.
If you do not like carrying people, then don't do LFR. If the group as a whole is progressing with minimal problems, is that not a good thing? If there are a few stragglers, who cares. Just continue, kill the boss and get your loot. That is what you are here for. Why care so much about individual performance? Leave that for progressing raids. LFR is farm for most of you. Treat as such. The guilds I know would usually take a few undergear toons to raids on farm status because their low DPS/HPS does not matter.
I don't really care about what happens to LFR, but I'll at least add to the discussion.
To be eligible for loot, you must either:
- Be a tank.
- Deal (1/(2 * (1 + # of tanks + dps)))% of the group's total damage.
- Actively heal for 40% of the fight.
If you don't want to do the math, a 10-man of 2/5/3 would require 6.3%, a 25-man of 2/17/6 would require 2.5%.
To put that into perspective, let's assume Thok has 867 mil health in LFR with a 10-min enrage timer. If your group took 8 minutes to down him, all dps above 45k would be eligible for loot. How about a fast kill at 6 minutes? 60k. A slow kill at 10 minutes? 36k.
And what happens in any group when someone asks for something less than efficient or optimal ?
Vote-kick restrictions are to prevent them being a trivial matter, to make the decision to vote-kick matter.
If the majority of a raid group are willing to kick, then no single member should run into the limitations since the problem players won't be as keen to run the content.
Well, doing 14K as dps in SoO is a specific example of being an asshole.
LFR was just a bad idea. Something like Flex (specifically, something tuned like Flex) should have been where they went in Cataclysm. The notion that LFR was popular and wonderful and everyone could be funnelled into it was just bogus.
If they REALLY want to save LFR, they need to add sophisticated automatic mechanisms for identifying and punishing antisocial behavior and egregiously bad play. And I don't see them making the effort to create those kind of mechanisms.
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No, queue times are up for dps. And he also mentioned completion rates. The fraction of players who have downed Garrosh (on LFR or above) is shockingly low. LFR is failing at getting people to "see the content". They are just not bothering to finish it.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"