Character / Items
That's an answer to a different question. Currently spirit does nothing for mage, but something for SPriest.
We allowed the Shadow conversion in a weak moment, but they had alternatives. Balance and Elemental did not. (
Source)
Why the sweeping itemization changes for WoD? Lack of Agi/Str on secondary pieces halves the power.
So we double the amount of attack power on an item? That's an easy tweak, not a reason to dislike the system IMO. (
Source)
AGI also increases crit. Without AGI on 1/3 of equipment this a major loss in effectiveness.
Or we could just boost crit chance. Again, these seem to be easily solved details and not a reason to reject the design. (
Source)
Unsure you're best to ask this, but: Will all of Draenor be explorable (achievement-wise) at expansion launch? Or not til 6.1?
All at launch. Is this related to flying? (
Source)
So since healer armour will be shared with dps, will the "Bonus" random stats affect healers too? Multistrike, cleave, etc.
Yes. (
Source)
is the cleave stat going to affect healers and the way they heal?
The idea is it could heal nearby targets like the SoO trinket. (
Source)
Simple question. Will secondary stats be random on gear in WoD too? Chest of Awesome always has haste + mastery off 1st boss?
For a raid boss drop, the secondary stats will likely be the same every time. May not be the case of other sources of loot. (
Source)
Are Dodge and Parry getting rolled into Armor specifically as a stat?
No. Tanks will have a fixed amount of dodge and parry, perhaps with CDs or procs that buff it temporarily. (
Source)