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  1. #1

    Garrosh 10 man Druid Tips needed (all 3 specs)

    We are working on Garrosh 10 man normal tonight.

    We run a guardian tank, will have a resto healer and have a moonkin as dps.

    Looking for tips, suggestions, talents for all three that may help. Guardian is on adds (pally tank had issues with them), I realize its not ideal but it is what it is. Resto hasn't healed it with us yet.

    Logs are here from last Sunday if anyone wants to go nuts, we didn't have our resto that night:

    http://www.worldoflogs.com/reports/6...pes&boss=71865

  2. #2
    Typhoon is useful for all 3 specs:
    1) Blowing back adds into the Iron star
    2) An aoe interrupt for MC's.

  3. #3
    154 views, only one suggestion. Does no one bring druids to garrosh?

  4. #4
    Not sure what sort of suggestions you're looking for. There are videos out there that show how to do the fight in general and depending on the strat you're using you'll use your raiders accordingly. I am the MT for my team and I tank Garrosh while my co-tank (a DK) picks up adds. In general I end up with aggro on most everything (and an insane amount of veng) but that's pretty much how that goes. We trade off between 3-5 stacks in P2 just like any other class combo would. Our Boomkin handles siege engineers and can dot desecrate weapons when needed. Our Resto Druid keeps Efflorescence down for all group stacking and we don't really use healing assignments so all three healers handle things as they come up pretty much. The boomkin and I handle the typhoons on adds. Stampeding Roar is nice in this fight too.

  5. #5
    Overall start is fine and pretty standard, was hoping there was a movement or survival talent to help bear tank from dying on adds. Was also hoping to boost the moonkins dps. And was looking for talents to help the resto druid maximize heals on the fight but may be grasping at straws. There are garrish threads in the pally forum, mage forum, hunter forum, so was looking to create something similar here.

  6. #6
    Our bear tank stays primarily on Garrosh since our Warrior/Pally tank (depends on which tank is on at the time) picks up the adds, although our Bear always ends up with adds + Garrosh (that's just the way it goes for Bears). They do swap off as needed and during P3, the plate tank will pick up the adds to begin with and what we've found that works best for our group is having the plate tank drag the little shalings over to our Bear with Garrosh (just a tad out of range to prevent our Bear from snapping aggro on them), then they swap off at around 5 stacks, makes it so much easier healing them.

    Our resto druid just rejuv blankets the raid and keeps shrooms down and blooms them as much as possible - tranq on first empowered whirlwind (also helpful that we have a shammy that gets symbiosis so the druid can tranq on the go). Then her tranq is back up right before we kill Garrosh, so it gives us that tiny bit of raid wide healing to push us into the kill.
    She also goes into bear form to help with any missed interrupts or if she needs to taunt and add back in order to keep them from being killed close together.

    Our balance druid focuses on knocking back the adds during P1 into the iron star and throws a couple or surges/dots out to the weapons (he is the only one on weapons when we kill them) He also uses solar beam to help with any interrupts that our melee miss/can't manage to do. On one of our kills that went badly, our balance druid ended up in bear form tanking the shalings during the last couple of seconds before our kill

    Our bear uses typhoon when he needs to in case someone derped and forgot to use a knockback

    Druids are amazing, I love having one of each spec in our raid group - stampeding roars galore - tranqs - symbiosis - oh did I mention shroom bloom?

    Should also add that we 2 heal this fight with either resto druid/resto shammy or a resto druid/disc priest comp - healing isn't all that intensive if people are avoiding bad

  7. #7
    I don't play Balance, but I'm sure you could use Solar Beam for MCs, and Symbiosis a hunter if you have one and Misdirect+Starfall adds to the tanks.

    As for Resto...
    Wild Mushroom is amazing on this fight, use it often (whirling corruption, intermission, iron star, ect)
    Blanket rejuv before empowered whirling corruption (with Vigil if possible)
    Symbiosis shaman if possible for Spiritwalker's Grace (Tranq on the run!) Also, if it is an Ele shaman, they get solar beam.
    Typhoon and Mass Entanglement are both really nice talents during empowered whirling corruption adds, use what fits your raid best.
    Stampeding Roar for quicker movement in intermission phases (applies to all specs, rotate it for other stuff if needed)
    Displacer Beast is great for quickly getting out of Desecrated Weapons or other bad stuff
    Save some CDs and mana for P3, and keep rejuv on entire raid as much as possible. It's important to break MCs fast and keep people topped off, as I have seen both healers get MC'd.

  8. #8
    I haven't tanked it for some time on 10-man, but I guess that's a good thing. As a tank you can interrupt twice thanks to the glyph'd FF, and when people are out of melee and get MC'd you can save the raid. DoC is great with the AP you get from tanking Garrosh. Expect seeing healing touches going out for over a million points, which is pretty much a lay on hands several times per minute. This is good for the dream phases and the swirls.

    Don't use thrash when people are MC'd or you can kill them, but swipe and mangle will help a lot to instantly free people.

    Symbiosis a non-resto shaman to give him solar beam. Otherwise it doesn't really matter. Feint can be useful to mitigate some of the AoE damage.

  9. #9
    Your Guardian is..........pretty bad.

    Terrible Savage Defense uptime.
    Terrible Thrash uptime on Garrosh.
    Only uses HT twice in an 9 minute attempt (http://www.worldoflogs.com/reports/6...=10795&e=11331) but still takes DoC.
    Ends up having to dump all Rage into FR because of #1, which means 0 Rage for Maul.
    Mangle usage is around 50% of what it should be (65 < ~(540*0.21875).
    Has Fae silence for some unknown reason.

    Yeah.

  10. #10
    Quote Originally Posted by Arielle View Post
    Your Guardian is..........pretty bad.
    In addition, he's using the DPS legendary cloak. While this is certainly an option, for progress on a hard hitting boss like Garrosh, he'd probably be much better off using the tank legendary. It's much safer, and I sincerely doubt you need the extra cleave the DPS cloak brings.

    Your balance druid should Symbiosis a DK (it's the best for Garrosh IMO, as you have AMS up for every iron star/whirling corruption), or a rogue/warlock if needed. The only reason you'd ever symb a mage is to temporarily reduce threat, which I don't think is his biggest issue.

    It's too late in the evening for me to try and analyze your balance druid's logs, but he seems to be doing sort of alright. Garrosh isn't a fantastic fight for balance druids, and even more so when it seems he's gone for a more single-target oriented spec (FoN) and not doing much to the warbringers in p1, for instance. Seems to have a bit low DoT uptime and slow eclipse cycle time, though. He's not DoTing weapons (or doing much to them in general, though that might be a tactical decision).
    "Such insolence... such arrogance... must be PUNISHED!"

  11. #11
    Quote Originally Posted by Arielle View Post
    Ends up having to dump all Rage into FR because of #1, which means 0 Rage for Maul.
    To put more emphasis on lack of Maul usage, the actual uptime across all attempts for Tooth and Claw buff was 74%, but the uptime applied to the boss was 2%. While the Vengeance levels are a bit different on 25man than 10, I manage between an estimated 20 to 26 million damage absorbed with T&C on our kills (which translates into roughly 14% less damage taken by tanks for us, although the actual benefit is likely 10% less damage taken). Since there is no combat log entry for the values of T&C, the ability is easily underrated and the benefits abstract unless one specifically tracks and monitors the usage.

    While I haven't been on a Guardian in 10man normal Garrosh in quite some time, I'm fairly certain the Vengeance levels are too low to support high FR usage in lieu of SD usage. While Arielle pointed out the "terrible Savage Defense uptime," which it really was, it's either not understanding how a Guardian works or assuming Vengeance is good enough to survive on FR alone (which is still a terrible idea, but I've heard it floated around).

    More of a general note from looking at survivability logs, I'd recommend your Guardian drop the DPS cloak in favor of the tank one until his/her survivability gets better on Garrosh, or you truly hit a DPS wall. I'd imagine the cloak is worn for DPSing the adds mostly? Typhooning adds into the Iron Stars is the best method of dealing with the adds and getting out of P1 quickly.

    On a similar note, it appears that your DK is using Remorseless Winter on the adds in P1... and there are a couple P1 deaths due to adds. We learned this the hard way on our heroic progression for slightly different but still similar reasons: for the love of Elune, do NOT aoe stun those adds if you can avoid it! It will reset all the add swing timers so they'll melee pretty much at the exact same time (this is seen in the logs where almost all the adds attack w/i a few hundredths of a second of each other). While that can be dangerous for any tank, it's especially dangerous for a Guardian with poor SD uptime. Your DK would probably get better use out of Gorefiend's Grasp for adds management and MC's throughout the encounter, anyways.
    Last edited by exochaft; 2013-12-20 at 02:20 AM.
    “Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
    “It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
    ― Alexis de Tocqueville

  12. #12
    Deleted
    I am resto druid and 2 heling this.
    If you take NV you can use it on each intermission phase and again on the second whirling corruption after that so helps a lot also when its empowered and you have to move.
    Also you can use mushroom a loot, i use it on tanks to get a panic button on phase 1 and on raid on phase 2, you can bloom on each whirling corruption to get some extra healing.
    And as someone said displacer beast is really usefull to get out of weapons.

  13. #13
    Thanks all, we started consistently hitting the empowered whirling last night. Now we just have to clean that up. Druid performance here:

    http://www.worldoflogs.com/reports/wcbv2wzd0x3378ir/

  14. #14
    I would recommend you switch Incarnation with Soul of the forest and swiftmend > Wild growth whenever esp during whirls, and even go for nature's vig and use it every realm phase.
    Also try hitting the 13k cap, you can ignore all of your socket bonuses just stack 320 haste gems, and do some reforging
    puu.sh/5SJIm.png < pretty much what ever has a dashed box around it regem/reforge it.

  15. #15
    In addition, he's using the DPS legendary cloak. While this is certainly an option, for progress on a hard hitting boss like Garrosh, he'd probably be much better off using the tank legendary. It's much safer, and I sincerely doubt you need the extra cleave the DPS cloak brings.
    There isn't a reason to take the tank cloak for anything before Heroic Malkorok really. That shouldn't be an issue, and if it is there's something else going on that needs to be fixed.

    Guardian works or assuming Vengeance is good enough to survive on FR alone (which is still a terrible idea, but I've heard it floated around).
    You can do it, but it's a horribly inefficient use of Rage unless you're doing something like 1 tanking Thok or taking damage that can't be reduced by T&C or Savage Defense (Kardriss, Blood Rage).

  16. #16
    Glyph of Fae Silence works on empowered mind controls. It won't silence the target, but it does interrupt them. Useful for all three specs as it gives you an extra ranged interrupt. Useful for resto too, since there's generally very little damage happening during the mind controls, so you can safely spend two GCDs on interrupting a cast.


    Looking at the resto logs:
    - You could be using shroom bloom a lot more during the Annihilate phases in the heart. Don't grow it to full (you'll just overheal), but keep blooming it right after hits.
    - Lifebloom uptime is poor. It's cheap tank healing and procs clearcasting. Refresh it before each heart phase so it doesn't drop off while you're being teleported.
    - Use Ironbark more. Cast it on the add tank during warsong in phase one, then on a random raid member right before Whirling Corruption and/or Annihilate.
    - Consider Nature's Vigil. It's very handy for dealing with Annihilates and Whirling Corruption. There is no point in the fight where you can really utilize the full 45 seconds of HotW anyway, as the fight is all spike-nothing-spike-nothing.
    - Stop casting Nourish. Use clearcasting procs and Swiftmend to keep Harmony up. Lifebloom costs much less mana than Nourish, so it's a terrible way to refresh it. If you have nothing better to do than casting Nourish, you should either be casting Wrath or regenerating mana by doing nothing. Never cast Nourish.
    - Weirdly high Regrowth healing. Rely more on blanket Rejuvenation pre-HoTing and Wild Growth for dealing with the burst damage, and less on trying to salvage the situation with Regrowth after the fact.
    - Consider Soul of the Forest. It's great on this fight, as you can cast a SotF+WG for each Whirling Corruption.
    - Displacer Beast usage seems low. 13 casts in total over all fights. I had 10 uses on our kill last week. Use it to blink out of Desecrate before the axe actually hits. No reason why you should be taking that much (or any!) damage from Desecrate.
    Last edited by Alltat; 2013-12-20 at 08:11 PM.
    Diplomacy is just war by other means.

  17. #17
    Quote Originally Posted by Arielle View Post
    There isn't a reason to take the tank cloak for anything before Heroic Malkorok really. That shouldn't be an issue, and if it is there's something else going on that needs to be fixed.
    In an ideal world, yes, but I'm pretty sure we all agree that's not the case. Premature tank deaths were pretty common in the logs, and if the cloak could save him/her and allow the fight to progress it's a viable option. I know for my progression, I used it on progression bosses since/if the extra DPS wasn't needed, and it also allows for mistakes or extra risks to be taken by either the tank wearing it or the other raiders. Most likely I could've just gone DPS cloak on every encounter (since wipes were pretty much never due to my premature death), but I opted for survival first and DPS second. It's just an option that everyone has to make for their own individual situation, there is no right or wrong answer.
    Last edited by exochaft; 2013-12-20 at 11:14 PM.
    “Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
    “It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
    ― Alexis de Tocqueville

  18. #18
    High Overlord Grinia's Avatar
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    I'll stick to Restoration:

    Phase I:

    Charge your mushroom whenever you can. If you're killing an Ironstar, bloom when the other hits.
    Burn Ironbark if need be. OT or MT. Both boss and adds hit hard.
    If you're one of the people baiting the Desecrated Weapon, use Displacer Beast to get away from the weapon as it's about to land.

    Phase II:

    Charge Mushroom. If you're stacked during Whirling Corruption, bloom.
    Nature's Vigil is up for every other Whirling Corruption, iirc. It's a good CD to have.
    Alternating ToL and HotW is also fine. That's what I do.

    Phase III:

    Almost the same as Phase II.
    Keeping adds apart is of paramount importance, use Mighty Bash to keep yours on you, just to prevent them from running to other healers.

    Intermissions:

    Tranquility during intermissions is pretty good. Always use SWG with it.
    Mushrooms are of utmost importance.
    Try to get Hope/Faith/Courage from the adds. Show Hope/Faith/Courage on your raid frames, know who are the players without them. Be prepared to bomb heals accordingly. Ironbark helps here too.


    Displacer Beast
    Ysera's Gift
    Typhoon
    Inc/SotF (depending on playstyle)
    Mighty Bash (stunning Whirling adds, Intermission adds, etc) or Ursol's Vortex (for adds in Phase I)
    HotW/NV (playstyle)

    45 sec Barkskin. Use it, abuse it, love it.

  19. #19
    Quote Originally Posted by Arielle View Post
    There isn't a reason to take the tank cloak for anything before Heroic Malkorok really. That shouldn't be an issue, and if it is there's something else going on that needs to be fixed.
    Well that's a pretty stupid mindset. Of course there are reasons to use the tank cloak on progression. Accidents happens, you might have to take an execute with a lot of stacks and no strong CD on Nazgrim HC, same with Immersus HC and other less obvious bosses. If you'd start telling the healers to heal more, or the other tank to handle the mechanics better when we ask you why you're using the DPS cloak after you died and the raid wipes I'd kick you from the guild on the spot.

  20. #20
    I am Murloc!
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    Quote Originally Posted by Alltat View Post
    Glyph of Fae Silence works on empowered mind controls. It won't silence the target, but it does interrupt them. Useful for all three specs as it gives you an extra ranged interrupt. Useful for resto too, since there's generally very little damage happening during the mind controls, so you can safely spend two GCDs on interrupting a cast.


    Looking at the resto logs:
    - You could be using shroom bloom a lot more during the Annihilate phases in the heart. Don't grow it to full (you'll just overheal), but keep blooming it right after hits.
    - Lifebloom uptime is poor. It's cheap tank healing and procs clearcasting. Refresh it before each heart phase so it doesn't drop off while you're being teleported.
    - Use Ironbark more. Cast it on the add tank during warsong in phase one, then on a random raid member right before Whirling Corruption and/or Annihilate.
    - Consider Nature's Vigil. It's very handy for dealing with Annihilates and Whirling Corruption. There is no point in the fight where you can really utilize the full 45 seconds of HotW anyway, as the fight is all spike-nothing-spike-nothing.
    - Stop casting Nourish. Use clearcasting procs and Swiftmend to keep Harmony up. Lifebloom costs much less mana than Nourish, so it's a terrible way to refresh it. If you have nothing better to do than casting Nourish, you should either be casting Wrath or regenerating mana by doing nothing. Never cast Nourish.
    - Weirdly high Regrowth healing. Rely more on blanket Rejuvenation pre-HoTing and Wild Growth for dealing with the burst damage, and less on trying to salvage the situation with Regrowth after the fact.
    - Consider Soul of the Forest. It's great on this fight, as you can cast a SotF+WG for each Whirling Corruption.
    - Displacer Beast usage seems low. 13 casts in total over all fights. I had 10 uses on our kill last week. Use it to blink out of Desecrate before the axe actually hits. No reason why you should be taking that much (or any!) damage from Desecrate.
    HoTW is a good option for restoration on this fight. You can use it at the start of the encounter for damage, and again on the P3 transition when damage matters a lot. If you time HoTW 10 seconds after P3 starts you can pump damage into Garrosh for 30 seconds, throw some hots out and pretty much solo the first empowered whirling corruption with a 20% boosted HoTW. We ultimately changed the order of our HoTW tranq in P3 to the second one on heroic, but HoTW tranq is incredibly powerful.

    Given that this is normal and a lot of difficulty for guilds is likely going to be the first empowered whirl and bursting the boss down as soon as possible in the third phase, HoTW is still an attractive option. Timed right you during lust and other CDs down, you can do millions of damage in a low damage taken period and then cover the first empowered whirl by yourself. Not that you can't with normal tranq on normal, but it still helps.

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