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  1. #181
    Quote Originally Posted by pichuca View Post
    Even if you stack x18 the top dps spec in malkorok, it takes one of the players to cause a wipe by not stepping into the pools. Even if you have the best possible healing combo for hc thok, one badly timed CD will mean a wipe. 90% of the wipes for guilds still progressing (like mine), are due to execution fails, not about meeting enrage timers or the raid dying due to lack of CDs.
    The entire point about the topic for the past few pages has been comparing 2 equally skilled players of 2 different classes. One with utility, one without. You can't just compare a skilled hunter to a stupid shaman.

  2. #182
    Mechagnome
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    Quote Originally Posted by Dracodraco View Post
    The entire point about the topic for the past few pages has been comparing 2 equally skilled players of 2 different classes. One with utility, one without. You can't just compare a skilled hunter to a stupid shaman.
    I Know, but it is also true that a stupid hunter will do more dps than an equally stupid shaman, simply because the spec is way easier to play and a lot more forgiving. Also, a good dps but still stupid warlock will do more dps and provide more utility than a good hunter, but the hunter will die less and cause less wipes. Would you still pick the warlock?

    Even when it is true that hunter dps has been poor for the whole expansion in general (5.4 was "ok" for a while), many top guilds have kept their hunters playing, and many of them have completed SoO with 2 or 3 hunters as average.

    The whole class stacking and raid setup is a legitimate concern up to a certain point, but 99% of the time it is used as an excuse to cover other weaknesses and the lack of success. Most of the time, using your 25 best players will be the best and fastest way to progress for the average HC guild over a whole raid tier.

  3. #183
    The Lightbringer Joyful's Avatar
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    Well, being a mediocre dps without a raid CD hurts because, whilst having people not fuck up will result in a kill outside of the bleeding edge yes, but having a class that bring a raid CD which mitigates damage or heals might make you be able to scale back on healers and you will end up with a higher raid DPS, meaning the fight or specific phase will be shorter will in turn make the chance to fail in that period smaller since it's shorter, the same can be done with having a class with higher personal damage than a hunter.

    So while yes, playing with the best people will usually give you the best, but in cases where you can scale back on a healer or make it so your tanks can go bit more mad with vengeance and such due to CDs you end up getting higher raid DPS which makes fights easier due to time.

  4. #184
    Bring the player and not the class
    Except if your class has devotion aura, then bring devotion aura

    But seriously, basing "who sits" on their dps alone is abit stupid

  5. #185
    The Lightbringer Joyful's Avatar
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    Quote Originally Posted by ChugChug View Post
    But seriously, basing "who sits" on their dps alone is abit stupid
    That depends entirely on what you are after during progress.

  6. #186
    Quote Originally Posted by pichuca View Post
    I Know, but it is also true that a stupid hunter will do more dps than an equally stupid shaman, simply because the spec is way easier to play and a lot more forgiving. Also, a good dps but still stupid warlock will do more dps and provide more utility than a good hunter, but the hunter will die less and cause less wipes. Would you still pick the warlock?
    It's true that class balance will change at various gear and skill levels, and that should be taken into account, but I think you are overstating it. It really doesn't have much of an impact for anyone at least killing heroic bosses, outside of a couple of special cases like Mages scaling insanely well with gear and Feral druids being much more powerful when played by good players due to their more complex rotation (so I hear). Maybe there are other examples but I think the majority of classes are pretty straight forward and this has little effect.

    As for your question, I think warlock's a bad example due to how incredibly resilient to standing in fire they are, but you're overstating it again. I don't think any guild has ever been recruiting and said "I think we should recruit this hunter because hunter's are easy to play, and therefore he won't die as much as other classes", it's more likely to be "I think we should recruit this warlock/rogue due to the fact that they have many defensive abilities and therefore he won't die as much as other classes". The answer is that you pick which ever player is going to be best for your raid, based on DPS, utility, loot distribution, individual skill and personality. Hunter's are generally disadvantaged in DPS/utility (the point of this discussion) but it's definitely true that you can overcome that with those other factors (not the point of this discussion).

    The whole class stacking and raid setup is a legitimate concern up to a certain point, but 99% of the time it is used as an excuse to cover other weaknesses and the lack of success. Most of the time, using your 25 best players will be the best and fastest way to progress for the average HC guild over a whole raid tier.
    I agree. Player skill is by far the biggest factor in killing bosses, but class balance still matters in the edge cases and it's something Blizzard can and should address.

  7. #187
    Dreadlord Steampunk's Avatar
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    I hate that raid cooldowns are a mandatory endeavor that's caused too many OQueue pugs to boot folks based on a few second cooldown.

    It originally wasn't poor design, just poor social choices.

    Now with Raiding being much less social and much more "par the course" it's time Blizzard changed this garbage.
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    You know something, none of us ruined the game. We make it better. And so do most of you.

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