Originally Posted by
Larinah
The one thing that would go well would be if we got better buffs. As it stands, we're just copies of druids. Druids are also leather wearers, with their melee specs getting crit, and all their specs getting stats. The problem is that we don't even get anything else, unlike boomkins who get an additional raid buff. I'm fine with WW getting crit, but BrM need either mastery, stam, or AP, while MW need spell haste, mastery, or SP (preferably mastery and spell haste, respectively.) It would help to fill certain gaps out that I've seen in my time raiding. The ones we usually have the hardest time getting are mastery and spell haste.
On the topic of new utility, monks are known to be one of the best classes in the game at movement, so they should get additional ways to increase not just their own, but other player's speed, like a priest's feathers but a new kind of sphere, maybe called an adrenaline sphere. Works the same way as a healing sphere but when a player steps on it it gives them the same buff as the feathers. You could possibly even make Tiger's Lust a baseline ability for MW and put the adrenaline spheres in it's place.
Another idea would be a tiger statue. Apparently they were thinking of putting this in, but couldn't figure a point for it. My idea was that when you did a certain amount of damage while in the radius of the statue, it would give you a buff similar to the legendary cloak, causing multiple quick claw strikes. Between the statue, the adrenaline and healing spheres, you could prepare the entire fighting area ahead of time to give you the best possible chance of succeeding!