Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
Personally i prefer the idea of a glascannon over a battle mage.
I can't say i personally know much about the warcraft universe, so dunno how this could co-exist with the lore as it stands now, but i used to play RIFT and Skyrim at one point, and i feel the Harbinger soul ( dps spec) was implemented fairly well. For those that aren't familiar with the game it's basically a melee mage that does all damage in melee range, but with increased survivability in the form of attonement like healing with a small percentage of damage done copied as healing/absorbs and increased avoidance (dodge/parry). All that changed was a weapon imbue that transformed your staff or dagger/wand into a 2 Handed Sword (single target) or a Double bladed axe (AoE), with a lightning element as your main source of damage.
Thought maybe Bliz might be able to take a few ideas from the Harbinger RIFT class and maybe Skyrim's conjuration tree (turn weapon into swords/daggers etc) and make it work.
I cast spell \o/
Infracted for Trolling, Please be constructive when posting.
Last edited by mrgreenthump; 2014-01-09 at 01:12 AM.
As cool as it would be, it doesn't really "fit". Primarily, mages in the warcraft universe / existing lore don't tend to get up into the face of monsters to plunge spectral daggers into them as it were.
retired, another victim of warlords of draenor
Exept Battle Mages are in the lore.. Remember Scarlet Battle Mages for example(they were actually even implemented in WoW). They are just Magi who decided to train martial arts. Sure it might not be the standard way for Magi to go, but some do.. We didn't have non-Pandaren Monks till the trainers came to Azeroth.
Blizzard could very easily create a "battle-mage"-esque spec without creating a new class. I don't know how I feel about an arcane wielding mage that is up in the action fighting. They would basically be a retribution paladin with different colored spells. The thing about mages is that they have traditional defined by the long cast times and huge amounts of effort required to cast their spells. A melee needs to be able to move slightly quickly and can't stand still from huge amounts of time.
The best way to create a heavy armor weilding mage would be to create a fully realized shockadin. The first healer I ever rolled was a paladin since I loved the idea of wearing plate armor and being able to heal the crap load out of a single target(this was during wotlk). A shockadin could very easily be the heavily armored caster who is able to heal themselves.
Well, at least Critique has a signature now.
Could just create an arcane infusion mechanic where your spells charge up your weapon. Could provide a neat alternate resource and force you to cast spells like a current arcane mage then simply add some abilities that make use of expending the arcane infusions.
I think armor should remain cloth. But maybe open up some more weapon options.