This is everything I wanted to say. Enhancement is a cooldown mess that takes me out of the action.
Compare this to Elemental, where there are basically three "tracks" of power to maintain/build (totem DoT, FS DoT, LS stacks) and two of them proc enhanced abilities of existing spells. Three tracks of power with a filler DPS staple (LB), procs, cooldowns, and movement is just enough to make me feel like I'm actively participating, but can still stay aware of the fight mechanics. Enhance trades the "building power" aspect of Elemental for "ability wack-a-mole" . It is distracting and my attacks feel like they have little impact from one moment to the next.
I also wish tanking specs (I only play Blood and Brewmaster) were more passive/pre-damage based instead of active/post-damage based (miss you Frost!)