Everything is scaled down anyway so why does it matter?
If u want 553 gear why didnt u start doing normal like everyone else did when 5.4 hit?
Everything is scaled down anyway so why does it matter?
If u want 553 gear why didnt u start doing normal like everyone else did when 5.4 hit?
If its 550-553 ilvl, they have to inc the base resilience to what.. 85%, which sounds retarded. People already die wwaaaaaay to fast in arenas, can't imagine the damage output with ilvl 550~ gear
You mighty hero of azeroth can do billions of damage to any foe in the world, unless its an enemy player, then you lose almost 4/5 of your powers magically.
Time is on our side
Brutal Gladiator Enhancement Shaman *rawr*
Well, the artists are hard at work on WoD stuff. Taking them off that task just to remodel some PvP gear and further delaying the expansion would result in an even greater number of sub losses. I really hope they don't do that. I couldn't care less if they make new models for the new PvP gear.
You said "Not True". Which is stating withe certainty that the person you quoted was incorrect. So you were attempting to stat that it was fact that the PvP gear won't be ilvl 540 nor will it have the same models.
What you meant to say was; "I don't think it will be ilvl 540 and have the same models."
All blizzard has to do is introduce PvE Power for pve gear, just like they added PvP Power to pvp gear. Then they could finally make pvp gear the same ilvl as pve gear. And then, pvp gear would always be better for pvp, and pve gear would always be better for pve!!!!
Mind Blown! o.O
How difficult is this to understand?
Last edited by Speaker; 2014-01-09 at 09:50 AM.
what really needs to happen is ilvl for PVE gear and plvl for PVP gear .... but thats a major over haul and A LOT of work i'm sure.
Why should we destroy World PvP - something that has existed since the start of the game for something that was introduced in late Cataclysm? I understand that there's a huge portion that uses LFR but destroying the little thing left of PvP for the case of "yes, mostly bad players, not all but mostly.". That's stupid at maximum.
Anyway, there's a easy fix.
Conquest PvP Gear
- Requirements.
- 1,600 Current rating. ( This is something you can achieve being bad, but not braindead.)
- Queue up weekly with a rating for 1,600 current rating to be able to still buy the gear. If you say week 1 you had 1600 rating and you bought bracers, but forgot to cap at a rating higher than or at least 1,600 rating the next week you wont be able to purchase any gear this week. Meaning that you have to keep that rating.
- Scaled down in raiding content, same as PvE is scaled down in PvP. Don't even try to tell me that's hard to solve Blizzard, it's not a techical ting.
No higher ilvl elite gear. It took years to move away from that. PvP gear should be same ilvl for everyone.
Personally i dont see a problem with PvP gear being at 553.
I agree. PvP gear should all be one ilevel (that everyone can eventually get) or it's doing PvP a disservice by making it harder for new blood to come into it, let alone if the only people that have higher ilvl gear are the people (>2200) who don't need it to beat similarly geared people.
PvP Honor Gear 522
LFR 528
Flex 540
PvP Conquest Gear 540 or 548
Normal mode 553
Heroic 566
Last edited by Fahrenheit; 2014-01-09 at 01:04 PM.
Rudimentary creatures of blood and flesh. You touch my mind, fumbling in ignorance, incapable of understanding.
You exist because we allow it, and you will end because we demand it.
Sovereign
Mass Effect
What most of you fail to realize is that the World is almost entirely PvE driven. It is PvE activities, such as leveling, dailies, reputations, world bosses, rare farming and gathering professions that bring people out into the World, and most of these people don’t go out there with the intention to PvP (no, not even on PvP servers).
World PvP is emergent gameplay that relies on PvE to populate the environment, and then it disrupts it. At its best, it can lead to exciting new situations that break the monotony of PvE grinds (hence why PvE players would want to play on PvP servers), but it can also be very frustrating for many people.
There is also more to World PvP than simply fighting people bg or arena-style… You can stalk and pick your opponents… You can engage someone while they are busy fighting mobs and use stuns and roots to force them into a high damage attack (such as Burning Cleave or Huolon’s breath), you can use a Scuttler’s Shell to kite someone through hostile mobs that won’t attack you but will attack them, you can drop combat to reset the cooldown on potions, and you can use powerful zone buffs towards your advantage. You can also not aim to defeat someone but simply try to escape when you are engaged yourself; if you have buffs you would lose on death, your PvP objective becomes simply “stay alive” (I would use the Falling Flame or the hozen diving helm to escape groups or stronger opponents while farming bloody coins, for example).
In my opinion, PvP gear should NEVER be superior for World PvP, and here’s why:
1. World PvP is not consensual gameplay. If you like picking fights, you shouldn’t automatically have better gear than people who don’t like getting into fights, so you can more easily beat them when you force them into a fight… It’s idiotic and in absolutely no way “fair”.
Pick a fight with someone you can beat, or pick a fight when you think you can win. Nothing against ganking or disrupting other people’s gameplay, PvP is open and fun after all, but “ganker gear” and “ganker progression” are one-sided concepts and they suck.
2. PvP gear is weaker that PvE gear in PvE, that’s a given, for obvious reasons. Even if PvP gear was easy enough to get for PvE-ers, they shouldn’t be expected to gimp themselves in World PvE by wearing it as all the time, as a defense against PvP-ers.
3. The World is a PvE environment, and emergent PvP behaviour might still come up between PvE-ers who otherwise don’t do arenas and bgs, but will fight out in the world over a PvE resource (I’ve been in fights over Galleon and Oondasta back when they had a long respawn timer, and fought over Warbringers myself in early 5.2; fighting over rares and even resource nodes also counts)
Grats on not getting it. The person meant that you would get higher ilvl gear outside the arena, inside it/in bgs it would be scaled down to normal pvp gear levels. Wouldnt change a thing for pvp, would make good pvpers get good gear for wpvp and pve if they wanted to try that.
IMO pvp gear should be superior to PVE gear to do PVP. Saying that people on PVP servers should be protect from wPVP is the same as saying that I should go to smoker's area of a restaurant and complain that people are smoking next to me. It was YOUR choice to play there and yours only, don't cry that people are killing you.
Also, the only wpvp that is really normal to happen is timeless isle, and EVEN if pvp gear gets better than pve, pvers will still have the item buffs and shrine buffs advantage.
On the topic, I also hope a 550 ilvl at least, better than flex? Yes, but nearly the same if you consider 2/2 upgrades, trinkets will still be better and anyone serious about PVE is at least on garrosh normal mode at this point. Heck I go as a filler to help my friends sometimes and I have 554 pve ilvl.
Finally, if they are so damn concern that PVP gear will be better than flex, just scale it down inside instanced PVE.
I'm not saying they should be protected, I'm saying it's normal for World PvP to happen in PvE gear, since people are only out there because they are doing PvE stuff. Go back to 5.2, I'm flying around farming Warbringers and if the opposite faction has them tagged, I will PvP in order to take the mob; but I still need my best PvE gear in order to kill the mob efficiently. I shouldn't have to wear PvP gear because PvP is not what I'm there for, PvP just happens incidentally while I'm pursuing a PvE goal.
I play on a PvP server and I don't know where you're taking the idea that Horde and Alliance kill each other on sight on such servers; in fact, more often than not we just /hi and go about our business, because we're both following non-competing goals and neither wants to waste time or create animosity. I still like having the option to fight over things out in the world, and I think PvP servers offer a more wholesome and exciting experience, but they're not all about "World PvP" as you describe it at all... People are still mostly doing PvE in the world.
The fact that you can't use most Timeless Isle buffs with the censer reinforces the idea that, while Blizzard encourages World PvP, they acknowledge it should be limited in its ability to disrupt PvE gameplay. So, even if you are ganking PvEers for a purpose, they want you to have a disadvantage; you will only get your reward if you are good enough and if you know how to pick your fights.
Also, try to understand that the item level on PvP gear only takes in consideration the stats that are also useful in PvE, not the PvP power and resilience. So a Grievous staff, for example, has the same stats weights as a 522 Suen-Wo... plus 7745 PvP power! This will make it much better than a 522 exclusively for PvP, probably closer to a 535, but that stat doesn't get counted towards the item level so that people don't use it to inflate their average for LFR queues and similar activities. A 550 PvP item would be considerably better in PvP than upgraded normals.