The sub losses are MAINLY down to reasons Blizzard have no control over, and anyone who says otherwise is a retard.
Coming from someone who doesn't play anymore.
Last edited by mmoc23262ad029; 2014-01-10 at 03:26 PM.
Rofl casuals would never leave they are leaving now becous there isnt any content left and no switch to higher difficulty do not add more content it is same content thats why lot of players are not interested in hardcore rading. There is no point raid hc raids. TBC was interesting much more for casuals then mop ever was coz you had yourney there was alawys content legt to explore. And now what? You ding lvl 90 go afk farm 522 gear on timeless isle faceroll LFT and you can leave game becous there is no content left for you.
1. There are other games on the market
2. Yes, the game is old.
3. With the console market growing bigger and bigger, WoW is finding less and less newcomers, young people, and losing veterans due to them moving on, growing up, etc, add to that the mainstream "WoW is for nerds" stereotype, most youngsters take to a mainstream game like CoD than WoW.
These are all factors that were nonexistent back in earlier days.
Questions?
Please note that in every single item you brought, Blizzard are in position to influence the situation heavily.
Other games on the market? Do a better product.
The game is old? It is you (Blizzard) who are keeping it "old" by sticking to the same old mantras ("raid or die", for one).
People are attracted to consoles? Do a WoW-themed app for consoles???
WoW is losing subs due to Blizzard making poor decisions and due to them being SLOW.
"Oh, mommy, they don't buy my horse rides anymore, they all drive cars now..." And - "That factor was nonexistent back in earlier days." Pathetic.
Last edited by rda; 2014-01-10 at 04:00 PM.
Only it does not work, because the problem is not WoW - it's MMOs in general. People no longer like to commit that much to a game.
Please point me to a successful game doing something else. Guess what, there aren't any at all.
What the heck is a wow-themed app?
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And even than, people that were running Karazhan (running being defined as something more than wiping on Attumen's trash) were a minority.
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
I love the old model, For instance I remember back in BC my guild was behind a Tier the whole xpac, but this did not mean that In my T4 gear I couldn't Rock it out in BT. It meant that I was a raider still, I just didn't have the latest and greatest. The problem now is T14 was useless the second T15 was released and so on and so forth. This is what I would like to change back I love progressing through "Older Content" that is in the current xpac.
No, in fact changing back to the vanilla/bc linear system would hurt subs more.
Guilds take the path of least resistance. If you aren't geared for the newest content, they won't take you. So if you joined late, or took too long to hit the cap, no guild will take you. So you quit because you have no endgame.
FFXIV - Maduin (Dynamis DC)
From the end.
What could be a WoW-themed app for consoles? An app that let you do pet battles, for example.
There's no shortage of games that do something else. Many are quite successful. GW2, for example. Or LOL, if you want an example of a game that started after WoW and still captured more players. Who said Blizzard couldn't do arenas - or even a game that is based on WoW and is connected to WoW, similarly to the pet battles app above - that would tick many of the same strings as LOL battles do, eh? Yeah, right, they are trying to do this now. Well, they are slow. That's what I have been saying.
Your "it doesn't work" is similarly false. It does work.
In sum, yes, it's Blizzard. They could, but they didn't. The sub losses are on them and them only. There are always external factors, this doesn't change anything.
You're forgetting the best reason why Blizzard stepped away from that design philosophy. Less than 1% of the players got to see Naxx in Vanilla, let's not get started on the number of people that actually completed it.
Now, I reached Naxx in Vanilla and I feel it's an incredible accomplishment, but I don't think it's best for the game in the long run. You can't deny people content and certainly not when raids are tied in with lore. Hard modes are a better way to keep the hardcore players satisfied.
Also, the biggest reason why WoW is losing subscribers is due to the age of the game. Not just the graphics are outdated, but design philosophy and game mechanics as well. People are leaving because there are better and newer alternatives, games that are still fresh and unexplored, graphics that are better and game mechanics that are less clunky.
WoW had a good run, and will continue to exist for a good few years to come, but it won't be the shining example anymore. And why should it? People should stop trying to revive WoW, it won't happen, just accept its fate.
This paragraph alone, speaks the truth. Everything eventually grows old & people move on, I remember being a huge WWF / WWE fan growing up, now I hardly watch it as my favourite WWF/WWE Super Stars are no longer around.
It would be cool if we could stop time & continue to play the era we love, but that is the part of life everything grows old & eventually being seperate is a part of that cycle of life. Just memories are the best thing to hold on too.
I don't always hunt things, But when I do, It's because they're things & I'm a Bear.
The game is old because it is built on a 10+ year old engine. It can only do so much. To really do something new, you would need to re-build the game. And This being blizzard that would take at least 5 years.
They are losing some subscriptions to their decisions...sure, but it is pure speculation if you say its the majority of their churn.
They have always been losing a large number of players....during the "golden" years they were churning what an average of 5-7million players a year (which is insanely high churn BTW)....only they were adding like 7-9million a year. No idea what modern account acquisition looks like. Churn might be way down volume wise...but adds down even further.
When your strategy is to make 99% of your content obsolote so everyone gets to see that 1% it's bound to have some blowback on your face.
Modern gaming apologist: I once tasted diarrhea so shit is fine.
"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"