http://www.mmo-champion.com/content/...Tweets-DLC-424), the win ratio of AV & IoC was hugely in Alliance favor. Something that seems to be a self fulfilling prophecy when so many Horde seem to black list it and refuse to do it, and you don't have to look far to hear some Horde get on their soap box about it.
Yet every single other BG had a much higher win ratio by the Horde. But those, of course, are perfectly balanced.
37 + (3*7) + (3*7)W/L/Death count: Wolf: 0/1/1 | Mafia: 1/6/7 | TPR: 0.5/4.5/5SK: 0/1/1 | VT: 1.5/3.5/5 | Cult: 1/0/1Suspended: Avatar by Hasana-chan
Without bringing in faction imbalance (there isn't any, it's a myth and most of the "imbalances" are bad players not taking time to research the map), the changes:
- Generals feel pretty decent now. They have just under 100m hitpoints and hit pretty decently with 2 marshals or warmasters with them now. Should be much easier to defend a general now with two buffs. This was before the buff to damage and health for the marshals and warmasters.
- Captains have 39 million health. Still low in health, damage felt decent except for Balinda who has not had her damage or elemental buffed (only melee damage was increased, spell damage not - hopefully fixed this build)
- Bowmen have 1.5m hp, shoot for an average of 16k now maxxing at 20k.
- Graveyard guardians have 271k health, hit for an average of 15k, still pathetically weak sadly.
Overall this should hopefully change the dynamic of AV games and make it so at least 3 towers/bunkers have to be destroyed before players can go all in. It should really be all of them but this is the best we can hope for.
Also - not mentioned in the patch notes or in this thread - the map has actually been slightly modified. The snow ramps leading into the Horde base have been completely removed (can no longer jump the fence), and the hole in the wall next to West Frostwolf Tower has been sealed so players now MUST go through the gate of Frostwolf Village, through the little hut and again through the gate leading into Frostwolf's fortress. This essentially gives the Horde two additional, solidified chokepoints.
I'm the minister of mistakes. I'm the shaman of sh*tstorms. If there was a f**k-up pope. I'd have a 3 foot hat!
When arguing online I like to use big words. Because by the time they're done googling it, they have forgotten what their point was.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
I hate these casual Fridays ruining it for real Fridays.
It's the government's job to protect many things, but your feelings aren't one of them.
Why does alliance win most of the AV and IoC? Also why doesnt horde cap docks in IoC to get glaives? The map is symmetrical so horde has equal travel time.
As for why alliance wins so many AV & IoC games these days? It's because more dedicated (i.e. more experienced and likely better-geared) Horde PvP players blacklist both BGs, leaving them for mostly noobs, honor farmers, and bots. It's a positive feedback loop.