Biased attack against the shop when Services like RaF and SoR have offered better long-term benefits, but instead the focus is only on the shop.
Petty and biased attack with no founding.
Communities were killed by players, not blizzard.
More tools to communicate than ever, less willingness to use them.
If people would rather queue with randoms then deal with their own server then that should be very telling.
Group/elite quests only worked when the levelling population was active, and actually willing.
When they aren't those quests become inaccessible at their intended level and are either skipped outright or come back to later when you outgear/outlevel them.
Raiding should be about your ability to perform at a sufficient or expected standard, but instead people insist it should be about who has the most convenient real life.
Stop whining about how your "real raiding" is dying, and instead look at how the arrogance and elitism infecting it is pushing people away to LFR where there is less drama and less ego.
Squish we have not experienced, yet people whine about it. Stupid as usual.
The squish is NOT impacting on ability to solo or kill anything. Not a single thing.
OTHER changes are, such as base stats.
LFR has to take into account those completely new to raiding.
Because YOU are experienced and way above it, does not mean everyone in it always will be.
If you don't like it, don't join it or do something to better the experience in it.
Don't complain when you aren't willing to do anything.
Homogenisation is necessary to prevent one class being mandatory.
With a smaller quantity of classes you could get away with more, but you can't now.
PvP was a player demand, not part of the original design.
As proven by the shift to instanced rather than world pvp, it proves that fun was never as big a factor as some like to remember.
Instead it is all about the rewards, all about the shiny pixels.
Players killed World PvP, not flying. World PvP is not individual ganking, the only thing flying hurt.
Flying offers greater access to cities, but despite that who actually raids the cities any more ?
A better tool, but nobody is using it.
PvP and PvE seperation is a scaling issue.
It is absoutely necessary as shown by the numbers.
Look at what you would hit for without resilience.
PvP would only be about who hit first, and not about any versus component.
PvE burst is out of control when introduced into a PvP environment with smaller healthpools on the opponents.
Dailies are not a problem, but the gating of pretty effective if not near mandatory gear was the issue.
Should be more optional/cosmetic/fun rewards behind reputations.
Less gear, more fun stuff.
The vast majority are petty attacks on features of the game that someone decides they don't like with no consideration for the reasons.