I remember using cc for Gekkan in Mogushan Palace...so yeah. Either all my groups sucked cause we couldn't brute force his adds when doing heroics for the first time, or Celestion's right.
I had to 2 heal these mobs because after a few seconds, they thought me WAAY more sexy than that tank who tried to tear their armor off. :X
Interrupt aura guy & mark him as a priority targetI remember using cc for Gekkan in Mogushan Palace...so yeah.
After that, kill the Healer.
No CC was required.
You can't properly CC these anyway, b/c he gives them a buff, making them immune to all cc after a few seconds.
My point I guess, is that I just hated 4.0 for that very reason, for the first few weeks. The blame could always be so easily passed off on "bad healers". Because the mechanics to punish the dps/tank for doing stupid shit most of the time wasn't very good. And the healing was terribly unbalanced. I imagine I would have had a nicer time those first few weeks if I hadn't been solo/duo queuing so much, and running exclusively with only guild mates.
Last edited by Lagmonster; 2014-01-30 at 05:18 PM.
I'm going to assume he was talking about challenge modes.
Because every other (heroic) dungeon was just an AoE-spamfest with tanks that tried to race you to the finish...
They even seemed to encourage the behaviour with the very first trashpacks in the first raiddungeon of MoP.
Last edited by Cute Anarchist; 2014-01-30 at 05:20 PM.
Was this smart? No, not really. But it was LFD. I just took them down in the correct order and kept interrupts applied. No real issues other than a small bit of wasted time.
Heck, I can't find a reliable source of stats, so being generous and assuming that ten percent of players are excited enough to hit 90 in the first week, you are still talking about a pretty select subset of folks. Who know what they are doing, because they have been here for the last 85 levels -- not the new players facing off at least a week or two to hit 85 and start MoP content.
From the front page Developer Interview highlights:
Warlords of Draenor PvE
- The developers realize that there is still an audience for Burning Crusade level difficulty Heroic dungeons. Challenge modes were designed to be harder content, but the focus is on speed and not as much on having to use as much CC, so they don't capture the essence of Burning Crusade era Heroics.
- One idea that came up for Warlords of Draenor was offering a chance of LFR level rewards for completing hard dungeons with a deliberate pace. This would give players that wanted more challenging content a way to do harder content with friends and still be rewarded well.
- Mythic dungeons are also a possibility for the future, though none are planned right now.
So, whatever, haha. It sounds the overall design team acknowledges dungeons aren't what they once were for experienced players.
Or maybe we'll borrow good 'ol uncle Occam's razor to cut down this useless fantasy and conclude that nobody needs CC in MoP dungeons for anything?
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