The he is not pushing himself enough :P
"What if I fail?" I asked myself... "What if I succeed?" I answered myself
At equal ilvl and skill lvl warlocks will beat mages on most fights. Is it okay ? Yeah, there have always been op classes/specs, and we're still EASILY top5 dps on every fight. The only classes that can fairly outdps mages are warlocks (duh), rogues (single target like juggernaut/malkorok) and excellent ferals.
When mages talk about being underperforming warlocks, it is not about just damage, we simply bring nothing else to the raid besides our damage, which brings up the real point of this thread:
"Why would you ever bring a Mage when you can bring a 'Mage' that is tankier, is more mobile, does more damage, and provides 3 excellent raid utilities?"
* Only one matters on 10 or three on 25 though, so this kinda doesn't count since I don't count Time Warp as a real raid benefit for the same reason.
Good! You should feel like one.
But agreed, destro is op.
High dmg for almost no effort?
I'm pretty much first on every fight in my guild, but it's 10 man and we have no warlocks/rogues/dps monks/warriors. That being say I see mages in top guilds get top5 or better regularly. Do you have logs to provide where you're performing extremly well and still can't get top 5 on any fight ? Not saying it's impossible, but mages are HARDLY trash-tier atm.
Having said all that, I have little doubt the two classes will see changes in WoD that address this. We just have to hope something else doesn't break as a result.
I don't feel this way, probably because I don't use alts so I don't have a Warlock to compare. Knowing their kit doesn't really give me the necessary experience.
However, when I play my resto shaman I sometimes feel like an underpowered elemental shaman. Then I remember that I'm a healer
Long story short, as everything that was awesome in vanilla, being fully epic has lost it's meaning. In the current expansion we were doing 80-100k dps in "full epics" and now we are doing 5 times that dps.
I think it was a much better game design when all tiers were concurrently relevant, or staggered and relevant.
I was a druid back then (mage was my alt), and I recall wearing several pieces from Naxx40, AQ40, BWL, and I think I even held on to a couple pieces from MC too.
I defeated Nefarian as one of the top performers in the 40-man while wearing a couple blues. You couldn't help it, there were 40 people in a raid and only 2 items dropped. Even if you were the king of DKP, you'd go months without seeing an item. I knew many people who farmed Ragnaros for well over a year and never got their Tier 2 pants.
So why is that better? Well on the surface it sucks, because everyone wants to keep improving, but the overall big-picture was that loot felt epic. We felt epic. The content was doable without it, but better with it-- and when you were one of the dudes in mostly Naxx gear, you were a legendary champion of Azeroth and everyone drooled. If you were a druid with AQ40 gear, you felt like a god among men, finally able to unleash the power of all of your specs-- at once.
Anyway, even with its faults, I still prefer that method of end-game design to the current one of obscene scaling.
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But I'd take being forced to use invocation AND Rune of Power concurrently over being a warlock. I've tried all 3 of the warlock specs and I can't stand them. Alternate resources are not rewarding to me at all. I can't stand the flow or feel of warlock, and as far as thematics go, I think I'd rather watch a NASCAR race-- but maybe that's just me. It's not my style, and I don't care how good it is, I would never and could never enjoy a warlock.
Now if you don't have a Hunter, then I guess we're the next bext thing...