Fortitude Increases PvP Resilience by 2,600. 5,280.
I think we're all forgetting the most important thing here... Where is the new Karazhan phase rename?!
Allright, so warriors will never be able to kill a druid. I don't even see the reasoning behind the nerf.. It's just completely fucking retarded.
GG.
Totally not gonna play my warrior in anything remotely close to pvp except farming people on isle like a proper douche where I can rely on pve gear carrying.
I hope they change it to AGAINST PLAYERS, because those warr stuns are PRETTY useful in pve content...
Coming from a release day warrior... by far the most retarded warrior change I've ever seen.
read official patch notes before commenting : warbringer will cause charge to stun and then slow the enemy. we wont have 12 seconds cded stun , only nerf to charge is that we wont be able to use it every 12 secs , only 20 secs (only!)
I REALLY hope that warrior change doesn't stick. That's RIDICULOUS.
On the warrior nerf, if they made it a 1.5 sec knockdown, it would be a root, but not a stun, but still allow spell disruption on the initial hit. (and it would make way more sense logistically than a root) And it would bring back knockdown to warriors ( I miss it so)
Just when you thought the nerfs were done before next expansion.
Sounds like a cheap gimmick to make warbringer more attractive for PvP.
"How can we make Warbringer better? We make it better by leaving it alone and nerfing the original."
Or a nydus canal I've never seen that before either.
Why the change to the iconic warrior ability? The stun has been a component of Charge since Day 1.
Best warrior change ever, should have always been root. It only stunned due to latency issues and roots will do the same thing.
Now it's a talented stun, so in the end it just means less stuns than before whoop
Thank goodness! Finally, blizzard are doing something to stop the almost god like class that is rogue, from stomping the living essence out of all those weaker sub classes fool enough to set foot in pvp. I've spent this entire expansion rattled with guilt over the way my unfair set of skills crush well played hunters, warriors and mages with such effortless ease.
safeguard to 1minute cooldown and I think warriors might even be balanced this expansion.