Demon Hunters are a very cool WC3 unity that, sadly, ended up never seeing itself fully translated into a playable class in World of Warcraft. A lightly clothed tattooed blindfolded martial fighter that uses demonic magic to enhance his body and weapons and immolates his foes around him with a powerful aura, being capable of fighting in both close and long range, and to turn himself into a fearsome and powerful demon through his metamorphosis.
So, imagine Demon Hunters MUST be made playable right here and now. The dev team is tightly divided into the following setups, and you must be the tiebreaker that will decide how demon hunters are to be implemented. Here are the choices:
1 - A New Class
This would be the most elegant solution, to create a new class to fit demon hunters in. However, it would also be the one that would require the most development resources, upset class balance and cause homogenization. The classic demon hunter wears light clothes, which means mail and plate wouldn't fit well with the class. Both Cloth and Leather armor have already 3 classes using each, and the leather type has all the 3 classes and 7 specs about being an agility based melee dps or tank. It's hard to define an unique niche for demon hunters without completely changing them from what they once were, and by completely changing them, they are no longer the demon hunter unity from WC3 that we love.
- Pros
- Most Elegant Solution;
- If done correctly, it Could present some unique gameplay;
- Cons
- Upsets Class Balance;
- Creates more Homogenization;
- Dilutes the theme of Demonology Warlocks;
- Trying to escape homogenization would lead to the destruction of the classic demon hunter;
2 - An Alternative Playstyle for Demonology Warlocks
In World of Warcraft, Warlocks got the magic part of a demon hunter's essence. From Warcraft 3, they got the Demon Hunter's metamorphosis and his immolation aura, as well as the metamorphosed demon hunter's ranged green fire auto-attacks as a spell (fel fire).
In WoW, demon hunters have also been seen using curses, Shadowfury, Banish and shadowbolts, besides the previously mentioned metamorphosis and immolation aura. Loramus Thalipedes was also known in classic for his many Felhunter pets.
Illidan's fighting skills in Well of Eternity, Aura of Immolation, Darklance, Demon Rush,Taunt and Gift of Sargeras, are analogous to warlock's Immolation Aura, Pursuit, Provocation, and Metamorphosis + Grimoire of Sacrifice.
Warlocks also got the Glyph of Demon Hunting, that gives them Dark Apotheosis, a defensive transformation that causes shadowbolt to be replaced with Demonic Slash, a melee shadow damage slash in which you use your weapon to hit.
Lore is also compatible. As far as origins go, most warlocks are former mages that started using demonic magic. Illidan was a mage that started using demonic magic, and so he became a Demon Hunter. Most warlocks use his abilities to fuel their dark ambitions, just like Illidan did. According to the Ultimate Visual Guide, some warlocks use their magic to fight against demons, fighting fire with fire, just like the classic Demon Hunter Archetype does.
The Warlock Challenge Mode set also gives a character the Blindfold and Tattoos of a Demon Hunter.
What is Needed to fully incorporate Demon Hunters into Warlocks:
- Some Lore books in-game explaining why a demon hunter should be a warlock, just like the one that explained the warlock revamp;
- Expanding on the Glyph of Demon Hunting. Making it usable in PvE settings, not only in arena and solo-questing;
- Adding the possibility of Dual Wielding swords and daggers to Demonology Warlocks;
- Allowing Night Elf Warlocks as a valid Race-Class combination, with Demon Hunter Warlock Trainers in Darnassus;
- Adding accessible Transmog blindfold, warglaive swords and tattoo shirts for warlocks;
- Pros
- Much easier implementation than a new Class;
- Would add new gameplay for Warlocks;
- Would not upset class balance;
- Would create the first melee dps/tank Cloth "spec";
- Would open up at least one new race-class combination;
- If the new playstyle is a tank playstyle, it would expand the pool of available tanks;
- Cons
- If the new playstyle is a dps playstyle, demonology warlocks will feel forced to take one playstyle or the other depending on which does more dps;
3 - Insert Demon Hunter Aesthetics on Rogues
While the warlock class took the magic part of the demon hunter, the rogue class is the one that feels closer to it in terms of martial prowess. Their blade fighting and evasive damage mitigation abilities make it very similar to a non-metamorphosed demon hunter. They are also capable of transmogging the Cursed Vision of Sargeras and wielding the Twin Blades of Azzinoth, the only obtainable warglaives in-game.
In Well of Eternity, Illidan displayed some shadow abilities that were very similar to Stealth and Shroud of Concealment.
One possible way to insert demon hunters as a playable class would be to, under certain earned conditions, to change some aesthetics of the rogue to match a demon hunter's. For instance, a glyph that you had to earn (instead of just buying from a scribe) could cause Shadow Blades to turn the rogue into the Classic Demon Hunter metamorphosis model during it's course (maybe it would need some polishing, as this is a very old model).
This would be the simplest way to implement demon hunters, as it would be aesthetic only, with no mechanic changes. But it would also be the most shallow and limited implementation, as it would be bound by what rogues can do. There's little space to add, for instance, an immolation aura, as rogues have no skills like that. The "demon hunter rogues" must not trample over the "non-magic rogues", otherwise there's loss of class identity.
What is Needed to fully incorporate Demon Hunters into Rogues:
- An in-game way to implement those aesthetics, maybe a short class quest to steal the secrets of the demon hunters;
- Adding accessible Transmog warglaive swords and tattoo shirts for rogues;
- Pros
- Easiest Implementation, aesthetic only;
- Cannot possibly upset class or spec balance in any way;
- Adds optional aesthetic flavor to a relatively aesthetically bland class;
- Cons
- Limited by what's possible for rogues to do, cannot bend the class so as not to disrupt it for the "non-magic rogues";
4 - New playstyle for Warlocks AND new Rogue Aesthetics
Options 2 and 3 are not mutually exclusive. Perhaps it would be a good idea to take both. This way, you could roll a warlock if you wanted to focus on the magic aspect of being a demon hunter, or a rogue if you wanted to focus on the martial aspect of it.
- Pros
- All the pros from 2 and 3;
- Cons
- All the cons from 2 and 3;
Vote Now! Remember: weight the info on this thread, your own opinions, the pros and cons (it's not the number of pros and cons, but their weight) presented here, the ones you can imagine and the game's need on the long run and make your choice