I have a question: Does Echo affect Elemental Blast if it is picked?
I have a question: Does Echo affect Elemental Blast if it is picked?
no, just what is listed in the tooltip
Echo of the Elements
Requires Shaman
Requires level 60
Your spells and abilities have a chance to cause your next short cooldown spell or ability
Elemental
Lava Burst, Frost Shock, or Earthquake
Enhancement
Lava Lash, Stormstrike, or Fire Nova
Restoration
Riptide, Unleash Life, or Purify Spirit
not to incur its cooldown.
Liquid Magma doesn't scale with haste. Somewhat a no go, especially since enhancers are supposed to go for haste.
Anyways, at the moment, sims actually show haste to be only the third best stat anyways. Some underwhelming.
I've been going full haste with enchants/buff food/flasks as I didn't really know what to go for anyways, so went with the "spec special stat" thing. Liquid Magma still does the most DPS of the 100 talents by a fairly large margin. As you get more haste though, that may change, although I suspect there will be a haste soft cap at some point (where GCD/CDs get so low it's not possible to take full advantage of all its benefit.)
It works with windstrike in the latest build.
they implemented the spell aura for echo of the elements in the last patch
Last edited by Nebria; 2014-08-08 at 06:22 AM. Reason: mentioned wrong spell
Oh that makes more sense
Does it also make the affected spells glow?
Last edited by Lavindar; 2014-08-07 at 11:13 PM.
if you multiply the mastery value by 0.66 you get the increased damage value for EQ.
For example I have 158,48% mastery and the damage of EQ is increased by 105%. ME damage is 3174. this is with lvl 90 in soo heavy mastery gear.
at least that are the results of my tooltip investigation.
Purge said on totemspot
so not sure if tooltip is wrong or where he took that number.2% per mastery. EQ also properly scales with haste, now.
anyway is is not a fixed value, it is dependent from the mastery value.
edit: purge was so kind to explain the numbers while I slept^^
http://www.totemspot.com/vb/showthre...ll=1#post88019Originally Posted by Purge
haste does increase the number of ticks. tooltip hower seems broken because it is not reflecting number changes when haste changes
Last edited by Nebria; 2014-08-08 at 06:23 AM.
Numbers tuning wasn't done. If they simply nerf it by 20%, then it's not the strongest talent anymore.
But having no haste scaling is a design issue. It strictly devalues haste scaling, nerfs overall scaling and (for enhancers) makes the stat pretty bad (even without LM, haste is already behind mastery and multistrike, despite of having a +5% extra buff (which is supposed to buff our strongest stat, not some mediocre stat).
Without haste scaling, haste is really a lot weaker than mastery and multi strike (and even with haste scaling, it's just closer, but still behind).
It's more like an enhancer problem, since for elementals, haste is already pretty far behind.
Last edited by mmoc4ec7d51a68; 2014-08-08 at 10:32 AM.
So mastery still nr 1?
Also curious on how elemental fusion is doing for enhance.
For enhance it's more like mastery = multistrike > haste > versality >= crit, but mastery is stronger for AOE where as multi strike buffs our heals.
Enhancers already being somehwat haste capped is not so really nice. We're not really hard capped, but we several times have several abilities ready at the same time which leads to less scaling. They should give the perk to mastery or buff haste.
For elemental, according to sims, it's like Multistrike > Crit = Mastery > haste > versality. But mastery is possibly not 100% implemented, so don't be so sure on that matter.
And as Liquid Magma is the strongest DPS talent in the lvl 100 row and has no haste scaling, haste currently is really bad for both speccs.
Last edited by mmoc4ec7d51a68; 2014-08-08 at 12:16 PM.