1. #1
    High Overlord
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    Paragons (n) help

    Issue fixed
    Last edited by Jackelyn; 2014-04-26 at 11:09 AM. Reason: ISSUE FIXED

  2. #2
    Quote Originally Posted by Jackelyn View Post
    #1 Rik'kal
    #2 Skeer (Ka'roz the Locust enters - Tank1)
    #3 Korven (Korven enters - Tank2)
    #4 Hisek (Iyyokuk the Lucid enters - Tank1)
    #5 Iyyokuk (Xaril the Poisoned Mind enters - Tank2)
    #6 Xaril (Kaz'tik the Manipulator enters - Tank1)
    #7 Kaz'tik (Kil'ruk the Wind Reaver enters - Tank1)
    #8 Kil'ruk
    #9 Ka'roz

    With this order I work out that Ka'roz is up for nearly the entire encounter? Now does this not mean he will become rather uncontrollable with the stacking buff?

    Am I correct and he should be killed earlier?
    Ka'roz doesn't do very much tank damage; however, his Amber Bomb and Whirling (if he even does these on normal) will start hitting very hard by the end, so your raiders have to avoid them or likely die.

    This is the order we use for our 25N alt run:

    1. Skeer
    2. Rik'kal
    3. Korven
    4. Hisek
    5. Xaril
    6. Kaz'tik
    7. Iyyokuk
    8. Ka'roz
    9. Kil'ruk

    We use the same order for 10H. It works pretty well.

  3. #3
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    Awesome; Thanks for the swift reply mate, and thanks for the pointer

  4. #4
    Pandaren Monk Huntermyth's Avatar
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    there are 3 key things you have to keep in mind:

    1) dps the amber with everything you have

    2) make a straight line between aimed person and the boss

    3) burn down bloods before they reach their targets.

    we 4 shotted them without knowing jack about the fight. not bragging, but letting you make a comparison how easy they are as 13th boss.
    war does not determine who is right, only who is left.

  5. #5
    My guild has always left Ka'roz up the entire fight. He's not much of a threat, even with the stacking buff- though we do kill him as #8 and Kil'ruk last.

    This is, if memory serves, the order we use for 10m Normal:

    #1 Rik'kal
    #2 Skeer
    #3 Hisek
    #4 Korven (This does require you to kill 2 Ambers, but we never had a issue with that. Personal DPS CDs for the one on Hisek and Hero/Lust for the one on Korven)
    #5 Iyyokuk
    #6 Xaril
    #7 Kaz'tik
    #8 Ka'roz
    #9 Kil'ruk

  6. #6
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    Ah thanks all for the help; One shotted them earlier on... damn its a piss take of a fight :P

  7. #7
    Quote Originally Posted by Jackelyn View Post
    Ah thanks all for the help; One shotted them earlier on... damn its a piss take of a fight :P
    Yeah, it's pretty easy on normal. The PTR testing for them was a shit show, so I think they just tuned everything way the fuck down on live to be safe.

  8. #8
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    Hehe; must admit when I tested all bosses on PTR and they are alot different this time around; also managed to get Garrosh down (saddly not with my guild)

  9. #9
    Quote Originally Posted by Jackelyn View Post
    #1 Rik'kal
    #2 Skeer (Ka'roz the Locust enters - Tank1)
    #3 Korven (Korven enters - Tank2)
    #4 Hisek (Iyyokuk the Lucid enters - Tank1)
    #5 Iyyokuk (Xaril the Poisoned Mind enters - Tank2)
    #6 Xaril (Kaz'tik the Manipulator enters - Tank1)
    #7 Kaz'tik (Kil'ruk the Wind Reaver enters - Tank1)
    #8 Kil'ruk
    #9 Ka'roz

    With this order I work out that Ka'roz is up for nearly the entire encounter? Now does this not mean he will become rather uncontrollable with the stacking buff?

    Am I correct and he should be killed earlier?
    We usually kill Ka'roz #7, but you've basically won when there's only two Klaxxi alive anyway, so Ka'roz #9 shouldn't be a problem.
    The only other difference with you is that we kill Iyyokuk #9, so that we can kill Xaril and Kaz'tik as soon as they arrive. I'd rather deal with Iyyokuk longer than deal with Xaril, tbh.

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