You can't have it both ways, you can't say 14.99 is cheap, and then go and say I can save a WHOLE dollar by giving them 6 months of subscription time up front rather than paying monthly. I would have to play over a year to even make that worthwhile. And the double whammy here is times like right now where I have much better control of my say in the company and have not obligated myself to play if I had payed up front instead of monthly.
I really hope this isn't blizzards way of trying to get players back, because they really should focus on what they can do to bring value to their game.
"Good" is subjective. Some people play because they want their virtual avatar to be "powerful" and at low levels they're anything but so the game is "bad" for them. Others play for a sense of progression and the lower levels are packed with that so for them the game is good. I'd like to point out that if you level with no heirlooms, no guild buffs, and no rested XP the game is actually well-paced and moderately challenging. It's a shame that Blizzard screwed up their well-tuned content by providing so many mechanisms to ruin it.
All experiences in a game are subjective, for example my ideal of the game is that the real game does not start until endgame and herilooms are a blessing so I can get to that endgame and not repeat the leveling process for the 20th boring time. Your opinion on the subject is nullified by my opinion. Void and Null.
Yes, having money to buy useless and pointless mounts or vanity pets is definitely a matter of utter importance in the balance of the game, not to mention the unfair advantage of paying 60$ to get a lvl90 character instead of spending the absurd, obscene amount of a grand total of 3 days to do it yourself.
Like, who cares.
Actually my opinion on the subject is pretty similar to yours. The point I was trying to make was that each player should have the freedom to choose the experience that they found compelling, and heirlooms were an attempt to make that happen. I agree with you that the decision to rush through content is subjective. On the other hand, even though heirlooms seem like the same thing as a paid boost by virtue of being opt-in, they pretty much destroy all balance in low-level dungeons. A character with no heirlooms is going to hang around at the low end of the DPS scale and often will not even get a hit in because the tank will run through the dungeon at break-neck speed without a care in the world because his heirlooms will negate the damage he's taking. That's part of why levelling has become so tedious, and that's why I'm not so keen on heirlooms. I prefer the level 90 boost because players can opt into that without impacting anyone else's playing experience.
Pay2win is here.
Get your head out of the sand
who cares why are there people crying so hard about this.
you could already buy 60/70/80/85/90s off ebay
I can afford to pay the monthly subscription and buy the expansion packs despite the fact that my income is very small due to living alone with disability allowance as my only income. so no, you most certainly do not need to be wealthy to play WoW
My account with 5 90s in gone. I can't get it back. You know what I was going to do yesterday until I heard the live 90 boost was a mistake? I was going to buy a 90 and get back into the game. I was gonna make a Druid, my class of choice since BC. The purchasable 90s aren't a grand scheme to bring death and doom on everyone, they are a new feature to avoid 90% of the leveling when WoD comes out. Simply convience. PS I only have 2 store mounts(Dat winter sale). I spent the money willingly because I have the money to spend.
- - - Updated - - -
So now Blizzard is tapping into a market of convenience they should own in the first place.
I disagree, I think outright selling level-capped toons is closer to p2w...I think a better solution would have been to sell xp pots from the store. But I think selling a boost to 90 is fine as long as the price is high, so it won't affect the leveling experience of new players/people who choose to level normally too much.
Worse: Blizzard retrocatively applies this to all of your toons, you now need $60 to level your main from 1 to 90 before raid time!
Haha.
The short answer is no.
The long answer is despite the sub cost and cost of expansions, coupled with cosmetic race changes, faction changes, and realm changes over the years, wow has been an exceedingly low hours of entertainment to dollar spent ratio.
The game is mostly for people with more money than sense. Blizzard fans are pretty derpy, so its easy to take advantage of/manipulate them.
I don't think so.
Well 60$ is not that much when u think about it. 20$ Race change, Faction. it cant really be under 40$ and at 40 the other two services would be unused.