They're phased.
I can't see from a PvP view that it would be acceptable for a player to disappear at a moments notice.
My thought is that a garrison will need to be entered through perhaps some sort of cast-time ability, perhaps on a doorway or a spellbook cast.
It would also be accessible via a flght-path according to what I read.
As for seeing them out in the world, perhaps with limitations.
To prevent abuse of terrain or all others sorts of bugs then I would assume there are a limited number of plots which may appear out in the world as generic garrisons, perhaps your own even taking on your own layout and buildings when seen from an external viewpoint by yourself or anyone else in your party when you are the leader.
There would need to be some means of manually entering, perhaps not unlike a queue or sufficiently long spellcast such that other party members can choose whether to enter or not.
Presumably in the case of gathering professions this means that you will only be able to gather limited quantities per day, like the current farm.
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It's exactly like Sunsong Ranch. There's a grid in each zone devoted to the garrison which is phased for every individual player.
I did suggest something like that previously, trying to interpret the term we were presented with as having "limited access to other professions".
A limited quantity would certainly go with that, as well as maybe a random factor. At least that works well with herbs/ores. Not so much random choice in cloth or leather unless you extend beyond the current tier to lower ones, but you will then get less relevant materials. Messy.
Unless one of your garrisons is there (yours or the person you're PVPing...) neither of you should phase? I assume there's going to be an alternate thing going on there for whoever's garrison isnt there. Like a monster, trees, etc. Now, if you ran into your own garrison, or they did theirs... That's a good question.
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I'd love it if your pets (hunter, warlock, etc) worked a bit like a follower. Even if my pets just walk around as scenery... though it'd be hilarious and epic if they fought the things attacking too.
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And you think the faction who won that zone with blood, sweat and tears would LET them build a little town or village there? After Theramore? Hahahahahaaaa
Cool stuff. I knew some of it, but some of this is also new to me. Thanks for digging through his tweets for this, OP.
Hmmm, they didn't really clarify if we will "see" our alts in the garrison, just that they will have to make their own.
I hope they make it so our alts show up, at least every now and then.
Garrisons should work just like your Tiller farm (same tech, just on a bigger scale). As you fly up to your farm, from a distance you can see that it's a farm, but you don't see what's growing in the plots or anything until you actually phase in. I don't PvP myself, but how does PvP work in Halfhill (assuming the guards don't eat your face first), can you phase into you farm (or your opponent into theirs) in the middle of a fight? If so, is it poof, the fight's over? Garrisons would work the same way.
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I seconded this idea in another thread. They don't have to be (and can't be) followers, but flavor NPCs? Yes please! I'm so used to seeing my own characters from the back. I would giggle like a little girl if I was on an alt and my main strolled by.
Ok I'm just gonna come out and say that GArrisons sounds fucking awesome!
[QUOTE=Joli;25568735]”Spoilers” Garrison info tweeted by Cory Stockton
TROLOLOL
I'm sure the OP knows you can type complete books on the twitters ... And mr Stockton is known for his very active tweet history ...
A little disappointed that the Garrison isn't an account-wide thing, but with faction restrictions on the plots that wouldn't be possible anyway.
Thats exactly what is going to happen. As blizzard have stated multiple times. Pre-Xpac we stop the invasion. X-pac we push on through, Destroy the DP in Tanaan Jungle, then our Faction Heroes and new faction alliance (Frostwolves/Karabor) help us escape to FFR/SMV. From there we quest our way back through. The Garrison is our way of building up enough forces to fight the Iron Horde. Its an integral part of the story.
The only point im not 100% sure on, is if after we destroy the first DP if they are trying to build a second one, which has been hinted at, but again, not sure if this is meaning about the one we Destroy in the starting scenario or another.
Really looking forward to garrisons, and I hope all this info is true. I am however worried about how it might affect the auction house. If your garrison blacksmith can smelt things for you, what reason do you have to buy bars from the AH? I'm sure Blizzard have taken this into account, but I'd be surprised if this doesn't shake up the auction house in some way.
Zone-wise, I think I'll probably build mine in either Gorgrond, Tanaan Jungle or Spires of Arak. We haven't seen the latter two, but I'm betting they're impressive and that's why we haven't been shown them yet.
Time limitations, I'd imagine. There have been multiple tweets indicating that it'll still be way faster to farm stuff yourself. AH will be fine, it's of most benefit to the patient.
PS: the "your blacksmith can smelt" tweets are with me because I was curious about that aspect.
You're not allowed to discuss conspiracy theories on mmo-champion, which makes me wonder what they're trying to hide.
Can you imagine the whining if you can attack/destroy other players' garrisons?
I guess i'm not going to be the only one who puts the Garrison closest to the current raid tier so It requires minimal movement and Mage Portals!
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I'd love something like that, you could opt in by flagging your Garrison for PvP, this will also enable you to attack other Garrisons for some kind of reward, obviously it couldn't just be destroyed, it would take some time to build a tank to cause some damage to it
Considering the process of building a Garrison is meant to require months, it would need to take a similar effort to damage one and I doubt that is an activity anyone would find satisfying.