and yet...if it auto-activates without needing a target it ceases to become a trap. This turns Explosive Trap into Flamestrike. Which is...neat...I guess? I agree that word for word it sounds like what you're saying is true but it renders all the trap models pointless and would require some retooling. Like what do your snakes do if nobody is standing where the trap lands? Just seek out the nearest enemy? What happens to the freeze trap if nobody is standing there? Nothing happens. Latency issues alone say that won't work.I'm just parsing language. "Arm and activate" is redundant if it doesn't mean the trap goes off.