Originally Posted by
Valarius
Firstly, it would only take a single instance of us solo tanking a huge pile of adds and destroying everyone's damage for them to nerf it. They just took Vengeance away to discourage cheesing for damage. They aren't going to put in a mechanic whereby the more damage you take, the more you do in the form of AS. You can't compare it to Keg Smash because Keg Smash can't reset, and one of the reasons it hits *so* hard relative to the rest of the Monk's toolkit is precisely because it doesn't reset.
Secondly, the damage of AS is tuned around it not having such a high reset chance and a relatively "long" cooldown, whether you like it or not. The moment you start resetting it much more often (even on ST), the damage has to go down somewhere, either on AS itself or another spell, to compensate. That is a FACT. I would rather have a meatier spell and they find another way to make Crit attractive than buffing the value of Parry.
You're saying don't talk numbers but that's the point; AS's mechanics allow it to be a strong hitter. You make it super available, it can't be such a strong hitter anymore. You can't have your cake and eat it here. If they allowed it to still hit hard and reset much more often, even then mechanically, it's better for us not to have an AoE rotation that consists of 1 button and promotes tanking as many mobs as you can to be able to spam it.