Originally Posted by
staticflare
I'm sorry but it's time for something new.
When I played the Wildstar beta this past weekend, I was simply amazed at the great character customization, good animations, funny themes, and detailed introduction into the factions. The gameplay was solid, and the graphics were sound.
However, when I was given a quest to kill 10 and gather these I stopped what I was doing and said to myself "Haven't I already done this a 100 times before?". After that I left the game, went into the game folder and uninstalled the game.
The Themepark is something that World of warcraft has made iconic in the mmo industry. It's almost as if it is impossible for there to be a mmo that is made without this design. Why is this you might ask? It's simple, game publishers are afraid to take chances anymore, they see the only way for them to regain their profit is to base it on the "themepark" or "World of warcraft" formula in order to gain sells. This has plagued the mmo industry for far too long and has severely reduced the amount of unique and innovative mmo's that we used to see on the shelves.
Before WoW there was, City of heroes, Final fantasy XI, Dark age of Camelot, Everquest 1 & 2, Star wars galaxies, Lineage I & II, etc.. Different designs, different gameplay elements, different endgames.
After WoW there was, WoW, WoW, WoW, WoW, WoW, WoW.
A change needs to happen.