The flying discussion actually hurt the game a lot, as it splitted its community.
You mean your statement is false?
My efficiency compared to now will be less. I could not care less how it compares to other players as I do not sell much stuff on the AH (only the odd crafted item for some cash if that otherwise I farm for my own raid/dungeon consumables etc). My statement still stands as I am comparing my efficiency now to what it would be in WoD. One is less than the other.
Look, I get that. But any direction that has the potential for success should be embraced. Otherwise, we will have the same old shit, and as you have said, it's evolved to a point where it is not the same as it was a long time ago, and the changes have not necessarily been for the better. You can either remain here or keep evolving. I choose the latter. Sure, Blizz may miss the mark. But it's better than sitting on something that you believe is already missing on most fronts.
Compared to how it is now and how it is believed to be in WoD. It is less efficient, without some tweaking. Comparing gather in WoD to gather in WoD is silly....and meaningless lol. Now if they reduce the number of mats required to produce things that might counter balance the gathering decrease in efficiency. But the decrease is still there. Gather's will produce less. It may not affect Producers if as you say the mats required are balanced around this.
So it comes to a glass is half full or half empty thing.
The same old shit, generated a 7 million sub number for a game that is 10 years old. You, or they, are operating under the assumption that if they changed from that it would go down. That's possible, but it would happen through normal attrition. Changes like this have the risk of mass losses all at once, and when they reverse course it makes them look inept.
I think the legendary quest chain is actually the opposite of what you're talking about. It was meant to penalize people who skipped out most of the expansion. Done "properly", you were grinding for coins/etc. while you were otherwise playing. But now you have to grind them in obsolete content. If they are talking about it, it's because people are going "meh, not going to bother now", especially since the grinding will be in LFR (gag). I think it's biting them in the butt, frankly. Because the LQC is a de facto attunement to any serious SoO raiding, these people are now excluding themselves from that.
So the problem here isn't that people don't have something to do, it's that they don't think what there is to do is worth doing. This was also the problem with all the dailies back at 5.0. Sure people had a lot of dailies to grind out. They had "stuff to do". But it wasn't sufficiently entertaining for many to be worth doing.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I would have kept flight, and kept LFR the same. I would remove have removed the daily gates, and weekly caps, and moved to a single in game currency that is earned whether you kill a boss, or complete a raid, a dungeon, or areana or other forms of PVP. This currency would you to purchase any of the armor and weapons that were previously split up among the different vendors.
This would allow people to really play the game how they want. If I was bored with PVE content, I would then do PVP content. I could do both, without trying to head down the progression path for either. Knowing that if I wanted to do both paths it would take me twice as long, but I'm progressing by doing my choice of content, not their prescribed method.
I would enjoy the game more, and thus wouldn't mind if it took longer to get the gear I wanted.
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I think that is correct.
Just because Blizzard said that there would time to do it, doesn't mean that it was going to be compelling. I think they viewed it as if you wanted to change mains, and didn't want to level this was your chance.
Many just viewed it as, now I don't have to level. oooooooh shiney!! and didn't think what it would entail to actually progress.
You know what I would've done? I would've made flying a much more integral part of the game, designed the world better to include flying mounts, and had some sort of demount feature for flying combat, or a feature where someone can attack your flying mount in game. But we don't own the game, so we gotta go with the next best thing.
I would also remove gates other than weekly lockouts, and bring back some form of attunements and make it so 5 man dungeons were like flex raids for more casual players and remove LFR as a result. But again, we don't own the game.
But they could do that if they wanted to.
As mad as I am about these changes, I realize that Blizzard can make good games, they can make great games. But under their current financial model, I think they know and are banking on, that the average player doesn't care and will put up with any arduous task they are given.
That is why I unsubbed. I realize that I'm only one sub. But this is a matter of principle for me. Most of the time where there is outrage on the forums it ends up being nothing because people just put up with it. There are a few times when I think the outrage is truly justified.
CRZ was a huge one. And in the end we were ignored and told that the leveling experience was so important that we needed to make the world feel more populated. We know now that you can bypass the entire experience for the right price. What that means is that they will say anything they want to justify their financial position. CRZ was a cost savings and nothing else. They knew people would quit, but they knew the money saved was more than their average length of subscriber.
I hated CRZ but I never quit. And then it dawned on me that I was just 'noise' to them, because my outrage didn't result in any bottom line difference. So....now it is different.
If that's the only thing you're brain can comprehend then you have no reason being here.
Despite how fast one mount is compared to another, quest grinding, mat farming, etc etc, can be designed to be just as quick with ground mounts. (god i feel stupid having to explain this). Blue posts have even stated this fact many many times. Wake up and quit playing stupid.
The players should be attacking Blizzard instead of each other.
If Blizzard really gave that much of a rat's ass they'd find a way to make it a choice like flight restricted servers or something.
If nothing else it's a great way to distract the people still playing from the fact they're going to be running around Timeless Isle for over a year.
I don't know if I have that or not. I can be objective about this stuff. I know why Blizzard does what they do, I just think that their messaging is horrible. I for sure would do a good number of things that they have done. If CRZ is the huge cash saver that it is, by reducing energy, CPU cycles and bandwidth at datacenters (which are traditionally viewed as fixed costs) I would do that same thing they did.
But I would have told people, we are doing this to reduce costs so we can make better content in a shorter timeline for the player. Not give them some bullshit how we were going to benefit from it.