Originally Posted by
Walter
I would have to disagree. When it comes to WoW, if we take an honest look, regardless of our personal opinion on the matter, we can see that:
- Vanilla came at a time when the MMORPG genre needed a hero. WoW picked up the reigns and rode into TBC with close to 8 million subs after just 2 years. There was only flight paths and ground mounts.
- TBC came in with a thundering boom, carrying the saga even farther than before. Boasting numbers upwards of 10M by its conclusion. Flight was only available at the end of TBC, and could only be used in Outlands. Some people, myself included, could never afford flying. Flight was only needed to reach end game content in Netherstorm.
- Wrath came in, bringing the great villain of WC3, and its Frozen Throne expansion, ushering WoW to heights of near 12.5M players. Flight was initially only available at lvl cap, but a tome later allowed flying for alts at lvl 77 to make Storm Peaks easier to quest through. This is when I could finally afford flight. The only place flight was needed was in Storm Peaks, and specifically Ulduar, and its surrounding dungeons.
- Cataclysm showed up, changed the entire face of EK and Kalimdor. The landscape was forever changed, and the skies were unlocked to lvl 60+. Flight was also dropped to lvl 60 in TBC and 70 in Wrath. Flight was needed because of zones like Deepholm, and instances like Throne of the Four Winds and Vortex Pinnacle (entrances in the skies). After a year of Dragon Soul, subs dipped to 9.1M.
- Then came Pandaria. We reached back up for 10M, and have slowly descended to 7M, or lower (since the last given figures). We didn't get flying again until lvl 90, just 5 levels from our top in Cataclysm. Flight was only really needed for the dailies in the Valley (up on the hill), and direct route flights out to the Timeless Isle for some free gear. Aside from rep and coin farmers, most players took the gear, and the burdens, spent a few hours playing on the aisle, and then headed into raids to gear up farther. While there were some no fly zones, even as a fan of ground mounts, I was not impressed by the content the isle held.
Through all of this, flying has really only ever been a fast, and convenient method to move from A to B. Though it is nice for some to be able to skip over the old content and trash mobs they have already completed, I'm not entirely convinced that flying played a major role in any aspect of this game other than for speed, and convenience. Had flight never been introduced in TBC, WoW would likely be just as popular, with just as many fans, raiders, and pvpers as it has today. After 10 years, and 100M accounts come and gone, and 7M (as of last count) still standing, I'm not convinced flying played a major role in anything.
Take for example, the empty zones of the world. Between Battlemasters, Dungeon Finder, BG finder, Raid Finder, Arena Finder, and other conveniences, people no longer have to go out to the entrance of the instance. In 1.6, when we got battlemasters, you no longer had to go to the entrance of the BG. In 3.2, we got the dungeon finder, meaning no more LFG in chat, running to the summoning stone, and then hoping your whole party showed up. In 4.3, raiding got a similar facelift with easy mode raiding, but raiding none the less. Each time a new instance queue came, people stopped going to the entrance, and started sitting in the cities. Banks, AH, mailboxes, fishing holes, etc. Trade chat jammed up with people between queue pops. The world was now empty, and the city was full. The only people left in the world, were the side of the populous doing Archaeology, farming, gathering, pet battles, dailies, and questing. Flying was little more than a convenience for these things, but hardly a requirement.
All in all, the reason WoW is popular is because it was in the right place, at the right time, with the right fans. It had less to do with flying mounts and more to do with having millions of fans all over the world who played Star Craft/Brood War, Diablo, Diablo 2: Lord of Destruction, and Warcraft 1-3 with expansions. While I can see how much flying means to some players, and how attached they are to their mounts, and their playstyle, it is important to remember in the end, it is still a game, that was built from a fanbase, who played things in the Blizzard Universe... without flying mounts. Let's not over dramatize their importance on the game as a whole, but feel free to dramatize their importance on your individual game, and playstyle. Again, I am neither for, nor against the removal of flight. I am more interested in the truth about what flying is responsible for, and how compelling the game should be without it until 6.1. Without compelling gameplay, what are we really flying over?