Originally Posted by
-Walter-
The solution:
Re-enable flight and add buffs/debuffs to mounts.
Flying mount: Vertigo - Years of sky travel has left you with a slightly weaker constitution, and leaves you a bit disoriented when landing. You're left to fend for yourself until this buff wears off after 5 minutes. Side effects include: increase in summon/cast time to remount from 1.5 secs to 5 secs, casting/attack time is slowed by 25% from the disorientation, and as a PvP target (if you are already flagged for combat), you are worth double the HP if you have the debuff when you are killed, thus painting a bigger target on your back for attackers. In addition, gathering herbs and ore now takes twice as long to harvest. This debuff can stack up to 6 times, but only increases the time of the buff, not the penalties of it.
Ground mount: Full Speed Ahead - While using a ground mount, or a flying mount on the ground (any lift off cancels FSA and adds Vertigo instantly), you are a force to be reckoned with. Your mount is given a 15% speed increase over and above any other stats, cast time is reduced from 1.5 secs to .75 secs, and your casting/attack speed is increased by 25% and daze is reduced to 0. While you are still worth your full HP for PvP, your gathering times can now be done from your ground mount, and harvest times are cut in half, thus doubling your gathering speed. The more times you mount and dismount, up to 6 times, the buff time will stack, but the benefits do not increase with the stack.
This would eliminate the need for the use of something like Stables, and give ground mounts a competitive speed edge. Simultaneously, it allows players to take to the skies, but with some heavy penalties for doing so. This would mean anyone choosing to fly would have to wait up to 30 minutes before using a flying mount or suffer continually from Vertigo, thus slowing their combat, gathering speed, and mount time.