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  1. #1

    How can i tell my healing priest to improve?

    Hello priests!


    I seek guidance from some of the smart of you. For the moment im healing in a 8/14 HC guild, and we are progressing somewhat fast. I do however fear that we might lack healing on some future bosses.

    As a healer im having a hard time judging my healers and how they perform, since some say it isnt about the "numbers" so i find it REALLY hard to tell the healers where they could improve, so i was hoping some of you lot could help us.

    WoL: http://worldoflogs.com/reports/rt-1qh0whg60h29k1r9/

    As you see in the WoL link with the most recent date where we cleared 6 bosses, he mostly DPS. Please pay close attention to our Immersus kill(somehow listed as a try for unknown reasons), the Norushen kill and our Juggernaught kill. That is the bosses our disc priest healed, and we're somehow feeling he is missing something in his healing state atm.

    We also provided him with the Immersus trinket because he said it was BiS, but we have been reading, that you need to enter melee range to get a procc? Whats with that?

    Here's a armory link if anyone of you would mind helping us on this side aswel: http://eu.battle.net/wow/en/characte...AAressa/simple (Currently in Shadow specc)
    Last edited by Snixs; 2014-03-14 at 01:18 PM.

  2. #2
    assuming his main spec is 569 ilvl, then yea, his healing AND his dps is pretty damn weak. Especially concidering the two other healers are in equal gear.
    Can't say much about reforges, gems, gearchoise etc till he switches.

    Few pointers that are easy to see from a glance:
    Too low Archangel uptime. hoovers around 40%, needs to be kept at +50%.
    Odd talent choise on Juggernaut. Taking Divine star for a fight where you'll be largely spread, rather than halo or even cascade? seems he thinks he's supposed to heal the melee (not true, due to healing rain+effloresence from the other two healers).
    He's using glyph of power word shield. Make him stop. It's a direct loss in throughput in more than one way, and just plain stupid.
    His penance usage is plain horrible. He cast it at most 30 times. The minimum for the Juggernaut log would be 48 if used on CD. Due to smite lowering the CD of penance, the real number would be in the 50's. If he starts casting it on CD (offensively). he'll improve.
    He used Solace 26 out of 43 times on Juggernaut. He'd be better off with any other talent (mindbender for example) unless he actually starts using solace on CD. He's also losing a huge amount of mana by not hitting it on CD (not to mention healing).
    Divine star, useable 28 times in the fight. He used it 9 times.
    Inner focus, 3 times (useable atleast once a minute).
    Too tired to dig deeper and in the other logs, but juggernaut tells enough as-is;
    He's not using his most important spells on cooldown (penance, lvl 90, holy fire/solace, archangel) and he does not seem to know how to glyph. It wouldn't surprise me if his reforges etc are fucked too, but can't say before he changes gear.

    As for Immerseus trinket, to make it proc you need to hit the boss with a melee swing. Best way to do that is switching to a fast weapon (klaxxi dagger) rather than a staff, and then switching back when it's proc'd. It's quite a hassle and only usefull if you want a boost in pre-shielding people before big dmg (think garrosh whirls or swelling prides on sha).
    It's a fine trinket for disc, but generally, it won't be "BiS" for him - I'm almost willing to bet you that in order to use both Immerseus and Sha of Pride trinket, with his usage of PW:S, he has to reforge in to spirit to be able to keep his mana up. When that starts happening, whatever you gained from using double AMP becomes irrellevant. You'll be far better off using a regen trinket like the one from siegecrafter, and just get passive stats instead of passive spirit.
    TL;DR - if he doesn't run the absolute minimum of spirit possible in his gear, then no, Immerseus is not BiS.
    If he took it over a DPS, he's a douche and doesn't know how to prioritize.
    (and even if the above is true and he has min spirit and keeps up with his mana, there's been strong arguments for BBoY/Siegecrafter still being stronger due to the much heavier int procs/static int on them. I still prefer PBoI though).

    Oh, and as a closing note, I just took a very quick glance at norushen - get this:
    A fight where there's constant pulsing damage every few seconds, and everyone is always stacked up tightly for AOE heals he used divine star 11 times... On a 6 min+ encounter. The max usage he could have gotten was 24. Yea, that's probably his biggest issue.

  3. #3
    No one is really using power infusion anymore for that tier talent as disc. Twist of fate is almost always better.

    Edit: They may also benefit from re-thinking their lv 90 talent use which was already mentioned. Aside from that, I would wager they are not tracking their CDs for penance and holy fire/solace very well. It might be helpful to set up a weak aura to track those. There are many pre-made disc weak aura sets out there.

    Good luck to you on the rest of the tier.
    Last edited by langning; 2014-03-14 at 10:23 AM.

  4. #4
    Quote Originally Posted by Dracodraco View Post
    assuming his main spec is 569 ilvl, then yea, his healing AND his dps is pretty damn weak. Especially concidering the two other healers are in equal gear.
    Can't say much about reforges, gems, gearchoise etc till he switches.

    Few pointers that are easy to see from a glance:
    Too low Archangel uptime. hoovers around 40%, needs to be kept at +50%.
    Odd talent choise on Juggernaut. Taking Divine star for a fight where you'll be largely spread, rather than halo or even cascade? seems he thinks he's supposed to heal the melee (not true, due to healing rain+effloresence from the other two healers).
    He's using glyph of power word shield. Make him stop. It's a direct loss in throughput in more than one way, and just plain stupid.
    His penance usage is plain horrible. He cast it at most 30 times. The minimum for the Juggernaut log would be 48 if used on CD. Due to smite lowering the CD of penance, the real number would be in the 50's. If he starts casting it on CD (offensively). he'll improve.
    He used Solace 26 out of 43 times on Juggernaut. He'd be better off with any other talent (mindbender for example) unless he actually starts using solace on CD. He's also losing a huge amount of mana by not hitting it on CD (not to mention healing).
    Divine star, useable 28 times in the fight. He used it 9 times.
    Inner focus, 3 times (useable atleast once a minute).
    Too tired to dig deeper and in the other logs, but juggernaut tells enough as-is;
    He's not using his most important spells on cooldown (penance, lvl 90, holy fire/solace, archangel) and he does not seem to know how to glyph. It wouldn't surprise me if his reforges etc are fucked too, but can't say before he changes gear.

    As for Immerseus trinket, to make it proc you need to hit the boss with a melee swing. Best way to do that is switching to a fast weapon (klaxxi dagger) rather than a staff, and then switching back when it's proc'd. It's quite a hassle and only usefull if you want a boost in pre-shielding people before big dmg (think garrosh whirls or swelling prides on sha).
    It's a fine trinket for disc, but generally, it won't be "BiS" for him - I'm almost willing to bet you that in order to use both Immerseus and Sha of Pride trinket, with his usage of PW:S, he has to reforge in to spirit to be able to keep his mana up. When that starts happening, whatever you gained from using double AMP becomes irrellevant. You'll be far better off using a regen trinket like the one from siegecrafter, and just get passive stats instead of passive spirit.
    TL;DR - if he doesn't run the absolute minimum of spirit possible in his gear, then no, Immerseus is not BiS.
    If he took it over a DPS, he's a douche and doesn't know how to prioritize.
    (and even if the above is true and he has min spirit and keeps up with his mana, there's been strong arguments for BBoY/Siegecrafter still being stronger due to the much heavier int procs/static int on them. I still prefer PBoI though).

    Oh, and as a closing note, I just took a very quick glance at norushen - get this:
    A fight where there's constant pulsing damage every few seconds, and everyone is always stacked up tightly for AOE heals he used divine star 11 times... On a 6 min+ encounter. The max usage he could have gotten was 24. Yea, that's probably his biggest issue.
    Thank you a lot mate, i will run these pointers through with him. Can you please tell me how healing priests in general look like, on the "best healer" meter so far?


    Thanks a lot!!

  5. #5
    Deleted
    Quote Originally Posted by Snixs View Post
    Thank you a lot mate, i will run these pointers through with him. Can you please tell me how healing priests in general look like, on the "best healer" meter so far?


    Thanks a lot!!
    For 25 man, at the top due to the sniping of absorbs over other healers and the strength of the L90 talents.

    In 10 man, either on top or close to it with a decent amount of healing parity observed so long as the encounter is not trivial. If you are running two healers, then your discipline priest should be relatively close to the other healer so long as the content is stressing both of them. Against an equally skilled / geared shaman or druid they may be slightly behind or slightly ahead, strongly correlated with the nature of the encounter. Approximately equal to a paladin. In front of holy / mistweaver generally. With three healers, the discipline priest should come out on top again, purely by virtue of how they heal.

    For reasons such as that, it is more important to look at how spells are being used and the uptime of essential buffs such as AA.

  6. #6
    Draco pretty much covered it all. I'd only add I'm a bit alarmed at seeing Atonement so far down the list and below Flash Heal and Binding Heal. I wonder why this player prefers Discipline over Holy. Going Holy might be a better option given the apparent preference for single-target healing.

    I really hope the Priest didn't take the Bindings from a DPS caster, that's the sort of asshattery that builds a lot of resentment.

  7. #7
    Deleted
    Quote Originally Posted by Shockeye View Post
    Draco pretty much covered it all. I'd only add I'm a bit alarmed at seeing Atonement so far down the list and below Flash Heal and Binding Heal. I wonder why this player prefers Discipline over Holy. Going Holy might be a better option given the apparent preference for single-target healing.

    I really hope the Priest didn't take the Bindings from a DPS caster, that's the sort of asshattery that builds a lot of resentment.
    It might have been an honest mistake. The person could have got their wires crossed with Prismatic Prison of Pride (which is BiS) and then correlated Atonement with attacks and thought that PBoI should proc through that. The tooltip isn't brilliantly clear after all. Still, it is very much a DPS trinket.

  8. #8
    Deleted
    Backing what Amezea said. When two-healing, disc should be about on the same level as the other healer, given there's actually a lot to heal. Sometimes a disc is below the other one, sometimes even and often above. When overhealing, disc should completely crush the other healers with 60%+ shields.

    The 2-set bonus is essential to this and as draco pointed out, 40% uptime is horrible (though not on Juggernaut). It should at the very least be 55%, 58%+ is perfect and almost the maximum of uptime he's ever going to get. That uptime is what makes or breaks disc as it not only gives more throughput by 10% more crit, it also makes disc proc more shields and thus overheal less. Not having penance and holy fire on cooldown also result in a giant loss of HPS and DPS.

  9. #9
    It would be helpful if he wasn't in his shadow set but I agree with everything and wanted to add that he should be stacking crit, reforging out of haste and spirit to a comfortable degree. We get plenty of mastery through gear anyway, and crit is kind for disc.

    Besides the big damage phases, he should probably be mostly atonement healing, making full use of holy fire, penance and smite. Archangel should be used much more and his t90 use is pretty low. He should read http://www.icy-veins.com/forums/topi...-priest-style/ for some pointers.

  10. #10
    Well the player's Divine Aegis is high so I'm guessing Crit is well represented in gear. So that's good.
    I think largely the issue is a simple re-prioritisation of spell use and glyph choices rather than gear. All things considered, the numbers are decent, as the spec is being played inefficiently; making better choices will very likely result in substantially better performance, so I doubt there's a significant gear issue.

  11. #11
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    Just a not-so-small thing, at Norushen, make sure you let him enter on the very First Orb. Pre-pot, PW:S (gem will proc when you click the orb) the tanking npc, and zerg down the Big add. No need to even proper heal the adds inside, just atonement and win. That will improve a lot his healing (don't let him soak black orbs) on this boss.
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  12. #12
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    Only looked at norushen, he's basically not using divine star with archangel all the time, thats a massive 30% more healing, you can use divine star every single time with archangel up, so there's really no reason not to. Tell him to use twist of fate, beats every other talent that tier to the ground. On norushen, you can keep a very healthy 70%+ uptime on that, for 15% extra damage and healing, double dipping with attonement (which you can continue to do on this fight on the adds)

    I never went inside on my priest and I still don't now (25m now) but sure, can't hurt I guess.

  13. #13
    Quote Originally Posted by Hypasonic View Post
    I never went inside on my priest and I still don't now (25m now) but sure, can't hurt I guess.
    Pretty important: Players who reach 0 Corruption become Purified. Healers who are Purified gain bonus healing, tanks who are Purified take less damage, and damage dealers inflict greater damage by virtue of having less Corruption.

    I didn't know this when I started and never went in. Now I make a point of doing it!

  14. #14
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    Quote Originally Posted by Fefina View Post
    Pretty important: Players who reach 0 Corruption become Purified. Healers who are Purified gain bonus healing, tanks who are Purified take less damage, and damage dealers inflict greater damage by virtue of having less Corruption.

    I didn't know this when I started and never went in. Now I make a point of doing it!
    Yeah, I know exactly how it works, we just don't bother as we'd rather send all dps in first so boss dies faster.

  15. #15
    Quote Originally Posted by Hypasonic View Post
    Yeah, I know exactly how it works, we just don't bother as we'd rather send all dps in first so boss dies faster.
    You have ~12 orbs in 25 man. You don't spawn an add if you finish the challenge as a healer (which disc obviously should/will). Unless you literally send 12 dps in and keep 5-6 out to deal with the 12 big adds they'll spawn, you lose nothing by sending in a healer with the first wave.

  16. #16
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    Quote Originally Posted by Dracodraco View Post
    You have ~12 orbs in 25 man. You don't spawn an add if you finish the challenge as a healer (which disc obviously should/will). Unless you literally send 12 dps in and keep 5-6 out to deal with the 12 big adds they'll spawn, you lose nothing by sending in a healer with the first wave.
    Yeah, I wouldn't mind going in to get the buff, problem is our dps are horny for parses, and thus we tend to have more dps going in than we anticipated. So I just stay out for safety since we usually 4 heal it.

  17. #17
    Quote Originally Posted by Hypasonic View Post
    Yeah, I wouldn't mind going in to get the buff, problem is our dps are horny for parses, and thus we tend to have more dps going in than we anticipated. So I just stay out for safety since we usually 4 heal it.
    As a disc there's not alot you can do if things run amok anyway. Just pop more raid cds.

  18. #18
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    Quote Originally Posted by Hypasonic View Post
    Yeah, I wouldn't mind going in to get the buff, problem is our dps are horny for parses, and thus we tend to have more dps going in than we anticipated. So I just stay out for safety since we usually 4 heal it.
    DPS should only have to wait for the time it takes for the disc to be up again. Depending on crit luck and whether he uses mindbender that can be anything from 15 to 30 seconds. Divine Star + atonement will fill up the three friendlies' HP and overall that just destroys the add in mere seconds.

    On 10-man we didn't even argue about sending me as disc down, we just did it so I could heal properly. The fact that you get a +damage and +healing buff at the same time, similar to Jinrokh, yields hilarious results. Hitting 300k HPS in ~550 gear is certainly great. I can only imagine what it must be like on 25-man.

  19. #19
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    Average on 25m is around 450k or so I'd say, so with the buff you'd be looking at 600k, pretty damn sexy that would be.

  20. #20
    Quote Originally Posted by Hypasonic View Post
    Yeah, I wouldn't mind going in to get the buff, problem is our dps are horny for parses, and thus we tend to have more dps going in than we anticipated. So I just stay out for safety since we usually 4 heal it.
    we 3 heal it and I go down in first wave

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