Last edited by Nobleshield; 2014-03-24 at 10:55 PM.
I don't get it, why are people mad at each other for their opinions? And what I really don't get is, how can people even think that Nazgrim is remotely hard? I mean, I would say iron juggernaut is harder, rofl. Nazgrim doesn't have any hard dps/healing checks. Hell, he doesn't even have a healing check , not even on heroic. If people die, they die to aftershock , or to ironblade. If you wipe, its mostly because people don't do what they are suppose to do.
Maybe its a 'hard' fight because you can't brute force through it ? It is one of the only fights in SoO that requires a simple brain. Don't get me wrong, I am not saying whoever is wiping on Nazgrim is an idiot or anything. It is just one of those fights that needs to be done properly , even this late into tier. Speaking of heroic , siegecrafter and nazgrim is really the only fights that will most probably wipe you if you screw up.
Last edited by Lazel; 2014-03-24 at 11:18 PM.
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Play in better circumstances with assuredly good people or stop playing altogether. Complaining will literally get you nowhere.
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I understand that LFR is usually full of those exact people, but that's why you can spam raid chat and mark targets, and that's also why all LFR fights are a fraction of normal difficulty, so you can steam roll through after a wipe or two if your group just can't cooperate.
Alternatively, choose not to raid with idiots.
I hate Nazgrim and hope Blizzard never designs a fight like this again. I agree that it's flat out bad design, which is weird because SoO is an otherwise solid raid tier boss wise.
LFR Nazgrim is horrible, and was even worse pre nerf/earlier into the patch. This boss -requires- coordination and you can't really muscle through the boss-tunneling baddies by having a small fraction of the raid actually do their part and kill the adds (like with Norushen, or Dark Shamans, or Garrosh's MCs, or literally any other fight this tier). Any fight that requires that level of precision needs a serious nerf to the ground at the LFR level.
The reason for this is in the average LFR 1/3rd of the player base is AFK, 1/3rd is doing this fight and/or raiding for the first time in their lives, and the last 3rd have to pick up the slack for the other players to begin with.
On top of that the whole fight is unfun from the ground up. Flex and Normal Nazgrim are both boring because for a good bit of the time you are sitting around with a thumb up your ass waiting for adds to come out. This isn't "stop casting for a second", this is literally enough time to /dance, emote macros, and just sit around being bored waiting for adds. That is not fun. Heroic is a bit better because the volume of adds makes up for it so there's rarely a dull moment.
I haven't hated one particular part of LFR so much since DS had that slow, unavoidable, pug-raping dragon trash gauntlet before Ultraxion.
Funnily enough I made a thread on it:
If it was truly 1 rage per strike in def stance, in lfr he'd be pumping out a ravager every 5 or so seconds probably.