Hello fellow Ferals and Blizzard! I’ve recently grown very bored with the current Feral PvP gameplay and I decided to do something about it.
After the 5.4.0 Patch Ferals were gutted quite hard. Treant Stun, Nature’s Swiftness and Cyclone on Predatory Swiftness were all gone. This was however arguably understandable to some extent as Ferals had been very dominant in S13 and the community was shouting for Feral nerfs. Even we, the Feral community, understood how overpowered we were. With 5.4.0 also came S14, one of the most boring seasons for Feral Druids as of date, and the current season, S15, doesn’t look like it’ll improve upon that. As it turns out, hard-casting Cyclone just doesn’t cut it. It is:
a) Not working and thus very inefficient due to the high amounts of interrupts/stuns/silences currently in this game, even back in TBC it wasn’t working and there were less than half the amount of CCs around back then. Ferals currently have the worst CC in the game bar Death Knights, Enhancement Shamans (both who have other strengths instead of CC) and maybe Retribution Paladins (who are even weaker than Ferals overall currently, but that’s an entirely different story).
b) Not fun at all. We’re a melee spec, not a ranged class. Remember when Warriors had to stand still to use slam? Yeah they hated it and cried out for different fixes for ages, until it finally was changed. This is pretty much the same thing. In TBC Ferals were near useless when we had to hard-cast Cyclone and in a time where there were ten times as many gladiators (if not more) the number of legit Gladiator Ferals was barely two digits. With WotLK Ferals gained instant Cyclone on Predatory Swiftness, which completely altered Feral gameplay (for the better). Ferals grew accustomed to it, Ferals become viable and Ferals learned to love it. Then, abruptly, mid expansion five years later Blizzard decides to remove instant Cyclone as a thing completely.
The only spec (I might have missed some, but I did not count for example BM nerfs as MM is a perfectly viable alternative with the same role) to receive such nerfs was Feral. Patch 5.4.7 and S15 only further added to this by bug-fixing (and sadly also nerfing Ferals additionally) Heart of The Wild, I do however not blame Blizzard for this, a bug is a bug and it had to be fixed, however all the other nerfs from 5.4.0 were made while this bug was still in action, making Ferals look stronger than they should have been, and maybe resulting in the initial, in mine and many others opinion, over-nerf. What do I know? Either way these combined nerfs don’t make Ferals any stronger. Let’s get back on topic now.
Feral was the only spec which got its CC removed because Blizzard wants to lower CC (especially instant) in WoD. Starting early with Ferals made us the only spec which got our CC gutted in a world where CC reigns dominant. This leaves us with a massive imbalance until WoD launches, which is still many months away.
I’m going to bring Spec-representation into this, although I know very well that it is not an absolute measure of anything and merely a pointer in a direction, albeit maybe false. These numbers I’m about to show you however are not giving false pointers, and the pointers it gives are pretty obvious.
Currently Feral ranks as the 15th most played spec in EU & US (combined and Russia included) above 2200+. Almost all of those (49 as I’m writing this) players are Multi-Rank 1s, Rank 1s, Multi-gladiators, Gladiators or players with 2400+ experience of 3vs3 Arenas, with only very few exceptions (I counted 3). All of these Ferals play Junglecleave or Kittycleave, in both comps the Feral is piggybacking on much stronger classes, it’s not the Feral that’s actually bringing something to the table, it’s the Warrior or Hunter depending on comp. Comparing the Feral statistics to for example Warlocks (Affliction) statistics, it turns out our statistics are quite pathetic.
With only 18 viable PvP specs (I want to apologize in advance if I calculated incorrectly, but I did not count Fire, Arcane, Demo, Combat etc since there are still other specs for those classes that fulfill the same role) that leaves only a few other specs below us, and yes they might also need buffs, but that’s an entirely different issue and the buffs they need might be more complicated.
I think the following four different suggestions of different complexity, although in my humble opinion not too complex and quite easy to implement, would push Feral representation to at least seventh place. I believe it was only the combination of Cyclone on Predatory Swiftness, Treant Stun and Nature’s Swiftness that made Ferals overpowered. Also I want to stress that I mean for only one of these four suggestions be implemented, not all (also, it would be impossible since there would be discrepancy).
1)
• Predatory Swiftness once again has a chance to make Cyclone instant, free, and castable in all forms.
• Cyclone now has a 30 second cooldown for Feral Druids.
2)
• Predatory Swiftness once again has a chance to make “Cyclone!” instant, free, and castable in all forms.
• “Cyclone!” has returned and now has a 40 second cooldown and is only usable while the player has the buff Predatory Swiftness, consumes Predatory Swiftness.
3)
• Nature’s Swiftness is now an ability learned by Balance, Feral and Restoration Druids at level 30.
4)
• Nature’s Swiftness is once again a talent. It replaces Ysera’s Gift in the talent tree.
I’ll explain each option individually.
1) This choice basically returns us to 5.3 Cyclone with a 10 second longer cooldown (tweak numbers as you see fit).
2) This choice gives the ability Cyclone! (which was previously used by Predatory Swiftness to cyclone a target) a 40 second cooldown. Meaning you could only instant clone someone every 40 seconds with Predatory Swiftness, but you’d still be able to hard-cast Cyclones with no cooldown and use Predatory Swiftness on other abilities in the meantime (tweak numbers as you see fit).
3) This would give Ferals both Cenarion Ward/Ysera’s Gift and Nature’s Swiftness, for more info regarding Nature’s Swiftness see option 4.
4) This option would give Ferals, Restos and Balance the choice of taking NS again. For Ferals this would mean HotW+NS/HT, NS Hibernate and NS Cyclone would be possible again, for the cost of not taking either Renewal or Cenarion Ward. For Restos this choice would be more interesting aswell, before NS was a staple ability and everyone took it over Cenarion Ward, however now that people have learned to play with CW they might not make this choice so easily anymore. For Balance this would probably lead into always going HotW/NS.
I’m personally in favor of option 2 since it would (just like option 1 and 3) not impact other Druid specs, and it also gives us the versatility of hard-casting Cyclone (at the cost of an increased CD of 10 seconds compared to option 1) which is still a skill/depth thing, it’s just not viable as our only means of CC. Although I personally like option 2 I wouldn’t mind either of the other options being implemented instead.
HOWEVER, this is only a band aid fix until WoD, you can remove instant Cyclone again with WoD, I don’t care and I don’t think the Feral community will care either, but we want to be viable until then and we want to play just like we played for the longest portion of this expansion (we’ll see when WoD launches which part was longest) and the longest period of this games existence. When the WoD-prepatch arrives, you can remove it again. But we want to spend these last 5 (?) months of MoP gameplay playing just like all the other classes, and just like we did before, we want to play with CC.
Anyway I hope Holinka and the crew reads this and responds to our cries, Feral is not fun anymore. Please fix us up!
(Also sorry for the wall of text and I apologize for any misspellings or miscalculations etc.)
Yours sincerely,
Nátur-Al’Akir (EU)