Hello all. I thought I'd share this build here. I rocked a triple buff disintegrate/black hole build for a long time, but upon switching to a harder difficulty and reaching level 70, I found that my build (which largely consisted of buffing myself and holding down the right mouse button until everything was dead) wasn't working anymore.
I read up on current theory for wizard builds and found them all bland at best. They were either variants of my (then) current build, or fire stacking via heat wave and wormhole teleport, so I set out to discover a new build.
Enter frost build.
Magic Missile (Glacial Spike)
Arcane Orb (Frozen Orb)
Magic Weapon (Force Weapon)
Frost Nova (Frozen Mist)
Blizzard (Snowbound)
Black Hole (Absolute Zero)
Passives: Cold Blooded, Glass Cannon, Prodigy, Audacity
The concept is simple, buff youself with your Magic Weapon, drop a black hole in the middle of the enemy group followed immediately by a blizzard, then start spamming those arcane orbs. The damage output is incredible, if you're not too scared of the damage of your enemies, the frost nova can be used offensively with the rune I listed above; alternatively, the rune can be replaced to repurpose the spell defensively. With negligible arcane power regen via gear, I've still found that with this build, I rarely have to toss more than 3-4 magic missiles into the fray in a fight to replenish enough power to toss the orbs needed to finish the fight. Against stronger elite packs, the added bonus of the extra freeze via glacial spike is more useful than it originally appears.
This is a first draft and the Magic Missile and Frost Nova are the weakest links and may be replaced, possibly as my gear improves. For the moment however, this build has increased my damage output immensely and packs and bosses alike fall to my icy onslaught in no time.
I've found the pros and cons of this be as follows:
Pros:
High burst damage output (enough to finish most fights quickly)
Good battlefield control without the use of damageless gimmicks like teleport
Most every spell in the build has a high damage output, so you're never 'just buying time' no matter what you're casting.
The "Audacity" passive finds great use here because being close to an enemy isn't as dangerous due to their constant slow speed.
Cons:
Weak to teleporting elite packs, you lose your battlefield control, and with little in the way of defense otherwise, you can die quickly if your toughness is lacking. In this case, consider switching out audacity or glass cannon as they require you to remain close to the action and take more damage respectively.
May not be great if you're ON THE BORDER of a new difficulty, this build loses effectiveness if you're not able to burst things down within a short time of your arcane power running out. If you're just switching to a new difficulty, this may not be the build for you.
Related to the prior con, elites with the 'Extra Health' affix can pose some difficulty if they are a particularly high damage mob because you can't kill them as quickly as you otherwise would with this build. Couple this with the 'waller' affix and you can have some troublesome packs.
Hope this helps someone.
Also, feel free to give your own input here, I'd love to try out some suggestions for slight alterations. As I said, this is a work in progress, very much still a first draft.