This link summarizes class changes in the latest beta build.
This link summarizes class changes in the latest beta build.
bugs as follow:
health -10% has not been restored;
demo mastery bug leads demo -20% all damage.
lock perhaps have been abandoned.
http://strawpoll.me/2380111
well is he going to play it on Beta or Live?
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I dont know why but I am happy that finally our pets are doing some decent damage
"It is always darkest just before the dawn " ~Thomas Fuller
I'm really growing frustrated with the blues' response to the warlock concerns. It seems that only the most confrontational posts get addressed, and then they are critical of the tone of the OP. It seems to me that warlocks have some significant and founded concerns about the WoD playstyle and it feels like the devs just keep telling themselves that everything is fine.
Affliction, for example is in a terrible place. Shard generation is painfully slow and so much of your time is spent channeling that it almost feels like going AFK. Without dot snapshotting, the spec is a shadow of its former glory.
Get out the vote to get someone to see that warlocks need some attention. I don't want to have to wait until the next big patch after WoD launches before someone actually starts fixing all the problems.
http://strawpoll.me/2380111
I hear what you are saying but then I see streams of high end players and it looks just fine! Warlock plays just like it plays now minus a poor mechanic aka snapshooting and a really not fun one called malific grasp...
Malefic Grasp still in game. It only has a different name now.
Speaking of which, I haven't looked on it closer yet. Does Drain Soul execute range activates midcast now or do we have to recast it again after the target is in execute range?
Say we DS a target that is at 21% and after 1 tick the target does down to 20%. The next tick would be double damage because of execute range, or we need to recast it?
First, high-end players are doing competitive damage with it. That's great, but irrelevant, since numbers are going to be tuned. My following of top-end warlocks seems to indicate they too have some problems with the current state of things.
Affliction has changed more than you think. Here are a couple of the biggest contributors:
- Casting MG on mobs when they die now only results in one shard, not a full set.
- Soulburn: Soul Swap now costs a shard.
In an ideal world, this would mean you could swap dots onto a set of new adds (one shard each) and then you could MG them when each of them dies and get your shards back. However, if they are all dying at approximately the same time, you end up with a shard deficit. Also, if there are more than four adds, you can't dot them all.
A lot more of the damage has been rolled into MG casting and away from dots. This reduces warlock multi-target damage for higher single-target damage. The problem is that it leaves warlocks vulnerable to interrupts and spell locks since so much of their rotation is channeled in long casts. In these situations, they can't even fall back on Fel Flame, since it has been removed.
The reasoning behind the earlier affliction warlock design is that old affliction had terrible burst damage because it took so long before the dots could be applied. SB:SS allowed all the dots to go up at once (though Agony still had to stack up to do good damage). Being able to use haunt provided viable burst damage, and the drain soul shard refund allowed it to be sustainable. In warlords, warlocks cannot sustain add burst anymore.
Clearly the way affliction warlocks could exploit fights before shows a need for some change, but removing dot snapshotting alleviated the biggest problem. I think they should make draining souls when a mob dies give 2 shards instead of one, as it would be easier to sustain without causing imbalance.
Again, my criticism ins't about the damage warlocks are doing. I'm sure the damage will be competitive. Tuning is going to happen, and those discussions happen on the theorycraft threads. I just want the class to be fun to play and most of the WoD changes for warlocks (across all specs) have been causing problems in gameplay. That is what needs to be addressed. The problem with MG isn't the damage that it does - it's in the fact that the gameplay isn't engaging. You put up some dots, then your rotation is one button, pushed every three seconds. Dot snapshotting was an integral part of playing an affliction warlock; it made the spec a challenge and it paid off if you mastered it. Now playing affliction gives the feeling that something is missing. People describe it as dot, channel, and go afk. There needs to be some sort of mechanic to fill the void - some sort of proc or something to react to.
vote for Destro so he can see how little fun it is now!Lore @CM_Lore 1h
You have until 6pm PDT today to vote: http://strawpoll.me/2379831 What should I play tomorrow?
Celestalons poll won ranged!
http://strawpoll.me/2385214/r
Attack!
Unfortunately the hybrids aren't subject to the Ross Perot effect in this round.
Last edited by PickleballAce; 2014-08-20 at 07:15 PM.
I don't think we have a chance in the Celestalon poll, and we may lose the Holinka one aswell
i'd love one of them to suffer Destruction in a dungeon run or pvp
Seems we will also lose this one
http://strawpoll.me/2380111/r
close enough, but I guess there are just more DK players out there
What are they angry about, Chimaera and Sniper Training?