The game is about getting good gear. If someone likes to avoid monsters and opening all chests, it doesn't mean you have to do that too.
Sigh.. why does everyone always want to remove choice..
If that's what people enjoy, let them? How does it affect you in any way? This isn't some BF tournament where the best gets a prize.
their enjoyment doesn't in the slightest, i couldn't care less. what i care about it the fact that it was the most effective way to get gear, and involved just running past everything. it would be like running a raid in wow by blinking past the bosses, there isn't much gameplay involved and for a lot of people, it's boring as fuck.
now the most effective way of getting gear is *gasp* playing the actual game! if core chest runs were 100% equal with running rifts, i would be ok with that, because you have a totally equal choice which would be fair on both parties, but this wasn't the case. chest runs were better, and i'd rather the gameplay was more rewarding than skipping content, so i'm happy with the change.
edit:what? the bounties are rifts were buffed... pretty certain you're meant to play them, since adventure mode was a pretty key feature of the expansion...
Last edited by mmoc3b0581c8ae; 2014-04-04 at 10:43 AM.
blizzard : we want you to have fun, OUR idea of fun.
the game intended to play however the ppl playing it want.
not the players fault the leg drop chance is retardly low on anything other then exploit.
1 leg per hours is simply not good enough compared to 6 leg per hour from doing stuff like core run etc.
also to ppl that say they got many leg since the hotfix its mainly down to rng other then increased drop chance
0.1 or 0.125 barely matter
not to mention its only some of the problems diablo 3 is facing.
if you didnt have 1b gold from vanilla you will basicly get screwed, new players cant afford making gems or anything
you need lots of mats and you need lots of gold
Last edited by Archimand; 2014-04-04 at 10:48 AM.
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I'm sorry but Blizz decided that they were going to make every item that drops useless unless its a legendary item. They also decided to make playing the game at higher levels of difficulty pointless, and have made the decision to give no explanation as to how drop rates on legendary items are affected by torment level. Even with loot 2.0 there is extreme RNG when it comes to how legs are rolled, meaning that almost every leg you do get will be useless anyway.
Once you are over 100+ hours /played into RoS, you run up against not only a gear wall, but also the realization that even with exceptionally good gear you will never be able to effectively farm the current implementation of T6. Gear should have higher possible roll ranged when dropped in a higher torment level, which would mean that you might actually replace a T1 leg with a T4 rare item, that there would actually be gear progression and the ability to move up the torment scale.
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So does that mean 1.43% chance on T1 per rift for a leg to drop? Or 1.43% per mob?
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There was a bug:
"Demonic Vessels were using the incorrect loot table, and now give less generous loot.*"
Second - point of the game is to grind monsters to get said loot, it's hack n slash game, not an avoid all stealth game.. With loot 2.0 and all the changes that's what Blizz wants to encourage - if the most efficient way of earning loot is by completely bypassing all monsters - it means they have design flaw that should be corrected.
The key here is that noone knows what was the number before, So getting happy or excited about is rather hard. I actually did some t3 rifts to change the tempo from core farming and got a wooping 2 legendary in 5 full clears. After which i went back to core, now i wont have that option which sucks, imo. And i dont see the need to nerf a certain way some were playing the game, since it didnt effect other players.
Last edited by Itakas; 2014-04-04 at 12:39 PM.
Looking forward to rift runs this evening! I've been running them and getting MAYBE one legendary per bounty + rift and it was making me a bit sad. Even when I have gotten legendaries, they have been pretty shitty thus far. Hopefully more drops will give more usable items! I'll be curious to see if they make any changes to torment levels. They already supposedly drop more loot and such, but they don't seem worth the extra effort. I COULD run T2 instead of T1, but it seems to take way longer for little extra reward.
It's like they actually care about the gameplay and getting people involved in it. Josh M. and his crew are handling this game phenomenally. Great hotfix, looking forward to running more rifts because I enjoy them immensely already.
BAD WOLF
I think people need to read this part more:
so the increase in t1 legendary drops is 15%This means if you're playing through a Rift in Normal-Master, you'll have a 25% bonus to Legendary drops. If you're playing through a Rift in Torment 1, you'll have a 43% bonus to Legendary drops (1.15 * 1.25 = 1.43). If you're playing through a Rift in Torment 2, you'll have a 65% bonus to Legendary drops (1.32* 1.25 = 1.65). And so on.
the increase in t2 legendary drops is 32%
both of those numbers were unknown until this post. those are the increased drop rates for legendaries in t1 and t2.
and the new bonus is multiplicative instead of additive so the higher in torment you go the large the increase. factor in a full group of players and you should see quite a few legendaries. Now if that makes up for the increased difficulty over speed of killing who knows.
So what, did they nerf cursed chests or which ones? I never did them, so I am not sure what exactly got nerfed.
And yeah, my time doing a few rifts last night was fairly successful.