I suspect beta strangeness, though it would be nice for at least one spec to find use of it.
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I just cannot stop laughing reading this... What do the rogue "designers" actually understand of what they are providing ?
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And if it is not a bug, just wait for the casters understanding and enjoying it a little, Blizzard will then immediately show how reactive with the rogue talent tree they can be... ;-)
I am still of the opinion that auto attacks or perhaps a version of shuriken toss should continue normally during the DfA animation. I don't have beta, but from the feedback that has been given, DfA seems like a contradictory skill for rogues whom are a class that is designed to maximise uptime on the target.
I asked Killers on Twitch what he thought of DfA. And his answer was pretty much ''its terrible''. Not exactly good advertising for Warlords of Dreanor design, or has this yet to be looked into? Blizzard can't seriously say with a straight face that we will just accept it because its a cool looking skill? Hell, I do think its the coolest shit ever, wich is why I'm interested in seeing into it that it doesn't suck balls.
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I was wondering, with the drasticly increased health pools and lessened dmg numbers, does this mean leeching poison is even worse then it currently is on live? How can they justify keeping this skill as a talent point, I don't get it.
Relative to mHP, yes it is much worse. But that isn't really important, what matters is how it compares to the incoming damage and the healing done by healers.
Is it enough to have a noticeable impact for the healers? I don't know, but if you're going to evaluate the usefulness of Leeching Poison, that's what you need to look at.
This.
They've stressed time and again that the healing model going into Warlords is not about huge spikes of raid damage like it was in Mists and the current healing model is not about keeping people topped. So if you look at it in that context Leeching does present some value.
(Just my 2 cents. I'm in the no-beta club too)
I think Leeching would be a much more viable talent if it healed you for all damage rather than just physical hits. As-is, the only spec I see ever even possibly using it is Combat, but even then its not likely.
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Cheat death allows for mistakes. Not just your mistakes - if your raid screws up a mechanic and 'kills' you, you're still fine with cheat death. Also, last phase of heroic garrosh its amazing for the fourth malice. Speccing Cheat Death allows you to do more fun/risky stuff during farm as well, such as never use feint, which is a slight dps increase.
Meanwhile, Leeching Poison's heal is miniscule and makes literally no difference to healers. The damage reduction from elusiveness during a single big AoE will contribute more than Leeching Poison. Numbers and mechanics wise it is by far the worst talent in the row. There is no reason to ever use this talent in a max level raid, and there is a good chance the same will happen in WoD despite the buffs.
Then there is even less of a reason to have elusiveness because what in the world are you reducing with it if you're avoiding the raid damage?
Really elusiveness doesn't save you. It makes you easier to heal. For a small fraction of the time to a very small fraction of raiders, that is really nice. I honestly can't think of a single time in the last month (well longer really, but can't say my memory of farm content is clear that long) when elusiveness would have actually stopped me from getting killed. An extra 15% off of damage that is predictable to your healers too just doesn't end up making the life or death difference. CD definitely does though.
Maybe. That depends on how healer mana is doing. If the damage isn't too spikey and your healers have plenty of mana, I'd say you are better off with CD by a large margin because taking 15% less from an AE is even less likely to save you from a killing blow than on live (which I think happens so infrequently that you might as well take CD even now).
None of your arguments are relevant, you cant simply justify neither of those talents, it all matters on playstyle and also the level of your raiding. So I wont bother with some encounter-specific arguments.
My PoV on this is:
As for mitigation, Elusiveness always wins. Some rogues like to use Cheat Death and persuade themselves, that not using what can be described as the single most broken mitigation mechanic currently ingame is somehow justified by this and they dont want to lose dps on feint also. Well, it isnt. You want to use feint anyway. And that extra mitigation isnt only from AE. In progression raiding where every bit of heal sometimes matter, you are stealing those bits of healing as a class that shouldnt need them (read: smart heal). Cheat death was nerfed to ground and it wont save you every time it procs thank to some encounter design. We are not in TBC, raids encounters are clusterfuck of flying dmg here and there. One second it procs, the other you are dead.