Page 1 of 98
1
2
3
11
51
... LastLast
  1. #1

    6.0 Windwalker Discussion

    http://blue.mmo-champion.com/topic/3...a-patch-notes/


    Transcendence: Transfer no longer has an energy or mana cost.

    Storm, Earth, and Fire no longer has an energy cost, and is off the GCD.

    Touch of Death is now usable on targets that have 10% or less health remaining, or have less current health than your maximum health. The rules against
    players remain unchanged.

    Fists of Fury now always deal full damage to your primary target; additional targets are still affected by the damage split.

    Agility no longer provides an increased chance to critically strike with melee and ranged attacks or abilities.

    There is a new passive, named Critical Strikes, which increases chance to critically strike by 10%. It is learned by all Rogues, all Hunters, Feral and Guardian Druids, Brewmaster and Windwalker Monks, and Enhancement Shamans.

    Each point of Agility or Strength now grants 1 Attack Power (down from 2). All other sources of Attack Power now grant half as much as before.
    Weapon Damage values on all weapons have been reduced by 20%.
    Attack Power now increases Weapon Damage at a rate of 1 DPS per 3.5 Attack Power (up from 1 DPS per 14 Attack Power).
    Attack Power, Spell Power, or Weapon Damage now affect the entire healing or damage throughput of player spells.
    Last edited by Nanonite98; 2014-04-04 at 01:03 AM.

  2. #2
    Fists of Fury doing 20% more damage and not splitting damage. What else could you ask for? WW is basically golden.


    Also Elusive Brawler is for BrM, not WW.

  3. #3
    Ahh my bad. Changed that. Knew it was too good to be true

  4. #4
    Fists of Fury now always deal full damage to your primary target; additional targets are still affected by the damage split.

    Im confused how that will work. 100% on primary target, another 100% allotted for cleaving? Like lets say theres 3 targets, 100% on main target, and an additional 50% on each add?

    Touch of Death is now usable on targets that have 10% or less health remaining, or have less current health than your maximum health. The rules against players remain unchanged.
    Could be nice on certain fights, still kinda piss poor as an execute goes for a boss though.

    Improved Energizing Brew - While Energizing Brew is active, your Multistrike chance is increased by 15%.

    EN brew will probably be affected by readiness based off of AoC. Gonna guess they're gonna push multistrike on us a bit.

    Empowered Chi - Increases your maximum Chi by 1.
    Will Ascension be overhauled? Or will it just bump us to 6 chi. If the latter, I can't imagine people using Ascension all that much.

    Empowered Spinning Crane Kick - Spinning Crane Kick now deals damage twice as fast, but its duration is reduced by 50%.
    Mostly a nice little QOL change, although this does make our AE even bustier. Will this affect RJW?

  5. #5
    Deleted
    Quote Originally Posted by Stuffs View Post
    [B][I][I]
    Touch of Death is now usable on targets that have 10% or less health remaining, or have less current health than your maximum health. The rules against players remain unchanged.
    I don't think I get what has changed about that.

  6. #6
    Quote Originally Posted by Stuffs View Post
    Fists of Fury now always deal full damage to your primary target; additional targets are still affected by the damage split.

    Im confused how that will work. 100% on primary target, another 100% allotted for cleaving? Like lets say theres 3 targets, 100% on main target, and an additional 50% on each add?
    Sounds like it. 100/50/50, 100/33/33/33, 100/25/25/25/25 etc
    Touch of Death is now usable on targets that have 10% or less health remaining, or have less current health than your maximum health. The rules against players remain unchanged.
    Could be nice on certain fights, still kinda piss poor as an execute goes for a boss though.
    Yeah, but it's still a crit RSK worth of free damage. It's better than literally never being able to use it.


    Improved Energizing Brew - While Energizing Brew is active, your Multistrike chance is increased by 15%.

    EN brew will probably be affected by readiness based off of AoC. Gonna guess they're gonna push multistrike on us a bit.
    Multistrike is worse than Crit baseline, every class needs something to do with Multistrike to make it less bad.
    Empowered Chi - Increases your maximum Chi by 1.
    Will Ascension be overhauled? Or will it just bump us to 6 chi. If the latter, I can't imagine people using Ascension all that much.
    Honestly no one uses Ascension for the chi portion anyways. They could straight up remove it at this point and it wouldn't matter to anyone.

    Empowered Spinning Crane Kick - Spinning Crane Kick now deals damage twice as fast, but its duration is reduced by 50%.
    Mostly a nice little QOL change, although this does make our AE even bustier. Will this affect RJW?
    Basically SCK is over in 1 second instead of 2. That just means SCK doesn't screw over single target damage as much anymore. It's probably to curb the fact that RJW is much much much better than Xuen with even 2 targets.

  7. #7
    Quote Originally Posted by Totaltotemic View Post
    Yeah, but it's still a crit RSK worth of free damage. It's better than literally never being able to use it.
    Well yeah. I just think it could be handled better. Like on use it gives a vendetta effect or something.

    Quote Originally Posted by Totaltotemic View Post
    Multistrike is worse than Crit baseline, every class needs something to do with Multistrike to make it less bad.
    The buff seems pretty poor anyways. 15% for 6 seconds every minute, or whatever readiness will make it. Boosting its effect through Tiger Strikes or something seems better, and more in the spirit of the multistrike concept.

    Quote Originally Posted by Totaltotemic View Post
    Basically SCK is over in 1 second instead of 2. That just means SCK doesn't screw over single target damage as much anymore. It's probably to curb the fact that RJW is much much much better than Xuen with even 2 targets.
    Yeah, I could just see using SCK over RJW on fights with limited AE windows possibly(Sha of Pride comes to mind), and RJW more towards constant cleave such as protectors. Making Xuen worthwhile would probably help them out more.


    Quote Originally Posted by masteryuri View Post
    I don't think I get what has changed about that.
    It works on a PvE boss when they're sub 10%

  8. #8
    Deleted
    Quote Originally Posted by Stuffs View Post




    It works on a PvE boss when they're sub 10%
    Basically you do your health as damage, right?

  9. #9
    I'm happy about:
    Surging Mist is now available to all Monk specializations. It costs 30 Energy in Ox or Tiger Stance, and continues to cost mana in Serpent Stance and Crane Stance. However, it only generates Chi for Mistweaver Monks.

  10. #10
    Quote Originally Posted by Ruhye View Post
    Instead of having to wait until something is below your health value, say a raid boss and you having to attempt to use it just as the boss is dying and likely overkilling by half of ToD, you can get the full worth of it the moment you use it when the boss is below 10%. Minor buff, but nice QoL
    Yeah but should be 20% and with a 30 sec CD or something, for it to be a real execute.

  11. #11
    Yeah I tend to agree that RJW is the go to choice more often than not, a buff to xuen would curb alot of the issues I have, I mean his dps isn't terrible. but for the CD he has makes it darn near not worth it. Outside of pure single target fights.

  12. #12
    Quote Originally Posted by Ruhye View Post
    I think the issue with it being a real execute is that blizzard seems to want to balance us less around having huge burst and having relatively flowing damage. That would jump our damage up in the end of the fight rather significantly. Not sure if it's flavor or power distribution they're working with when it comes to ToD.
    Frankly I was hoping for a change in that regard, not wholly, but something along the lines of less reliance on TEB being up so much. I want it to feel like a real CD, not like a rotation thing.

  13. #13
    Am I missing something? Where is the ww utility?

  14. #14
    The Lightbringer Radio's Avatar
    10+ Year Old Account
    Join Date
    Jun 2009
    Location
    Drop Bears
    Posts
    3,316
    Quote Originally Posted by Jayma View Post
    Am I missing something? Where is the ww utility?
    You're looking at the wrong part, look at all of the loss of utility elsewhere.

  15. #15
    Quote Originally Posted by Radio View Post
    You're looking at the wrong part, look at all of the loss of utility elsewhere.
    Do warriors still have rallying cry?
    Do Shamans still have Ancestral Guidance?
    Do Feral Druids still have tranq
    Do DKs still have amz?
    Do Rogues still have smoke bomb?

    Please do tell what part I should be looking at.

  16. #16
    Quote Originally Posted by Jayma View Post
    Am I missing something? Where is the ww utility?
    They're stepping away from it. They've removed Stormlash and Crit Banner, and limiting Devo Aura for instance

    Quote Originally Posted by Jayma View Post
    Do Feral Druids still have tranq
    Surely you jest

  17. #17
    Quote Originally Posted by Stuffs View Post
    They're stepping away from it. They've removed Stormlash and Crit Banner, and limiting Devo Aura for instance
    They kept nearly all defensive utility for the rest of the melee. Must have been a really small step.

    Other points of note:

    No change to Zen Med?
    They are happy with how unreliable FoF is on any movement fight?
    Last edited by Jayma; 2014-04-04 at 03:23 AM.

  18. #18
    Quote Originally Posted by Jayma View Post
    They are happy with how unreliable FoF is on any movement fight?
    Skill ceiling maybe? They seem intent on keeping the root component in and I'm honestly not that worried anymore with the cleave changes.

    In regards to the changes, I'm actually way happier about the SEF QoL changes more than anything crazily enough. That shit is so annoying on cleave openers. The multistrike addition to the EB is also pretty interesting. We don't really need big flashy opening CD's like Ascendance with the way TeB works. It's just a nice extra so we're not left in the dirt on pull. I much prefer the smooth controlled DPS because it rewards sequences of smart decision making. 5 chi baseline is pretty much the cherry on top. It was long overdue IMO, makes dealing with odd chi abilities much more fluid in the rotation.

  19. #19
    Random question, regarding the +20% damage on everything (bar ranged and jab) Assuming it is the same formula (- the small base damage that scales with levels as it is removed), How will that impact Fists of fury in our rotation? Not playing currently so I am abit rusty on such things .

  20. #20
    In regards to SEF:

    On paper it sounds like a nice change, but will it make ww an annoyance to play? Will SEF be required on everything? Will TeB no longer be based on trinkets but when you SEF?
    The challenge of min/maxing SEF even on a simple fight like Norushen seems daunting. Will you fall behind if you don't macro target switching on nearly every encounter?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •